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keiiii

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Posts posted by keiiii

  1. The two examples you showed are very different in terms of coloring style, so I think the common denominator that you're seeing is actually the inking style -- lots of blacks in the inking for intense shading.

    Coloring-wise, those styles don't look that complex. If you had a colorless version for either of those images, you probably wouldn't have a hard time coming up with something similar.

  2. The thing that bothered me the most about Skyward Sword was

    I had never really thought about it that way, mostly because by the end, I was too busy trying to not die at the last Ghirahim fight (I SUCK at stabbing). But now that you say it, you're totally right. Demise stealing Zelda's soul did not even compare to the Zelda self-sealing scene, in terms of emotional impact. Which is ridiculous because objectively, the former is much more dire a situation than the latter.

    I too wanted to do a couple more dungeons towards the end, and the way you've put it kind of explains it. The actual length of the game seems fine, but the pacing/ flow of the plot makes it all weird towards the end...

  3. Rexy: Out of five SS events I participated during 2010-2011, only ONE has delivered so far, and she was like four months late. XD I was on time (barely, but still) for all but one of them. When I was one week late for the one that I was late, I received a "wtf hurry up yo" note, which I thought was highly ironic considering I was waiting for months for my other santas... Not that it wasn't deserved, since I WAS late, but certainly ironic.

    After that, I kind of stopped hoping for a timely gift in SS's. For the next SS I participate, I'll probably volunteer to give a gift to someone whose SS has disappeared off the face of the planet without getting anything in return. I'll get the warm fuzzy feeling out of it, and no disappointment at all :P

    Edit: haha forgot the sixth SS in which the Santa *wasn't* late for me. <3

  4. i don't understand why everyone needs instant gratification all the time every time. it takes me like, 5 seconds max

    It's not so much that people need it instant. It's more like... it's such an obvious issue, albeit small. Why didn't they improve/ fix it? Was there some kind of a complicated coding problem that made it difficult to remove it, or what?

    Just because the game is awesome 99% of the time, doesn't mean I'm blind to the 1% where it gets ridiculous. (It also doesn't mean I think the problems are "game breaking." The problems are simply... there.)

    Fuck the stamina bar. Didn't need it in previous Zelda games, don't see why they added it to this one aside from making the game more tedious than it has to be.

    If you want the stamina gauge gone, might as well remove sprinting since the previous games didn't have them either. "Previous Zelda games didn't need it" isn't a good reason.

    On the other hand, I can respect this one:

    change the game a bit to suit my own personal enjoyment because I'm unhappy with parts of the product.

    I'm not against the practice of modifying games to suit your personal preference; games are just entertainment, after all.

  5. Also, dialogue isn't just a "small issue". Even ignoring the creative direction behind it, the production aspect of including VO in a huge game like Zelda isn't small. You can't say there's "no excuse" for not including it.

    I didn't mean the lack of voice acting. I mean unnecessary dialogues, e.g. at the shop. I have to listen to the woman explaining the potion EVERY TIME I buy it? Or the item description every time I load my save and pick up the item for the 60th time? What about Fi going "ooooh big elaborate fancy door, there must be something important here" in front of the boss door... in the FIFTH dungeon?

  6. Calpis, look at higher res Dolphin screenshots and compare them with how the game looks on Wii. The difference is pretty huge. Didn't someone post a direct comparison shot in this thread earlier?

    I adore the art style for the game (including the "washed out" colors, which I believe was deliberate), but the low resolution is pretty bad. Not N64-bad, no, but definitely obsolete-looking for 2011.

    At the end of the day, though, the aliasing does not affect the way I enjoy the gameplay, no matter how noticeable it gets. Other issues like the unnecessary shop/ item dialogue do.

    Overall, I feel like the game offers a lot to be enjoyed. I love the exploration puzzles in particular, and what I have seen of the story/ writing so far is my favorite out of the entire Zelda series. It's just that the few small issues it does have are so basic that there's really no excuse for them to be present in today's gaming. Aliasing is understandable given Wii's limitations, but the dialogues??

  7. Surprised nobody mentioned Vagrant Story... The plot, dialogue and gameplay were just great. It isn't very long (took me some 10 hours) but with New Game+ which unlocks all those extra goodies, you'll have at least 2 playthroughs. Just a note that the game is pretty hard if you don't get a hang of how different weapons work early on.

    P.S. Also it has the best one-liner in vg history :mrgreen:

    - We should wait for reinforcements!

    - Reinforcements? I am the reinforcements.

    I second this recommendation.

    In an interview, the developers have said that they had to cut out like 55% of the plot in order to fit the entire game into one disc. In spite of that, they managed to make the story GOOD! Makes you wonder how amazing it would have been if they had enough room for everything.

  8. That's great that you are open to criticism. :)

    You can learn how to design. I STRONGLY recommend this book. For someone in your position, that book is absolutely invaluable. Read it from the beginning to the end, absorb everything, and I guarantee you'll become a much better designer from it.

    Unconventional/ casual is fine. But that doesn't mean you should use Comic Sans. There are many, MANY casual fonts that are free to use. Seriously, I don't even go near Comic Sans. It's a major turnoff for many design-savvy people, and artists tend to be design-savvy...

    thing is that i care 100 times more about the content so far than about the site design and when i look at google analytics the growing number of visitors and pageviews per visitor is more than fine..

    Of course the content is more important. But that doesn't mean it's okay to have a bad design/ presentation. Your design doesn't have to be amazing, but it needs to be decent and organized.

  9. Sorry to hear that, Archangel. D: I can't offer you any help on the actual problem, not being a musician... All I can say is I'm really looking forward to the finished product, which I'm sure is going to be great!

    I've been in a comparable situation before... having to work on a single picture as two separate files. It made things harder, but the end result was my best back then, and the person I did the picture for loved it too.

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