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mystaura

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Posts posted by mystaura

  1. On 4/25/2016 at 9:00 AM, Cole Train said:

    Pretty smooth, I'm feeling it.
    I see that you already know about the glitch thing, glad that you're taking it out honestly. It just didn't work. But looking forward to hearing this when its done yo. 

    The sax-and-rewind loop at the end is staying in the track. I took out the 'stutters' earlier. Without that end section, this remix is boring as hell imo.

  2. On 4/21/2016 at 8:18 AM, The Damned said:

    It's jarring as hell. Remember: being unconventional for the sake of it isn't necessarily a good idea.

    I'll remove the ending if it's really that bad. I was afraid of it being the other way around. I thought it was too boring and conventional without some edits like such. And yeah for being unconventional, those edits are far from being the most bizarre moments in my music. Though I love making pop, I love going completely left of center and making something Yoko Ono level of avant garde too.

    On 4/21/2016 at 8:25 AM, Nostalvania said:

    Pretty nice, very smooth an chill.

    However, i know it was on purpose, but i personally wasn't so a fan of those stop/glitch effects towards the end, they caught me a bit off guard, so i can understand The Damned's reservations regarding that section.

    Another small thing: There is a note in the melody of the B-part that always clashes with the chords, at 2:38 and 3:30 (A over Fmin7), which sounds quite jarring. Maybe you could try to change the chord to a F7 on that particular point to avoid dissonance.

    Anyways, cool stuff. :-)

    Yeah, I hear that dissonance too. I'm still trying to figure it out. It's an issue with the original sample being slowed down (which slows down that tremolo thing Gameboy songs so often have) and me being too lazy to recreate it. I will fix it in due time.

    19 hours ago, Eladar said:

    I'm liking this so far too - it's a good track choice with some catchy, memorable melodies, and in particular your sax-like lead synth (first appearing at 0:51) is easy on the ears yet unique and energetic (the panning delay on it is a nice touch). The overall laid-back mood you've set is mostly consistent, a bit jazzy and funky, and quite enjoyable.

    A few things that didn't work as well for me: there are sections and moments that are a little loud/jarring as others have mentioned, for instance when the drums first come in at 0:31 I feel they're a bit too hot (maybe fade them in or ramp up the note velocity gradually), and at 3:24 in particular all the sound comes back in much too strongly and suddenly after the mix's sudden glitchy stop. I think the glitch approach is possibly workable and a good idea in concept, but the execution isn't quite there yet. Everything from 4:07 onward up to the ending works well, since nothing in there leaps out all at once at a high, jarring volume.

    Also, by close to the 2:00 mark I felt the arrangement was getting a little static. As great as the lead synth and accompanying guitar riffs are, they have been repeating their melodies a bit much by this point. The change at 2:34 and the arrival of the square-ish synth is a good shift and I think having this happen sooner might maintain listeners' interest better.

    This edit on SoundCloud was a bit glitchier than I anticipated lol. I put the automations back into the intro drum section. They disappeared for some reason. Those hits were hardware sampler and I did them in one take over the track. I removed that section entirely in this new mix.

     

     

     

  3. 10 hours ago, The Damned said:

    The whole thing is good until the end. That glitching-out effect was pretty jarring. I actually thought it was something wrong with the playback, but when I went back to listen to it again, it became clear it wasn't.

    I'd suggest either getting rid of that entirely, or reducing it a lot. It's distracting, and really breaks the immersion you had me in.

    Aside from that, it's pretty good.

    That's the purpose of the glitch section. I didn't want it to be conventional and smooth the entire duration of the song.

  4. Hey, thanks! I'm still trying to work on the mix. Originally, I had the sample from the original song with the white noise channel going, and the EQ shifted drastically. But now, with emulators and whatnot, I was able to mute the white noise channel, and get the same sample as just a two triangle one square lead, and get a nicer mix. EQ-ing this is hard, but I'll take your advice by turning down the high ends, and bringing the leads up more. 

