Jump to content

Main Finger

  • Posts

  • Joined

  • Last visited

Posts posted by Main Finger

  1. Hey! Been awhile since I posted a mix. Part of that is that my wife and I have been putting so much time into designing tabletop games. We just launched the kickstarter for our 2nd game, Wreck-A-Mecha. It's a fast-paced, competitive card game about building a giant robot and blowing up someone else's. Even if you don't play card games, you should still watch me make a fool of myself in our 90's-esque video :P 

    Anywho, here's some details:



    With designs taking inspiration from mecha anime and video games, Wreck-A-Mecha let’s you live out your mecha customization fantasies in a quick, 15-30 minute card game.

    In Wreck-A-Mecha players build a giant robot (mecha) from a randomly assigned head and core part along with arms and legs from their decks. Destroying opponent parts earns you victory points and the first to gain 10 points wins. Destroying the core will get you all 10 points, but it's hard to hit. Players can use an arm to defend, forcing an attack to target it instead of anything else (until it is hit).

    Since you are only able to take 3 actions per turn, managing your offense and defense is key to survival. And with a weapon triangle causing weaknesses and resistances along with tons of unique special abilities for each part, you'll need to install parts strategically to get the upper hand.


    Check it out!

  2. Hey all! I haven't been around as much lately, partially from getting married and all that. But also because of working very hard with my wife over the last year and a half on a card game based on classic shooters (shmups if you will) of the 80's and 90's. It's semi-cooperative, 1-4 players (yes, there's a solo mode!) and we already have the near-final prototype (which you can see in pics and our video).

    Here's the pitch:



    Based on classic arcade shoot-em-ups from Galaga to Gradius, Inglorious Space is a tabletop game about working together... as long as it's profitable. Players take control of ace bounty hunters and use "Command Cards" to pilot their fighters across space, shoot enemies, and activate unique character abilities.

    In multiplayer, the enemy is too much for you to overcome. Allegiances are made by necessity. But as soon as your usefulness has run out, you better watch your back! There's money to be made on these bounties and between a cold-hearted strategist, an unpredictable hot head, an infamous con artist, and a wanted backstabber, you may find your ship rammed into the path of enemy fire.

    Meanwhile, single player features adjusted difficulty that, while manageable, makes every action count. Meticulous decision making is rewarded to earn the highest score (and bragging rights).


    I also made a neat stop motion video on a computer that's way too slow to have any business editing video :)

    So if any of y'all are interested, it just launched (woo hoo!) and I made sure to search all the forum guidelines for the right place to share I don't accidentally tick people off. ENJOY!



  3. I hate to be "that guy" but I'm still not happy with anything I've made thus far and I'm pretty busy getting stuff ready for an out-of-state wedding I'm about to be in. Your gonna have to open my track up again for now.

    If I manage to make a WIP I don't hate later, I'll try to reclaim my spot with it, but until then there's no point in me sitting on the slot at the moment. Sorry.

  • Create New...