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DJ Black OP

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  1. Ok...so firstly...these tracker/sampler combos...I have a sampler built into my host program, fruity loops. Are you referring to that type of sampler or is this a different type of sampler entirely? Secondly, you're saying that the echo and the reverb on the sound effects and tracks, voices, etc. in alpha are, for lack of a better way to say it, simulated? If so, how do you think they accomplished this? Like, are they using traditional Yamaha, Moog, etc. synthesizers...or are they building them from the ground up as trackers? If I find a tracker, could I reproduce that sound?
  2. So let me get this straight...the sounds we hear in those games that used the Q sound chips are recorded samples and not synthesized sounds? Let's use Street Fighter Alpha 2 as an example. Sakura's theme...the music from that stage is not a synthesizer..but recorded instrumentation?
  3. Question... We have access to 808 beats, moog synthesizers, etc., all of which have been reproduced in vst plug-in form. If that's the case, how is it we cannot reproduce the sound found in the capcom classic games? I've tinkered with vsts and soft synths...but nothing matches that classic sound found in each of the old school Capcom games. I've gotten a hold of some of the ones that capture that NES sound...its so accurate I can smell the carts. But where would I be able to find sounds like those created for Street Fighter Alpha 2, Marvel Super Heroes vs. Street Fighter, Pocket Fighter...etc.?
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