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Yoozer

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Posts posted by Yoozer

  1. I want to turn a song of mines from midi quality, to MP3 quality

    What you want is to replace the shitty wavetable of your on-board soundcard with (software) instruments that sound more like the real thing.

    but I have no idea where to start.

    The first thing is that you should get rid of every single idea you've put in this topicstart; none of 'm match up with reality :). There's no such thing as MIDI quality and you can certainly not compare it with MP3-quality, whatever that may be (what would CD quality be, then?)

    I've heard that you can use real samples, to make your midi sound more MP3 quality

    If those are real samples, what are fake samples?

    but I really have no idea how to use samples. Firstly, what exactly are samples?

    A sample is nothing more than a digital recording of anything.

    Anything.

    The quality of the sample depends on the resolution. Compare it with a picture; the better the lens and the more megapixels you have, the better quality your picture will have (provided that you do not suck at photography). It's exactly the same thing with sampling. You take a digital picture of a sound. There are some great photographers who can do amazing things with a consumer camera and there are some bad photographers who suck with a DSLR and a lens kit that costs more than most cars.

    To continue the analogy: your soundcard contains samples. These are put into the soundcard's memory. This memory is called a "wavetable". The wavetable isn't exactly big (not much megapixels). To make it worse, the people who've recorded the sounds aren't that great at sampling (bad photographers). All this is done to cut costs, because nobody uses the wavetable for serious music production anyway; it's adequate for GeoCities pages that have a MIDI-file playing, to get a rough idea of the song.

    On the other hand, you can have a CD or DVD filled with piano samples. Not only is there enough room, but those who did the sampling were also pretty damn good at it (this is not always the case, but let's assume they are). So, the piano of the CD sounds much more realistic (when played realistically - it should be played with some feeling, just hammering on the keys doesn't sound realistic because a real player wouldn't do that either, unless the music called for it) than the one in your soundcard's wavetable. Ergo, it's got that "MP3-quality" you're looking for.

    However, it's not cheap. Most decent piano sample libraries (a library is a collection of samples, ordered in groups) could make you $300 poorer.

    In this case I took a piano library as example. For almost every existing "real" instrument, there's a library; and, also for some non-existing instruments.

    Second of all, how can you use these samples?

    You need a sampler. This can be software or hardware. Examples are Native Instruments Kontakt (expensive but pretty awesome) and Vember Audio Short Circuit > http://www.vemberaudio.se/shortcircuit.php - cheap and pretty awesome, too.

    Third of all, what program would you use to compose samples

    You don't compose samples; you compose a song. A sampler can be seen as any other instrument. Likewise, you don't compose violins; you compose a piece for violins and let a violin play it.

    and put them together into a song? And those are pretty much my only 3 questions. If I use the term "Sample" incorrectly, please forgive me, I really know nothing about the whole process.

    Get yourself FL Studio, lock yourself up in a room, don't leave it for 3 months and don't ask questions; just learn by doing and reading the tutorials.

  2. If you're worried about PCI going out of style; USB or Firewire.

    I know Ailsean uses/used the Echo Mia as well, and always highly recommended it. I'm pretty sure Virt uses the Layla as well, not positive though.

    Those things are 5 years old :(. Nice if you can find 'm secondhand, but that's pretty much an eternity in computerland.

  3. Thanks guys!

    So the VSTs are basically premade sounds

    No.

    They're great but if want to make my own sounds or change some of the sounds from VSTs, what do I need?

    Turn the knobs on the screen. It's as simple as that :).

    If you want to use your own (recorded) sounds, you're going to need a (VST) sampler. You record the sound you want to use with a wave-editor (like Wavelab, Soundforge or Audacity), save it as a .wav file and tell the sampler to open it. Then, you can play it; depending on the type of sampler, it'll be "stretched" along the keyboard or be put under just one single key so you can build a drum kit (with each key playing a different sample).

  4. If you have more questions, by all means, post 'm here - that way everyone (of which some people might have similar questions) can see the answers :).

    For VSTs, start here:

    http://www.kvraudio.com/get.php

    Pick the free ones that have the highest rating, avoid the SynthEdit stuff for now. Also, install Proteus LE that's on the E-mu CD (you should actually have it twice, once for the soundcard, once for the controller :D ) - pretty huge sample library for you to get rolling with.

  5. I just got a E-MU XBoard 49 along with the soundcard E-MU 1212M. (Thanks to Yoozer actually, I decided to get them because of him)

    Aww shucks :)

    Now, the XBoard 49 came with a USB cord, and that's it. I can connect it to the PC, and everything works fine. But now I'm wondering if I need some kind of cord that connects the board to the soundcard (the XBoard has a MIDI Out socket, and the soundcard has a MIDI In), because it seems to me that the soundcard isn't doing anything.

