Report Nintendo DS in Community Posted September 26, 2007 I would really like to see Nintendo doing multiple difficulty levels. It didn't make too much sense with earlier Zeldas, but in later ones they could do a lot by putting in more aggressive AIs. I would love for a Hard difficulty for the next Zelda. Something that doubled the damage taken from hits and added in new special moves for bosses - maybe mixed up their patterns with some random order. I'd really like to see the bosses get some special "one-hit-kill" moves or close to it (moves that would take out half your remaining health or bring you down to 1 heart instantly.) Every Zelda boss' room has 20 pots with small hearts anyway; Make me use those things in a mad dash to stay alive because Shadow Ganon just pinned me to the ground with a spear, then wracked my body with dark energy channeled through it as if it were a lightning rod. Leave an Normal setting that plays like a normal Zelda game, but steal someone from Devil May Cry for input on a Hard mode.