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shawnphaseoftss

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Posts posted by shawnphaseoftss

  1. beyond all else about this dumb situation, the worst part of it is that william kage (aka john klaes) is generating hype for himself with his pointless butchering of midi-to-.spc-or-whatever translations of snes classics. i figured maybe there would be some common sense or solidarity about this after people viewed the site but i guess considering he took the 16bc.o down, that kind of speaks for itself. eat an egg.

  2. kage, you say you made mistakes, but never intentionally wronged anyone. do you not think that registering all iterations of people's domain names out from under them isnt wronging someone? i personally cannot give this any clemency on good faith because sadly i know too much, so its time for another scathing post about this from me, because i doubt people will say it in this way and walk the line of good taste and still get the point across, which i think should be to not support this clown.

    first up, if you had no idea of the plans for snesology, then why did you register their intended domains in the first place (on top of registering any variation thereof), or even have an inkling of an idea to register it? because you wanted to make them a site? no, you wanted to make you a site. this in itself is the biggest beef of the situation because at what point did you decide to register snesology.net .com and whatever else? this should really be enough to get you ostracized from this scene, but even still, you play dumb about it. quite obviously you must be following monobrow or shnabubula on facebook or elsewhere closely enough to register these domains and the 'i didnt know' argument is preposterous. you must expect us to believe that you are clairvoyant or something huh?

    the 'i just wanted to build them a site' argument doesnt hold weight either, because you cannot fully admit your guilt. i can only assume that in your mind you dont feel you did anything wrong. i guess by the point that any communication had dropped off toward you (which i doubt is how it went considering the track record about this and what i know that hasnt been said), the word was already out of what you were doing. so you went for the next possible thing you could, which was...16bitcollective? come on.

    are you really that devoid of your own essential direction or ideas that you have to jupe people's intended domain names, and then when you get caught up in these lies, then you halfway throw in the towel and copout on your own vision by taking jose and george's idea of a name for a site? what the hell, what was stopping you from just using 16bitpeoples? this is sad that people would give this shitbird the benefit of the doubt. this is all fishy nefarious shit i think.

    ultimately, i dont think any of us are really buying any of this and people are being diplomatic here for the sake of not letting things get ugly in this thread.. but in the end, you cannot disprove the claims because there is too much damning evidence here.

  3. it doesnt even necessarily have to be all 28k members, but the ones who cared to sign up for it could be a nice gesture. certainly would be feasible and honestly, why dump on a bunch of rewards and bloat on something that is already bloated because of more funding?

    why not try and make a completely free physical release when you have this level of funding involved? or take it further. it doesnt seem all that unrealistic. not only that, it would be doing something that really hasnt ever been done before.

  4. good grief, what a shitstorm

    for 65 large, ocr could certainly afford to send out a copy to every ocr member gratis and then some with all the printing trimmings and have a bunch left over. is there any chance of it getting to that point if say, $100k is raised?

    this is some weirdass hail mary fundraising stuff that makes me question why we need more final fantasy 6 remixes in the first place.

  5. hey all you guys, i know i dont post too much here on ocr but i wanted to let you all know the new temp sound solutions cd is available! our 9th video game cover cd is out now and it is something else! mainly genesis/snescentric, 'now youre playing with powar 9: welcome to the next leval' is undoubtedly one of the strongest in the entire series! without further ado, the tracklisting and samples and stuff.

    powar9.jpg

    01 - phantasy star 3 opening

    02 - wwwwrasslemania (make you humble)

    03 - block out

    http://tempsoundsolutions.hotdogstorm.com/mp3/powar9/04%20-%20mariopaint%20wii%20plaza.mp3

    http://tempsoundsolutions.hotdogstorm.com/mp3/powar9/05%20-%20snow%20bros%20stage%201%201.mp3

    06 - ecco the dolphin island zone

    07 - sonic labrynth zone

    08 - columbus

    http://tempsoundsolutions.hotdogstorm.com/mp3/powar9/09%20-%20addams%20family%20values%20dangerous%20terrain.mp3

    10 - shadowgate

    11 - uninvited

    12 - nintendo wifi channel

    13 - area 88 the cave

    http://tempsoundsolutions.hotdogstorm.com/mp3/powar9/14%20-%20area%2088%20carrier%20forest.mp3

    15 - super fantasy zone

    16 - phantasy star 2 mystery and violation

    17 - phantasy star 4 terrible sight

    18 - smb3

    19 - phantasy star 3 staff roll

    if you missed us at magfest, and you live in the tri-state area and like anime then you're lucky, because we're also playing katsucon this year and we may be announcing another larger convention type event appearance in the next few weeks here as well too.

    we sincerely hope you guys enjoy the new music. really our focus is to rock as many heads and get as much of a thumbsup from as many people in life as possible. charge karma plus and share good times and experiences and have a great time in what we do. hopefully a bunch of us will end up seeing each other again at katsucon in a few weeks! take care everybody!

