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Posts posted by Shael Riley
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Hey, OCR.
Here's a short Let's Play of a game I made: String Theory: the Music Puzzle Game. it's a game about listening for the chord outlined by the background music. I don't think there's anything else like it. Give it a look!
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1. Glass Joe
2. Jill Valentine
3. Q*Bert
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My Steam-hopeful music game String's Theory has finally hit 25% on Greenlight. Take a look at the trailer and, please, if you're interested in the game, tweet its URL or post it to your Facebook. We need all the YES votes we can get to make this game a reality.
http://steamcommunity.com/sharedfiles/filedetails/?id=253968852
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Voted, though I think what will make or break this is the tutorial/exposition/feedback aspect of it. For people who are real music novices, it won't make a whole lot of sense what the correct solutions are. Just saying "*bttz!* That was the 5th!" is only helpful if the player has a minimal background in music theory. Really minimal, but non-zero.
This would work beautifully as a mobile app, if you had the ability to "freeze" a string and then strum the rest. You could do the same with a mouse (I couldn't tell from the tutorial if this was an actual feature), but it wouldn't be quite as tactile.
Yes! You do have the ability to mute strings, to hear what different combos of strings sound like more easily, and the game is coming to mobile. It's already in beta on Android. Join this group if you'd like to try it out: https://groups.google.com/forum/#!forum/stringstheorytesters
The "more difficult stages" seem to have 1 note that really doesn't fit, and others that do but aren't part of the primary 3-note chord.. I mean, that's kinda weird. But at any rate! I voted YES on this and I hope it makes it because people need this kind of tool.Thank you!
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Hi, OCR! Its been a while since we've talked, huh? Well, I've been working on a music/puzzle game, based on the practice of ear training. I designed it, wrote all the music for it, and even did a little bit of the programming--though, most of that was handled by a good friend and collaborator.
I'd love for you to take a look at its Greenlight page, watch its three-minute trailer, and vote "yes" to help String's Theory make its way onto the Steam store.
http://steamcommunity.com/sharedfiles/filedetails/?id=253968852
Thanks!
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We're number five on Bandcamp right now!
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Me, Suzumebachi, and Ailsean just put out our third alt-hip-hop album with a bunch of rappers as The Grammar Club.
Check it out!
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Listening to Double Dragon right now and holy fuck!
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It seems like our best arrangements from the most academically canonized genres--jazz, classical, etc...--would be natural fits for NPR. You may do well to push mixes like this one: http://ocremix.org/remix/OCR02278/
And good luck! I hope you get that position and you're able to follow through. There is a ton of untapped potential for NPR to feature Overclocked; it's s a great fit for many of its programs.
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Hey, guys. I just finished the final installment of my five-episode podcast series Captain Podcast, co-created by my regular collaborator and pretty-good rapper friend Beefy. You may have heard some of our stuff as The Grammar Club. If you want to hear us talk about our experience as very slightly famous people in music, please give it a listen.
Happy holidays.
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... But what's a video game? As luck would have it, we're working on a data dictionary w/ definitions of how we're defining different terms, and we've got our first entry @ http://ocremix.org/info/Game[/url....Did that change anyone's mind, or explain our stance more persuasively?
I'm curious to know, now, though, what is the OCR stance on Mario Paint's status as a game and justification therefor?
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That is the official word. I think the reasoning for that decision is because the Wii console music is still written for a console, and not a game. For a long time now OCR has had a pretty strict policy that only original game music is eligible as a source. Not game trailers, game commercials, licensed music, etc. I'm pretty sure this came directly from Dave but I've brought it up in staff chat for a discussion.
Yeah. I think music from game trailers and other promos, which usually either also appears in a game's OST or wasn't written for the game at all, are rightfully excluded, but there's a distinction between that and music written for a game system.
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Our policy is that it has to have been written for a game, not a game system. So unfortunately the Wii music is not eligible as source material.
I hear you, but I would like to see that policy re-evaluated. To include music from game systems, as well as games, would serve the spirit of OCR's mission statement.
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Man, fuck the po-lice! I mean YouTube.
Tweeted.
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Mirby, Coop, and whoever else:
If you're interested, please draw one of the creatures described below and email it to me (shael.riley(at)gmail.com).
* Teabag: A gentlemanly dinosaur, this raptor wears a monocle and top hat. He can be found in Time Square, on New Year's Eve.
* Wolfchest: a bear with a wolf jutting out of its chest. He can be found in any forest North of the Mason Dixon Line, in North America.
* Hissy Fit: This small but fierce viper clutches a baby's rattle in her tale. She can be found in the swamp land of Florida.
* Spectra: This ghost uses blinding light to subdue her opponents. She can be found in areas of urban blight anywhere in the United States.
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Cutesy monsters, or beasts that are more serious in appearance? Oh, and how big? 32x32 pixels? Bigger?
