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Ero Elohim

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  • Location
    Strongsville, Ohio - Not very creative, is it?
  • Occupation
    Student (Animation/Film) and Writer

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  1. I would love for a Hard difficulty for the next Zelda. Something that doubled the damage taken from hits and added in new special moves for bosses - maybe mixed up their patterns with some random order. I'd really like to see the bosses get some special "one-hit-kill" moves or close to it (moves that would take out half your remaining health or bring you down to 1 heart instantly.) Every Zelda boss' room has 20 pots with small hearts anyway; Make me use those things in a mad dash to stay alive because Shadow Ganon just pinned me to the ground with a spear, then wracked my body with dark energy channeled through it as if it were a lightning rod. Leave an Normal setting that plays like a normal Zelda game, but steal someone from Devil May Cry for input on a Hard mode.
  2. Oh shi- Bangai-O was goddamn brilliant. Basically, a staple-your-nuts-to-the-wall action shooter where you had a death machine capable of two different attack forms (I believe one shot faster, the other ricocheted off walls) and an infinite-use special attack. The catch to the special? It varied in power based on how many bullets there were on screen and how close they were to hitting you. Use it with nothing on screen and a piddly two missiles pop out. Use it when there are 30 bullets less than 4 pixels from you and it unleashes a 300-volley cascade of death to clear the screen. Couple that with the ability to fly in 8 directions while shooting independent of your movement, tons of enemies on every level, and enough zaniness to make Excel Saga look like a soap opera and you have BANGAI-O!! Do want.
  3. Citan Uzuki Aside from the obvious doctor connections, with me being a medical student, I'm entranced by the mind and the opportunities for thought each and every puzzle presents. I'm very protective of my friends, though, despite not always agreeing with them - I prefer to help them understand their own decisions by playing devil's advocate. To me, reason is king. I'm not a violent person and also refrain from fighting physically as much as possible, but there are situations which I believe force is the best option to employ and I'm not afraid to use it in those.
  4. Basically, you had an ability called "Avatar" or something, where you would assume the form of your half-god side, The Slayer. Slayer form was ridiculous. Huge stat increases, a ridiculous number of attacks per round, and the ability to rip just about anything to shreds. However, the more you used the ability, the higher your chance to lose control. A few times, I'd pop Slayer form and shred my party's mage in a berserk fury. Eventually, there comes a time when you use the form and permanently lose control, rampage across the screen for about 20 seconds tearing everything apart, and then the game flashes the "Game Over" screen at you. I'm not entirely sure, but I also believe there might've been a point where you have a hidden chance to spontaneously activate the power. You get into combat and suddenly the ability pops itself. It's been awhile since I played BG2. Good game, though. Fantastic mechanic, were it not for the fact that you can breeze through the game if you equip your main character right. My level 30ish Elf Ranger actually lost damage potential when he assumed Slayer Form.
  5. Metal Gear Solid 3: Subsistence Fantastic game to play online when it first came out. Not sure how it's held up with cheats and such. Still, there's nothing quite like popping out of a cardboard box behind a guy who just ran past you and firing an RPG into his skull.
  6. It's possible that it changes near the end, but the way I understand it: Rapture was working relatively fine until Fontaine and his smugglers fucked everything up. I'm a supporter of a lot of things Ayn Rand put forth. She gave words to the ideas I had before I even encountered her books. I truly believe that excessive altruism is destroying people, but that's a discussion for a different thread and day.
  7. 80 for a save, 160 for a harvest.
  8. Probably will get hit with a fine. Dunno who's not paying attention to corporate emails, but when I managed retail, we took that shit seriously. It was a company-wide threat that anyone breaching those directives would find themselves fired, as well as their managers and their district managers. Furthermore, everyone was instructed to put street-dated merchandise in the least-visible sections of the storeroom, just so customers wouldn't know we had the game in. I used to think it was a joke, until two people in my district were canned on the spot for violations.
  9. -sigh- I'm not stupid. It was outputting in 720p. Crisper? Yes. $1000+ crisper? Hell no. HD is such a worthless feature to me because image quality isn't something I strive for. Oh, and my eyesight is 20/25. So, slightly below average, but not terrible. =) Also, I should never play demos. I tried out Bioshock, Eternal Sonata, Blue Dragon, and Shadowrun yesterday and only Bioshock elicited the faintest glimmer of enjoyment from me.
  10. Just to clarify again, I had it hooked up in HD. I'm not retarded. Seriously, the difference is so minor that I'd firmly call anyone who purchased an HDTV for the picture upgrade a lunatic. If you need a new TV, by all means upgrade; Shelling out $1000 or more for such an... unnoticeable increase in quality doesn't fit in my mind, though.
  11. Star Tropics Second one would be easier to get into nowadays, but the first one is the better game in all respects. It's ridiculously hard, as most NES games are. Word of warning: You will need to go to GameFAQs at least once during the game.
  12. Honestly, I disagree. I have both a 19" standard television in my room and a 50" plasma HDTV in my basement that I switch my 360 between and I really don't notice much of a difference between the two. Definitely not worth the huge amount of emphasis put on HD in the past year or two.
  13. I wonder if Eruption will have a special hit zone for the sword, as well as the fire. Like how Young Link's down-stab hit differently if you (miraculously) hit someone with the pommel of the sword.
  14. It kinda sounds like it'll stop moving once it hits the top. Also, it doesn't sound like the Ice Climbers level in that it stays at one speed. My biggest problem with the IC level was that it kept changing direction and speeds. Sucked to be at the top of the level and it suddenly starts moving down fast. Depending on some decisions here, I might actually play this level. Hell, Big Blue was my favorite level in Melee.
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