  6. i'm pleased to announced that remixSite composition combat has gotten underway. you may now register for the competition at the remixSite VGMdb forums at http://vgmdb.net/forums/showthread.php?p=12446#post12446 ..the theme of the challenge is below, and the rules are located at http://www.remixsite.org/combat if you are up for the challenge! i certainly hope some people from here will participate! first place is $500, and second place is any game (maximum price of $59.99).

    in addition to this, you can now upload videos to remixSite! check it out if you havent yet, or if you just havent logged in for a while, we've made a lot of changes to the site. so without further ado, here's the theme:

    -------

    A long time in the future, humans have achieved a state of domination over nature. All forms of disease and even aging were cured long ago, thanks to nanotechnology that is powered by massive fusion power plants. Transportation whisks people instantly around the globe in seconds. Robots perform all of the necessary tasks of daily living, so that nobody has had to work for as long as anyone can remember. Fighting and violence are a thing of the past, because there is nothing to fight over. People spend their time playing games, having social events, and living out their fantasies in virtual reality. Happiness is a right, money is unlimited, and nobody has any reason to expect that this state won't continue forever.

    Innovation has ceased, because most people believe that they have discovered everything they need to know. Only a few remain outcasts remain dedicated to discovering new technolgies and attempting to learn more about the Universe.

    One day, an onimous darkness covers part of the sky, and a minute later, the world's power generation stations go offline. Those few engineers that remain are unable to restore the power, even though the generators continue running and appear to be generating electricity. In seconds, civilization is returned to the middle ages. Without electricity, millions are killed instantly, and billions die over the coming weeks of disease and starvation. As resources become scarce, wars break out for control of food and supplies.

    Throughout it all, the darkness in the sky does not disappear. Some believe that the event was caused by God, and worship and pray for a return to their past lives. Others grow fearful and retreat underground, over time creating vast cities where they believe they will be protected from the darkness should anything further befall the planet. Some, unsuccessfully, attempt to contact the space stations that remain in orbit to encourage them to find out what is going on. Some devote their time to trying to restore the power, but even though the generators are intact, they simply won't produce any electricity. Others, knowing that they will now age normally and die after a brutally short 30 or 40 years, simply commit suicide. Nobody knows anything, and everyone is afraid.

    The player is a man who, despite being five thousand years old, has never attended school, has never had any responsibilities, and has never had to work a day in his life. At the time the darkness appeared, he was hiking in the middle of what used to be called Arizona, with constant hydration supplied by the nanobots that survived in the air throughout the planet. Now, with no food, water, or any means to defend himself from animals or people, his first task is to find shelter. Near-death, the player eventually makes it to a place where people have started to assemble, but it is not suitable for long-term survival.

    These people are the most unsuitable group imaginable for living together and embarking upon a journey of survival and discovery, but they find themselves with no other choice. Amongst them is a chemist who can create concoctions that damage enemies, a man who used his centries of wisdom to learn the art of the sword, a recently-born 10-year-old girl who is gifted with the ability to play music that can lull enemies to sleep or motivate her friends to perform more effectively, a husband and wife who were amongst the first to achieve immortality and who have invested their time researching the long-forgotten arts of gunsmithing and battlefield tactics, a woman who held the world championship in archery for over a hundred years, and a boy who used to spend his time exploring nature to find plants with medicinal properties.

    After a long treak through environments ranging from desert to forests to snowcapped mountains, the group reaches safety at a settlement that has been formed by the survivors of the catastophe, but the accomplishment is short-lived. Settlements are already banding together to form groups to attack others and to steal basic necessities for life. Political intrigue takes on a role long forgotten. Greed and envy reemerge. A neighboring nation, however, seems to be rapidly gaining strength and appears to have its sights set on more than simply survival. The player agrees to infiltrate the neighboring state's territory, and his party begins to find out that some people here may know more about the nature of the darkness than they are letting on. One of these people, knowledgable in physics, suggests that the player's party travel to a former observatory where the optics can be manually activated to examine the darkness in the sky. The physicist betrays the party to his group's leader, however, and the group is imprisoned to prevent them from discovering the source of the darkness before the leader who now appears to be the villian.

