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SleazyC

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Posts posted by SleazyC

  1. no kidding dude, heightened senses and the new expose armor spell out OVERPOWERED as far as i'm concerned.

    most of the rest of that stuff was necessary though, but i think they went a little far (especially the kidney shot thing... dear god, i can hear the bitches coming already).

    You're kidding right?

    The new expose armor is a nerf it isn't an improvement. I mean yes for your class expose armor had some application and it will increase but a percentage based expose armor is horrible for use on a shadow priest or a soul link lock. Furthermore heightened senses is going to cause a lot of rogues to shift their points around if they want to get it and could actually kill some of the popular builds out right now. The rogue review is a joke and if it holds then rogues saw nothing in changes as far as I am concerned.

  2. The prelim rogue review looks great. They look like they are making some very nice changes to the Sub. tree to actually make it somewhat viable.

    I still want to see if they will tweak the combat/ass tree's to make us at least make up some space on fury warriors in raiding though.

  3. Haven't noticed too many problems on my side. Although I must say Naxx is an awesome instance. Bravo to Blizzard for actually getting a raid instance about 80% unbuggy, not full of meaningless trash mobs, and with fun boss fights.

  4. Anyone here familiar with the SCT (Scrolling Combat Text) addon? I want it to show how much rage I'm gaining from my hits, but I can't seem to configure it that way.

    If your combat log displays rage gains then SCT can display that to you.

  5. Any guild that won't help you get attuned to instances and demands that you be pre-attuned is not a good guild imo. On Nathreizm, there are a few that are like that, but many, even the top raiding guilds, are willing to help you get attuned provided you actually intend to help with raids.

    Some guilds don't have the time. My guild raids 5 nights a week. Monday, Tuesday, Wed, Thurs, and Saturday. Many of our members hold 40 hours a week jobs and just wouldn't have the time to help someone through quests to join our guild. If you get these quests done, get your own resist gear etc. it looks loads better to us as it shows that you can go out and are self-sufficient (something we push alot because it sucks to be farming consumables for other lazy people).

  6. Well, you're right about rogues being dead without their skills charged, but still, fully charged a rogue has the ability to take out anybody. The only thing that prevents them from doing so is the player.

    I've killed some very skilled rank 14 rogues, but that's because I've had a Mortal Strike or Whirlwind land through Evasion...which is VERY lucky. An Overpower every 6 seconds is not enough to kill anyone.

    Luckily, most rogues don't know how to play their class and lose easily in 1v1. But the good ones...can't do nothing when you can't move for the whole fight.

    It's funny watching a dwarf warrior with Lifegiving and Dark Edge just rip apart other decked out rogues. The Lifegiving Gem gives the warrior such a huge advantage versus a rogue if they use it right at the moment that most of the rogues cooldowns are not up. Check out this video if you want to see how overpowered the Gem is in a matchup against a rogue.

    Every Rogue on my server. I have yet to be beaten by one.

    I need to fight you again but yea zirc is pretty nuts with the amount of armor he has. Pretty hard to dent into him before he gets some health back from Renew's and Vampiric Embrace.

  7. I agree that Rogues need to be slightly retooled. I think that their level of damage output needs to be a little higher overall, but the control aspect of their class needs to be slightly reduced. That would stop some of the pvp + pve bitching. As is, REALLY good rogues with REALLY good gear can dominate the damage meters - and usually do - but I've seen well-geared Warriors, Hunters, and Warlocks do the same.

    Fury warriors with good gear will smash any rogues DPS.

    Next patch will have tons of rogues QQ'ing as mages are getting super buffed in a way that totally invalidates most of a rogues damage. I'm fine with a rogue as I hardly PVP anymore but I wish they would strengthen stealth a bit more and give us some new moves to deal with everyone elses class revisions.

  8. Arms/fury would not last just as long.

    I laughed at green/early blue 60 arms fury warriors. I even defeated a hand of sulfuron (that's the 2-h mace, right?) wielder in AB simply because I kept him disarmed or stunned. He managed to land 3 hits that were not parried or dodged. If I dodged, I gouged him. If I parried, I disarmed him. I downed him and got killed by the reinforcements, but to this day, I still wish I would have been able to see/hear what he was saying. He had nice gear too. I went in only as a distraction, but when I realised I could disarm him (most epic sets have a "cannot be disarmed" gloves which kinda pisses me off because I would love to have a "cannot be polymorphed" pair of boots). I guess he was missing the gloves, and he didn't have a weapon chain.

