tefnek
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Say, for example, that someone designed a game that included a labyrinth within a dimly-lit factory that manufactures industrial chemicals, and the main mechanic was a series of on/off switches that would either put the machinery into full swing (ex. conveyor belts you couldn't run against, and must find an alternate route) or defuse all your explosives if you tried to plant them (thus preventing you from breaking cracked objects and walls)... and used Blast Beatdown as the BGM. How would you react?