    After a daring escape through an underground city, the party learns that the villian has already visited the observatory and has traveled to an unknown location. Upon arriving at the observatory, the player sees that the source of the darkness is actually a large spacecraft in orbit. Suspecting that the spacecraft is the source of the world's power problems, the party travels to the space elevator, and there meets the villian. A decisive battle ensues, and the party is narrowly able to escape in one of the elevator's remaining fueled cars to orbit. Piloting first to a mysteriously abandoned human space station for refueling, and then to the spacecraft itself, they contact an alien civilization through a female who eventually grows to become the player's love interest.

    The player learns that the alien civilization, far more advanced than humanity, was long ago based on a planet that has since become uninhabitable, and the remnants of their society were directed to board the current ship to continue to survive. Avid technologists, they believe they are close to discovering the meaning of the Universe, but have depleted their power reserves and desparately need additional power to continue their research. The ship is using advanced technology to channel humans' power to their ship. After a long trek through the huge ship, the party finally encounters the civilization's president, who has used the extra power to augment his fighting skills. An epic final battle ensues, with the player eventually emerging victorious. But just when things appear to be over, the villan from down below reaches the ship with news that world war has broken out down below, with his nation poised to achieve a commanding victory. At the same time, alien reinforcements overwhelm the area surrounding the power room and are within minutes of gaining entry. With the player's party now possessing the ability to destroy the alien civilization and return power to humanity, he is forced to make a choice between his warring, greedy, and lazy human who are still his race, and saving an advanced alien society that has continued to work hard and evolve despite the opportunity to live out its lives in comfort.

    The tale is one of survival, mystery, and the human condition. The player's investigation will lead him to the far corners of the world and eventually to outer space, where he will confront the source of the darkness in an epic battle. Will the player decide to doom humanity to suffering, war, and perhaps extinction? Or will he destroy an advanced alien civilization, killing his newfound love in the process, in order to save a perhaps undeserving humanity? Either way, a tragic ending is certain.

    ------

    You are to create a Main Theme for this game that would play in the title screen and ending credits. Generally, the basic motif of the Main Theme also appears in other songs in the game's soundtrack. In the interest of fairness, and to leave room for interpretation, no additional questions about this storyline will be answered; if something is not explicitly stated here, you may make an assumption of your choice. The genre of the game is also not specified, although role-playing elements are implied by the premise. You may utilize any choice of instrumentation, and may select any genre of music (classical, jazz, R&B, or whatever else). Since the description above does not clearly detail every scenario in the game, you may choose to focus the music around a specific theme, such as mystery, love, survival, discovery, tragedy, or any other theme. You should attempt to capture the essence of the story, as you see it, in the main theme. There will likely be vastly different types of music as competitors each see the main focus of the story in their own way, and no one theme is correct.

    If this competition is successful, future competitions will ask entrants to develop other themes associated with this storyline, such as town, battle, boss, or romance songs. While entry in a previous competition will not be required in any possible future competitions, competitors who have participated in each competition will over time develop a complete game soundtrack.

    ------

    The storyline above is copyrighted by the remixSite Group. All rights, including use for game development, are reserved. Questions about reuse may be directed to admin@remixsite.org.

  7. STATE COLLEGE, PA (October 3, 2009) - Today, the remixSite Group announced the remixSite Composition Combat. From October 17 to November 29, video game music artists around the world are invited to participate in this ultimate competition to create the best original work for a role playing game.

    Unlike many competitions that consist primarily of remixes of existing songs, works submitted to Composition Combat must be entirely original and must conform to a specific theme, which will be announced on the day the competition begins. Songs will be judged by the community at the remixSite video game music site.

    "The video game music community contains a lot of great talent. Music is one of the most significant experiences in a video game, and the quality of music accompanying gameplay can really make or break a game." said remixSite Group director Steve Sokolowski. "There are a lot of amazing musicians in the video game music community, and I'm sure many are looking forward to competing for the top prize and listening to the best the community has to offer."

    The winner of the competition will receive $500 cash, with the runner up receiving a new video game of his or her choice on any game system (maximum value of $59.99). A $30 cash prize will also be available for the song that has "most improved" between its initial and final revisions. Instead of a judges panel deciding upon the winners, community members will vote upon the best music using the previously established remixSite reviews system. After the competition period ends at 6:00pm EST on November 29, 2009, a reviewing period will open for all visitors, including non-competitors, to submit their reviews. The winner will be announced in December, with the highest-rated competitor receiving a prize of $500 cash.