  5. A remix I did of the Game Corner/Lucky Number Show theme from Pokemon Gold after going to Black Oak Casino (located in the California mountains) for the first time. The original song is really energetic and fun - hyperactive almost... I decided to bring the energy down and make it more chill... Smooth jazzy if you will. Anyway, enjoy!

     

    The original: Pokemon Gold & Silver - Game Corner

    The remix: Game Corner (Black Oak Jazz Remix)

  6. A remix I did of "Sandopolis." I kind of envision it as the "modern" mix of the song, if it were on Sonic Generations... That was the direction I was heading. The breakdown sitar melody interpolates "Sand Ruins" from Sonic Riders slightly, so I don't know whether I should include that in the remix description or not... As far as the status of the song goes, I still have some very slight tweaking I probably could do (as I'm really OCD about everything), but overall I'm happy with it.

    Sandopolis (Eastern Samba)

  7. Yes. The whole thing is the title, lol. It's actually part of a trilogy of songs - a suite of sorts called "City of Love" centered around living in my home city of San Francisco. This is the 2nd part.

    I think this is one of the best songs I've written all year. While still being new wave-y, I also experimented with island rhythms. I think the sound comes from the saturated analog mix and the reverby/delay-y-ness of the mix and vocals. I know it's not proper mixing, but it works for this song, and I'm not changing it.

    City Of Love - Golden Gate Pt. 2 "Love On the Run"

  8. BUMP:

    So, I worked out some of the pressing mix issues. I am just learning about mixing currently. This would be something I would take to an engineer, but I'm too broke, lol. Hopefully, it sounds better. Still some work to go probably. I have a lot of problems with the source tracks being recorded too loud. Also compressed a little less, allowing the track to breathe more.

    The fade out drop issue is caused by a mechanical error on my part on the original. I couldn't fix it. I cut the drum track too soon, and the vocals are actually phased that way, so they cut in and out of stereo naturally (I didn't mess with that. Thought it sounded unique, so I kept it).

    Also, there wasn't much low end recorded in the intro. The low end is pretty much the Linn kick and my bassline, which doesn't come in until 1:27. I took some of the edge off of the high end.

    Still a lot of reverb drums in the 1:30 section. Can't really do anything about it. It's that way on the source, so I compressed it and mixed around it (not sure if that was the right move).

    Feedback and comments would really be appreciated still.

    Palmtree Panic '14 remaster

  9. Thanks so much for the review! I was looking for feedback on it just in general, and I didn't really know how to get it other than a mod review. Sorry 'bout that.

    I had no idea what genre it would be. I thought it was more new wave than anything, but a friend of mine convinced me it was smooth jazz, so I went with it, lol.

    The intro lasts about a minute and a half until the drum loop comes in... I don't know why I love long, progressive introductions. U2 inspiration, I guess.

    I have worked out some mixing issues since I upped it on SoundCloud, and I will continue to fix the mixing based what you've mentioned. I'm still figuring out ProTools right now. I tend to use analog for my stuff...

    I'm not even sure what happened with the fade out there. I just noticed that now. Thanks for pointing it out.

    I think I went too crazy on the reverb, and I kind of regret it now looking back on it, lol.

  10. This would be my first remix I've posted here (not my first remix ever, but the first I've posted on OCR's forums). I tend to focus more on original material, personally, but due to writers' block I'm thinking of doing a videogame remix album or EP.

    Basically, this is a smooth jazz-borderline-new wave remix of Palmtree Panic from the US version of Sonic CD (the JP soundtrack is still my favourite). I replayed/reprogrammed the original drum loop, and updated the arrangement of the song... It's pretty much finished. I have some mixing things I have to work out still (due to my own personal perfectionism). Enjoy :)

    https://soundcloud.com/vanityangelfixx/palmtree-panic-14

    EDIT: Since I'm not planning to mix the song any further at the current moment, trying the mod review... I'm pretty sure it's a familiar tune to a lot of people here, but here is the source:

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