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Aquadango

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Posts posted by Aquadango

  1. Hello, my name is Aqua and I've been producing this album for about 4 years. It's gone through lots of revisions such as instrumentation to mixing. Originally, I had planned to released back in 2018 but, life got busy so I had to shift focus on that as well as lack of motivation.  We fast forward a couple years later and I'm working on the final revision of the album. I had wanted to work both on my game and album but, I shifted towards the album because I began to enjoy that more. My main inspiration for this track if not obvious was from the Megaman games more specifically,  the Zero series. I always found the music composed by Ippo Yamada to be inspirational. Any here are a couple tracks from the album with more to come.

    Thank you for any comments/feedback.

  2. Guitars : Shreddage 2
    Drums : Shreddage Drums
    Bass : Shreddage Bass 2
    Horns : Session Horns Pro
    Amp : Guitar Rig 5

    About Section

    So a little about this track in particular. My first ever interaction with megaman was the MMX collection for the Gamecube. In that version the tracks were the arranged ones. I instantly enjoyed the music and still go back and listen to it to this day. So it wasn't later that I discovered the SNES version of the OST and again I loved it. So with this remix I wanted to capture that Saxophone and Brass parts of the arranged along with the rock rhythm guitars to combine them into something I thought that it should sound like.

  3. So my intentions for this was to simulate the feeling of the theme from the snes version, but sound like the one from the HD remake. With the HD remake version the bassline was a constant 2 note line(really boring). I know the ending is really bad so I was wondering if anyone can give me some pointers here.

    Original Song

     

  4. Hello, I've come to see what else I can do with this track since I've kind of need some input on it. First off, the beginning instrument brass thing if someone has any suggestions other than that I could try that would be nice. Also I was thinking at the end that it would just loop back but, I'm also think of doing a brake and then looping. 

     

    Post any feedback below please!

  5. SOMETHINGS TO NOTE

    - It cuts off like that for looping purposes. 

    -All of these instruments are VST's from impactsoundworks.

    Things I'm looking for

    - Balance of over all instruments

    - Does it match its setting (a power plant).

    - Can it loop properly and seamlessly.

    - Most importantly is it good to listen to over and over again

     

    This is my second favorite track so far I've composed and I think I'm starting to get the hang of balancing. So for the setting or level for this song is a power plant. An area where it has vibrant colors and a mechanical feel to it. So what I've done to mimic this is adding a slight melody under the main using a square wave. I've also gave the lead guitar a more clean sound this time.

     

    Feedback on this is appreciated and I'll reply to any questions.

  6. A track featuring a lead trumpet, metal guitars, drums, bass, piano, strings, and a music box.

    At a steady 160 BPM I wanted this track to have a sort of train rhythmic pattern with the drums and rhythm guitars. I also wanted this to loop somewhat good so that's why is kinda abruptly ends. The set peice for this music that I'd imagined is a train plowing through snow mountains(An arctic feel).

  7. This time I've taken a very underrated tune from a underrated megaman series  Something about cold man's music really struck since I kinda if have a thing for snow levels in games. Any this time around I've wanted to take the route of trying to remaster the track and note do anything too crazy. I've expirement with the stereo settings in Fl(I never knew they even exsisted) and I think it really makes sounds more fatter and spread out. It's the first track I've made that utilized this.

     

  8. On 3/24/2017 at 9:49 AM, Rozovian said:

    No source link, no source comment. I'm not gonna go hunting down the source for every remix. The remixer can supply the link themselves.

    But clearly I should play this game at some point. Seems like it's got great music.

    eval

    I think the middle minute's drum rhythm is a bit repetitive, as the track gets stale towards the middle.. Yes, despite the cool rhythm. The transition to the last part also doesn't quite make sense to me, and should probably be signalled better in the dynamics and writing. I'm not saying it's out of place, it could work, but it currently doesn't.

    It currently feels like 2 separate tracks, one after the other. It might be a good idea to let some instruments carry over, a percussion element or the low strings or something. I suggest you try something like that to make the track more cohesive. An intro in the same style as the ending part might also do it. There are many solutions to this problem. 

    Repetitiveness is a problem in the ending part as well. It shouldn't take much, just a variation to the melody or a change in the overall dynamics, an instrument entering or dropping out. Again, a problem with many solutions.

    It also sounds like the lead and drums are too loud compared to everything else. I'm having trouble listening to what's going on in the background. You'd best check this against some other posted remixes in a similar style.

