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About andynick

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    Slime (+5)

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    Dayton, Ohio

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    2. Maybe; Depends on Circumstances
  1. andy.nick (at) realart dot com Email me for more info!
  2. I agree. Initially the entire project idea was a direct Street Fighter clone, but it's grown an identity of it's own. I'd love it if the music was unique and personal as well... I just need to find the right collaborators!
  3. I'm actually still trying to figure out exactly what I'm looking for. Think of it this way - I've replicated the whole SFII arcade experience and themed it, kind of like a parody. So, ideally I swap Capcom's music for original (or remixed?) audio and the length and arc of the songs matches. However, the setting is the late 1800's (but the style is 16 bit / arcade) so there's LOTS of room for creativity. If I get multiple contributors or one collaborator, I'll be happy! The real beauty of this project is the physical cabinet. If it helps recruit or inspire, I can ask my team if it'
  4. Hey everyone, I'm a motion graphic designer at a small firm in Ohio. Some of the programmers wanted to learn Unity, so we decided to collaborate to make a fighting game based in the 1800's. They've asked me to do the art and videos for the project, and it's time for me to figure out the audio. Our industrial team is making a single custom cabinet for the game to live in. Even though it's a 1-off, I don't want to rip off Capcom's game audio, but I don't know where to get similar audio. I wondered if OCRemix could help. - Do you you guys agree that using ripped sound FX is a bad i
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