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lazygecko

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Posts posted by lazygecko

  1. It's a decent enough and very competent game and reviews largely reflected that. The vitrol largely comes from the type of people who already made up their minds from the start. Performance wise the game seems to have sustained a couple of hundred thousand players and has evidently fared considerably better than Wildstar which had a lot less going against it.

    They probably knew the subscription model wasn't gonna last before the game was finished. These kinds of things take years to create. The studio and project were started in 2007 when the MMO market looked very different, and you don't just fundamentally change something like that on a dime. Instead of just delaying it further to retool the business model they probably just went with the initial subscription plan for the first year to captialize as much as they can from the diehards willing to pay monthly first.

  2. The game has recieved a considerable amount of new content and features since it launched last year. Apart from the usual stuff like high level zones and dungeons, there's also the the armor dye system. Basically every gear piece you wear (apart from weapons) has 3 different color slots you can customize to your choosing. You earn new colors to use via all sorts of achievements in the game.

    Patch 1.6 will probably hit some time next month and includes a lot of new stuff. For instance the crime and justice system will be implemented allowing you to steal from or murder NPCs which will work just like the single player games with guards and all. There's a new skill line with abilities and passives related to this system as well. It will all be expanded upon in the future allowing players to also be guards and hunt down criminal players so there's a social PvP element to it as well.

    Apart from that there's also the champion system which is a new separate form of progression similar to the perk points in Skyrim. Any champion points you earn in the game will be account-wide so you can spend them on any character you wish no matter their level. They're also overhauling all the character animations and making general improvements to how the combat works and feels. There's more stuff slated beyond 1.6 like a spellcrafting system like you had in Morrowind and Oblivion. They showed some of how this is planned to work in QuakeCon last year.

  3. Cool stuff:

    Quests in the world are solely focused on important plot arcs now and have split the more mundane stuff elsewhere, such as bonus objectives. The whole way they design zones nowadays just seems better with lots of dynamic exploration stuff.

    The follower missions in garrisons is a fun little metagame. I just hope there is some more depth and tangible rewards for it. We'll see at level 100.

    Lots of gear like weapons and shoulders have little physics-enabled features now, like chains dangling around when moving instead of just being a static 2D image.

    Ashran sounds cool on paper. Haven't gotten a chance to actually try it out yet though.

    Professions can now be leveled from start to finish with Draenor mats which makes things a lot easier and more straightforward for certain professions.

    Not so cool stuff:

    The launch woes of course. This is by far the worst launch of an expansion simply due to the sheer magnitude and persistence of issues. We're on day 3 now and people have to put up with hours long queues and instance/phasing technology ingame not working correctly. People have been stuck in queues for as long as 7 hours.

    Garrisons being made into such an essential/integral part of the game instead of an optional side thing, and this obviously goes hand in hand with the phasing shit which is causing so much headaches for a lot of people.

    Dungeon runs feel more unrewarding than ever right now. At least when leveling. There's hardly any drops from bosses with the new personal loot system, and the exp gaining rate was pretty terrible. Did 2 dungeons but learned my lessons and won't waste time with them again until level 100 heroics.

  4. It's pretty much Capcom left now. I think they should have covered Capcom first since their NES music is technically much simpler than Konami and Sunsoft counterparts.

    Wish I'd get some more insight on how their music was made as well since I've always found it interesting that you can recognize a Capcom or Konami soundtrack straight away even if the composers are completely different across the games. Either they shared internal tools/drivers with some very particular quirks and presets, or it was a separate coder responsible for implementing the music that remained the same across all their titles.

  5. The whole "bububut game journalism is corrupt and unethical!" angle just seems disingenuous as hell to me. When I was trying to figure out what was even going on, never once did I actually find any links or sources to these journalists involved and the articles they had supposedly written. The actual truth and facts surrounding that seemed completely uninteresting to the vast majority partaking in this cesspool debate. Not to mention just how petty this all seems compared to everything else that's been happening if you genuinely care about ethics in games press.

  6. http://www.rollingstone.com/music/news/jimi-jamison-survivor-lead-singer-dead-at-63-20140901

    Jimi Jamison, the lead singer of Eighties rock bands Cobra and Survivor, passed away August 31 after suffering a heart attack, TMZ reports. He was 63. Jamison's booking manager confirmed to TMZ that the former Survivor singer had died.

    Read more: http://www.rollingstone.com/music/news/jimi-jamison-survivor-lead-singer-dead-at-63-20140901#ixzz3C7QDgqLF

    Follow us: @rollingstone on Twitter | RollingStone on Facebook

  7. Several games used sound extension hardware in Japan which added additional channels and oscillators, but the western NES hardware couldn't utilize them so they were gutted for the localized versions. In Japan there was also the Famicom Disk System which I believe had an extra wavetable channel.

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