    A protection warrior, with a shield, wouldn't have gotten even near to half the damage I delt in that fight.

    Only plate gloves with Immune to Disarm in the game are Stronghold Gauntlets (at least I think). Most two-handed warriors for a rogue are a push over now. I can evasion rush some of them down as long as they are not orc. The real challenge is fighting a board + sword warrior who is wearing 8/8 Wrath and has an Elementium Reinforced Bulwark + Lifegiving Gem. Dwarf warriors in this setup are probably the toughest fight as far as warriors go.

  9. Well, that was an interesting end to an interesting guild. After the old GM left, about 5 people left with him (quit the game). Then, over the next week, about 10-15 more people left, all of whom were our most geared core. A few officers quit, our main tanks left. Basically the guild was in shambles, unable to even get through MC, even though we had beaten Nef before. It was pretty clear it was over. After a huge chunk of other people left last night I headed out myself, and distributed parts of the guild bank to people who had worked to earn it. Crazy stuff.

    Sorry to here it happened like that. What are your plans now if you don't mind me asking?

  10. ~3450 armor now self buffed, still sitting at around 4650 HP. 6.2-6.3k mana. However I also have +15 defense now which doesn't hurt. I am now the most durable priest Hordeside on my server. NEED MORE GEAR

    Burn in hell...

    Had to study today and missed out on picking up a Drake Fang Tailsman as well. Oh well maybe I'll just hoarde all my points for Death Dealers.

  11. I will second the feral druid in end-game raiding situation. We currently have two feral druids with one of them being Rank 13 and they totally rock especially on the Nefarian encounter. They can sit back and intercept Draknoids that leak out and also shift into cat form for some extra dps. Also the +crit aura is a big favorite with the rogues!

    Zircon - Been hearing a lot about Ironweave and Vhell wears a couple pieces as well. We need to get back onto test so we can fight again as I want to bring that rank 13 druid in our guild. Also need to find a less laggy area to duel in.

  12. xinster; No, it's pretty much player skill. SleazyC was quite confident he could beat me and I have no doubt he beat 99% of Priests on his server. In addition I was quite capable of beating people 1v1 and surviving in PVP pre-1.10, but the additional changes are welcome. I am a very good player so I can make use of them well. I would wager that a VERY small segment of the Priest population really knows what they are doing when it comes to PVP.

    I'll second this right here. I don't think I've ever fought a priest on my server that played like zircon even though some of them sported the same gear or better. I definately want to get some more fights in with him as the second time we fought I did a lot better even though zircon still ended up pummeling me.

  13. Yeah, my guild's really cool about stuff. My mage is 31 arcane/12 fire/8 frost. I specced just enough into frost to be somewhat useful when I need it, like the shortened casting and +critical damage. My guild doesn't mind if I'm fire; hell, I've still got Arcane Missiles, eh? We've also got a feral druid in the guild, and she even picks up on some of the tanking sometimes. Some of our priests are/were shadow, and our main tank went arms/fury for a whole week just for fun.

    The only thing they really encourage is having CT Raid, and that's not -necessarily- a requirement; it's just a "you should really have this, because it really, really, REALLY helps" sort of situation.

    It's funny how guilds try to copy other guilds when they do their own runs; the same strategies don't necessarily work with different people.

    It is a fact that forcing a certain spec isn't necessary for raiding but no one can deny that it doesn't help. When you are learning encounters having every single tool at your disposal to help you down X boss makes a difference. Granted if you aren't racing to down a boss then it really doesn't matter or if you just have a guild group of knowledgable and highly competative individuals then I'd say spec doesn't matter

  14. The priest video was fantastic, but just like tons of other movies made to show off some crazy crits (naked rogue with worn daggers, Rank 14 warrior with tons of buffs, Mage/Lock with both now-defunct trinkts) 99% of the general WoW population will never see that kind of damage. Hell I was half-inclined to roll a priest after watching that but I'm too lazy to level another character to 60.

  15. No doubt the instance will be fun for some guilds that have been running BWL and MC for months but as Nat stated the loot to risk of the later bosses is pretty pathetic (baring the killing of C'thun and Ouro that is). Just take a look at Viscidious. When Death and Taxes first downed him he dropped some crappy shaman NR legs and less gold then some MC bosses.

  16. I've done the first two fights of AQ40 (NOT Sartura). Very good items overall from there, no reason not to do it imo.

    Wait till you see the trash past Huhu (and no I have not been at the helm of a character during the trash but I do happen to live right next to someone who is in a raiding guild on Mannoroth and have seen how "fun" it is)

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