Jump to content

davidguo

Members
  • Posts

    11
  • Joined

  • Last visited

Posts posted by davidguo

  1. Thank you for the feedback.

     

    I'm using REAPER, and MT-Power Drum Kit 2. What are your thoughts on it? It was one of the better free ones I found. I'm not sure when I'll upgrade to a paid one.

     

    Hm, yeah I originally thought they were too loud, but I'll try messing around with them to get a good sound. I'm not a drummer so I watched some videos of metal drumming and I surprised at how fast some of them can do it...but I guess mine sounds like "gun-firing". Also will mess around with that.

  2. So I have revisited this track, and tried to make it sound more metal: https://www.dropbox.com/s/jyvbtpvor3dnj0e/Mingy%20Jongo%20Metal.wav?dl=0

    Some of my comments:

    -Removed a lot of redundant voicings.

    -Added more guitars, especially a bass guitar.

    -The max volume is -1 dB. I will try to fix this.

    -I'm still learning compression, I would appreciate comments on what parts are not sufficient.

    -I think I need to add in a bassline to give it an extra punch.

    Any other suggestions or comments would be great.

  3. Original:

    Piano arrangement: https://www.dropbox.com/s/m6sqr9cy1aw9o4p/klungotest.wav?dl=0

    This is my first midi piano recording (used piano vst).

    Afterwards, I fixed some of playing errors, added high pass and some quantization. There are some parts that I would like to redo, as they sound a little off beat (would it sound better/be easier to redo the whole thing, or "splice" them in)? Also, the velocities seems to range from 50-100. Is this typical? I'm not sure if my playing was not good enough for dynamic range, or if there are other factors involved. In terms of mixing, are there things that I could improve on?

  4. Update; https://www.dropbox.com/s/oys2rs2sek1oq88/mingyjongoremixdraftv3.wav?dl=0

    Comments:

    -Added a middle section, and the return is at the moment identical except for key change to f minor.

    -Right now, the middle section's drums are not too varied.

    -The middle section's mixing will be fixed later.

    -Also, I will add more harmony/stuff to the middle section once I determine how to make it more cohesive.

    In addition to the questions in the previous post:

    -I think I stray too far from the original around 2:00-2:30. What are some suggestions to "remain faithful" while not being repetitive?

    -My transitions between sections feel abrupt. What are some things I can try to make them smoother?

  5. Update: https://www.dropbox.com/s/wpfjeym723o9y4z/mingyjongoremixdraftv2.wav?dl=0

    Original Game Audio:

    I fixed the velocities, redid some instrumentation, and added a transition. I plan to make a next section that is calmer, followed by a "return" in the same spirit of the first section.

    Some things I'm not sure about:

    -Is the track too loud?

    -Are the dynamics between sections too abrupt? If so, how do I remedy it?

    -I'm trying to sidechain percussion and guitars but I'm having difficulties with some of the logistics of compression (I'm using REAPER's ReaComp), . Are there alternate ways of getting the same effect?

  6. Hi, this is my first post, so I apologize for any posting errors.

    I'm working on a remix for Mingy Jongo's Boss Theme in Banjo Tooie.

    https://www.dropbox.com/s/uascomt1jyiic7j/mingyjongoremixdraft.wav?dl=0

    I will fix the velocities of the notes for more dynamic range. Also, I didn't make an ending/continuation yet. In terms of mixing, what are some things I should improve? Also, any other suggestions/feedback would be appreciated.

×
×
  • Create New...