    In addition to competing for one of the largest prizes in the history of the video game music community, competitors have the potential for valuable exposure to the game music industry. The winner of the competition will have his or her work featured on remixSite after the conclusion of the challenge. The winning work will be publicized to community sites and to game companies.

    Since collaboration and learning are a major part of remixSite's mission, participants will revise their songs as they are developed using the remixSite web interface. The revisions system allows artists to receive feedback from community members as their songs are developed.

    To be eligible for the competition, participants must register a free account at the remixSite website and post their intention to compete at the remixSite forums at http://vgmdb.net/for...splay.php?f=15. The remixSite website will be updated with the competition's official logo and additional information as it becomes available. Detailed rules and regulations regarding the remixSite Composition Combat are available at the remixSite website at http://www.remixsite.org/.

    -----------------------------

    About remixSite:

    remixSite is a community dedicated to the creation and appreciation of video game music. Its artists, which originate from a variety of musical backgrounds, have contributed songs from all genres, and composers may submit remixes and original works free of charge. The site's collection, which costs nothing to download, has been viewed and downloaded thousands of times by amateur and professional music lovers alike.

    Listening, downloading, and posting songs is free of charge at http://www.remixsite.org/.

  8. theres a lot of inconsistencies in claire's article that really show how bad of a journalist she is as well as a fact checker. lets go through them.

    first off, and right off the bat: japanese jazz musicians in bands such as t-square and yellow magic orchestra wrote music for video games. so her whole article goes right down the toilet with that.

    secondly, megaran didnt 'land a contract' with capcom. he is simply endorsed by capcom, nothing more, nothing less. theres a big difference between 'landing a contract' with a company that doesnt even release music that way and being 'endorsed' by them. basically capcom has said to megaran that they acknowledge that he does what he does, and backs him, because regardless he'd do it and it'd look pretty damn stupid on capcom's part to not do that.

    which brings us to andy's and sam's quotes. i dont know if andy was misrepresented in what he said, but its my understanding that she performed open-heart surgery on sam's quotes to bring them to life in the fictional world of chiptunes that exists in her mind. i would love to exist there, because if i did, im sure i would be a rich bitch at this point. people would see what i do as some sort of groundbreaking shit which i never thought or meant it to be, but apparently theres such a huge distinction in this woman's eyes that she doesnt consider chiptunes to possibly be as intricate as the kind of bloop project. its fair to say that shes never heard the tnmt soundtrack, or summer nights: recca, or anything like that. and thats fine. but dont downplay all chiptune because of that, which is what she did.

    i do kind of feel bad for putting the boots to her as hard as i did, knowing that no doubt so many other people are going about doing the same, but she probably deserves it out of us if she is conducting 'journalism' the way she does. here's her response to the email i wrote her about it:

    Hi Shawn,

    I’m sorry that you feel this way. Sam contacted me and explained that what he described as “unpleasant music” was in fact one specific type of original video game music (Super Mario 1, I think), so I have changed that. It was a misunderstanding on my part and although that’s no excuse, it happens. I’m human and sometimes I make an error. I apologized to him and said he had every right to be upset about that. The rest of the quote is accurate. He definitely did say “You're making music with outdated computers. You need a masochistic desire to have something difficult to do.” He also said that the art form was one of the most limiting forms he could think of, although in a recent discussion with him he says he doesn’t think that, so I removed that out of courtesy. I don’t want to print something he doesn’t feel is true.

    I’m sorry that you disagreed with the way I represented chiptune music. I’m not very well-versed in it but I find the genre fascinating and I wanted to be able to explain it to people who may not know it even exists. Frankly, I think it’s pretty cool. The limiting factor is a positive thing, I think. Jazz is very free and flowing, but chiptune requires deliberate moves and a lot of forethought. That’s not a bad thing, not even a little bit. If anything, makes it cooler. I heard some really great chiptune stuff poking around on the Internet. True, I don’t like everything I’ve heard....but then again, I don’t like all rock or pop or hip-hop either, so that doesn’t discredit it as viable music. But it does really bring video game images to mind. Even something like Kind of Bloop, which is so much more intricate and complicated than original NES music, makes me think of video games. I kept wishing they’d use the soundtrack on that Legend of Zelda Windwaker (sp?) game that came out a few years ago. It would have made it SO MUCH cooler.

    Anyway. I apologized to Sam and have been working with him to fix the issue. I’m not going to completely remove the quote because he did say those things to me. But I removed the part that I had misunderstood, and for that I am sorry.

    Claire

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