    Not yet ready for ocr, but it's a short and sweet track that has potential. Needs work on the mixing and on making the track more cohesive, as well as reducing the repetitiveness.

    edit:

    Link supplied. It's fairly conservative in material, but the structure is handled creatively. No complaints regarding source. Well, that source. Is the ending part from a different source? I can't connect it to anything in Liontamer's source. If so, that means integrating it into the main track is all the more important, as the arrangement otherwise turns into a medley of two disparate parts. That's a type of arrangement that usually doesn't pass the panel.

    Also, I noticed on this listen that some of the shorter notes from around 0:35, probably on the clarinet or whatever that is, stand out as particularly loud. Instances of individual notes being too loud appear later as well. It's an easy fix once you spot it, reduce velocity or automate a reduction in track level. But you gotta catch 'em all. And you gotta find them first.

    Thanks for the feedback. I'll be sure to try and implanted those changes as I rework this

  9. This is a nice idea you got going on here. The drums are really nice. The bass seems to be a little to loud and often covers the main melodies in the song. Also the pad you have going is a nice effect but, I feel it should be quieter because it sometimes overshadows the melody. The piano should be brought out since it's the instrument playing the lead part. Overall really good.

  10. Song Here 

     

    Changes

    - I've made the bass part more prominent and have more pop.

    - Added a trumpet part to the melody in some parts.

    - Added a tambourine.

    - Added some strings.

    - Made the piano part more stronger in parts where it should (Ex. At the end and at the beginning of certain phrases).

    - I've also removed a slight distortion in the clarinet(It sounded really muddy and gross)

     

    Feedback is greatly appreciated as it helps me get better at arrangements. 

  11. So I found this song and needed to experiment with wav. and my new plugins.

    I exported all the wavs separately and this is the result.

    It's doesn't need that much cpu usage and the files are small.

     

    I don't know if this still counts as a VGM Remix tho.

    If it does please leave some feedback since I've been trying to humanize my guitar VSTs

     

    VSTs

    - Shreddage 2

    -Shreddage Bass 2

    -Shreddage Drums

     

    I really love shreddage :3

    Edit 1/21/17

    Hello I've updated this track and I think I got the track to sound better. Since humanizing the guitars was my first problem I had ghosted my notes then played on the rhythm to replicate delays from notes. I then also added some whammy vibrato and some fret noises where the notes drastically go from low to high. I didn't stop there I then made a solo at the final bridge of the song which in my opinion is very nice. Let me know what ya'll think it was a pain to do it through actually playing it since I'm not really a piano player. I almost forgot the metal kit I'd made for the drums that give it a more heavy/upbeat feel.

     

  12. 4 hours ago, Gario said:

    Great choice of source - the MMZ games all have great music, and yet it seems suspiciously under-represented in comparison to the more classic series. They must've been too difficult to get through for people to hear the great music that came from them, that's the only explanation.

    It's a good idea for an arrangement, but the execution sounds like all the different instruments are playing in different rooms. Some instruments (like the drums) are just too dry in comparison to the other instruments, and others sound very rich and wet (like that steel string guitar at the beginning).

    I hear some effort to humanizes your instruments, but that lead overdrive guitar sounds thin and sampled (even with the effects you added). I think making all the instruments have a similar level of reverb to one another would help alleviate your issues considerably.

    Nice work, though - that game needs more love than it gets normally.

    Thanks I always appreciate your feedback. I'll be sure to make my reverb consistent. The library I used if anyone wants to know is Shreddage 2.

  13. Just now, Gario said:

    Haha, this literally sounds like the traditional meaning of a "remix" - the sounds from the source are separated into it's component parts, and the tracks are... well, 're-mixed' to bring other elements out differently than the original. It does exactly what you say it does, Aquadango - brings the piano part out and gives more space to the synths.

    It's funny that OCR has the word 'ReMix' in its title, but it actually technically means 'rearrange' and/or 'recompose', in terms of the site's normal usage. But I think you did exactly what you set out to do, so nice work on that.

    Also, welcome to OverClocked ReMix - do check out what we have to offer, and do hang around and see what you can learn on here. The more people listening and sharing things on site, the merrier. ;)

    Thanks I'll be sure to do that.

  14. Just now, HankTheSpankTankJankerson said:

    Welcome to the site!

    Out of curiosity, what do you think defines your style?  In other words, what about this rendition of Ruins would you say is your biggest change from the original?

    Hello!

    So when I wanted to rearrange this song in particular I wanted to put a more better emphasis on the piano throughout the song. So I made sure that the piano was either playing the melody or helping with the chords. I also made some spaces from the original more clear for example with the synth solo. Most of the lengths cut off one eight beat early.

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