I'd say on the cutesy side, but there's definitely some wiggle room. I want your own take on that aesthetic. I asked our video editor what size would be best. Haven't heard back from him yet, but I imagine, since we're doing heavy manipulation here, it's going to be a case of the bigger the better.
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Are you talking about big character design/portrait sprites, or more "in-game" style sprites?
And this is in response to Mirby too.
We're talking about in-game stuff. Assets that could be used to create JRPG-style battles between Pokemon-style monsters. So, isolated sprites of in-game looking monsters in battle stance, getting hit, and performing an attack or two. Maybe even some mock-up user interface art, if you're up for it.
I'm talking about isolated images of individual creatures, images that can be manipulated in After Effects to create the illusion of gameplay. I'm not looking for complete pictures with backgrounds and all foreground elements statically placed.
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Monobrow's been doing pixel art as of late. Hit her up and make a nice offer.
Can you link me to some of her work?
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I'm looking for a pixel artist to do some Pokemon-monster-style sprites for a mock-up video game trailer. Any takers or referrals?
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Hey! Thanks for making the thread, Doug.
Me and Ty (Suzumebemachi) busted our collective ass on this album for over two years--half of the time was spent on logistics, but it was still pretty ass-busty. Please listen to it. Please listen to it. Please share it. Please review it. Please listen to it. I hope you like it. Thanks! Here is my elevator pitch:
It's vocal pop that blends traditional rock instrumentation with music produced using NES hardware. It was produced and recorded over the Internet by me in New York and another guy in New Mexico. Mastered by Drew Lavyne. Brian Mazzafarri of I Fight Dragons does guest vocals on one track.
Also, Big Giant Circle likes it.
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Look dude no one is forcing you to use ocr forums
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This song is pretty fucking alright!
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Hey! I've been doing this podcast. Here's a link:
http://www.shaelriley.com/2011/06/19/captain-podcast-episode-3-fame/
And here's the description from my website:
Captain Podcast Episode 3: Fame
Do you know what I've got for you, my friend? Clocking in at just under two hours, it's a morbidly obese episode of Shael and Beefy's Captain Podcast; during which we dish dirt on, sing the praises of, or mention in passing Jonathan Coulton, Zealous 1, Doctor Awkward, MC Frontalot, MC Lars, Benjamin Bear, High-C, Mustin, Tanner4505, C64, Kabuto the Python, Brian Mazzaferri, and other people who I've already forgotten. Hunker down as me and Beefy tell you all about what it's like to be a very slightly famous person, punctuated by new music from me and the DIB, and old music from me and the Beefy. And, also, other music. Why, just look at this playlist!
Captain Podcast Episode 3: Fame
Jonathan Coulton - Code Monkey (acoustic)
The Grammar Club - Code Monkey
Leroy - Good Times
Electric Six - Down at McDonaldzzzzzz
Regina Spektor - That Time
Goldfish - Crunchy Joe
Shael Riley and the Double Ice Backfire - Pump Up the Bass
Mastgrr - Cooking by the Book (Lil' Bigger mix)
The Coral - Dreaming of You
The Streets - The Irony of it All
Rondo Bros. - Tumbling Down
Tanner - Rolling in the Deep (Adel remix)
The Moldy Peaches - Steak for Chicken
MC Frontalot - I Heart Fags
Rina - Fame
At some point, we analyze some *Coldplay lyrics, and it's pretty great.
*Coldplay is so terrible.
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I had heard of you guys in the past but I never really dove into the music. Too be honest, I hadn't really followed many NES-rock type bands period.
I've currently found this to be a mistake and have now been listening to these covers and "Songs From the Pit" pretty much since I woke today. There is something real about Shael's voice that is, in a way, comforting. Followed by the incorporated, and tasteful, blippity bloopityness that always strikes a nostalgic chord with me and the solid drum playing, chunky guitar. Great work.
I ran into Ricky at the Louisville Arcade Expo and he inspired me to check out the music and I'm very glad I did. moar moar moar!!
Edit: Oh and he mentioned there was some mastering done but I can't remember if he said the new album had it done, SFTP had been RE-mastered, or both? Regardless, it all sounds too sweet
Thanks! The answer actually is both, regarding what was remastered. We have a new album coming out that consists of 10 new original songs and 6 songs from the Songs From the Pit EP re-mastered, by Drew Lavyne, and slightly re-arranged (by Ty).
Super Mario Land - Level 1 BGM (Finished)
in Post Your Game ReMixes!
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Originally an arrangement I created in Famitracker, for NES hardware, back in 2012. Three years later, I took its component parts and re-arranged them in Sonar, adding modern post-production effects and non-chiptune elements.
https://soundcloud.com/shaelriley/i-accidentally-the-whole-mario-2015