    The USB cord is the only thing you need.

    even a MIDI controller like XBoard 49 can have a latency as low as 8 ms, almost like a hardware synthed keyboard. I'm not sure if that's what I'm getting, but I can definitely feel a delay.

    What did you use as a software sequencer again? In Windows, Start > Control Panel > Sounds & Audio Devices, in the "Volume" tab, it should say "E-DSP Wave 9400". On the "Audio" tab, Sound Playback/Sound Recording should both have E-DSP Wave 9400.

    In your sequencer (FL Studio, Ableton, Cubase, Sonar, whatever), in the menu where you can configure MIDI and or Audio, it should also say E-DSP Wave 9400. If it says "AC97" or something you still are using your onboard soundcard.

    Remember, latency as you hear it is due to the soundcard's drivers, never to the controller. MIDI only has a bandwidth of a 33.6k modem; USB with its 11 MEGABITS per second is a gazillion times faster than that.

    If the goggles, err.. the card seems to do nothing; make sure it's the card that's actually used in the settings. Audio cards do not "accelerate" like older 3d graphics cards do.

    But MIDI cables are expensive

    what

  6. Thought somebody out there might find these notes and questions useful, plus looking for advice about this. If you have any questions ask me.

    Our aim is to get a really warm thunderous seventies sound without spending a fortune in a studio or on gear.

    Thunderous: try the "wall of sound" technique.

    Warm: Roll off all the highs below 16khz with a nice analog parametric equalizer. Boost the mids slightly.

    But I'm leaning toward a UA 1176 or a Distressor or a Fatso or an LA2A or maybe even a Manley Mu. This will probably be the most expensive piece of our recording chain.

    To save cash, look at DSP cards like Creamware or UAD. Creamware has the Vinco, UAD has also a nice collection of plugs. These usually are more powerful and detailed (and done better) than you get in most VST plugins.

    Just heard from Jack Endino, he says he never uses a compressor on the stereo bus!

    Provided that you have the rest of the mic in check, you won't need one :).

  7. but which can do 16-bit console style sounds like Megadrive, SNES, TG-16 etc.

    The Megadrive and SNES have completely different ways of generating sound. Closest you'd get for the MD would be the DiscoDSP Phantom. FM synthesis is however not for the faint of heart, but the 4-op FM synth in there is what a Megadrive uses (one separate synth per voice).

    Closest you'd get for the SNES - well, the SNES uses lo-fi samples. If you know how to rip the samples from a SNES SPC file, try to put 'm in a Soundfont, and then play them.

  8. Would my money be better spent on other gear (i.e. some decent headphones/a better audio interface)?

    Get a better audio interface first :). Otherwise, if you're not using your PC to do graphic design on, get a cheap (possibly second-hand) TFT monitor. Who cares if 3 pixels are dead? Lots of 'm for sale, too. Won't take up much room on your desk, will however add convenience.

    I can't do without my dual monitor setup anymore nowadays, but I also do graphic design so I'd prefer it if the screens are equal and new.

  9. so, i know that there's some sort of plugin or vst or program or SOMETHING that will take a song and extract the vocals from it

    Hi. I have a bridge for sale.

    i'd love to know more about it, but i can't seem to find much of anything on it. i don't even know what to call it.

    It's called "acapella" and you'll find it on the better P2P applications and dedicated acapella sharing sites. Here's where the rainbow ends, however; you'll have to do the grunt work of searching yourself, because it is a gray area.

  10. FL Studio questions go here.

    Reason questions go here.

    You've got Reason Rewired? Tried working with the MIDI stuff in there? Read http://www.flstudio.com/help/html/rewire_host_reason.htm and see if you can get more than one MIDI channel going. Reason should (if I understand it correctly) act as a multitimbral plugin; this means you don't open several instances of a plugin, just one that does its job with the "instances" internally.

    However, that is only if I understand it correctly; corrections are welcome :).

  11. Heres what I need it to do, which isnt much really:

    full sized all 88 keys

    velocity senstive

    weighted or "semi" weighted

    and have a midi ports or some sort of USB setup

    CME UF-8. Or this : http://www.zzounds.com/item--MDOKEYSTAT88

    Or even this: http://www.zzounds.com/item--MDOKEYSTAT88ES which has all your criteria filled.

    100-250 range (is that even reasonable?)

    Nope ;).

    *edit* went to musicians friend.com and was presented with pricing. I think Im screwed =D. maybe something used I should be looking for?

    Buy via Zzounds - they've got an affiliate program with OCR. Get your stuff -and- support the site! :)

  12. Hi..

    I was wondering about some questions....

    is it posible to do remixes with keybards?

    No. You can only make music with guitars, dulcimers and kazoos.

    (let that sink in for a while, please)

    Remixes are just music. They aren't a genre - if they were everything would sound the same here. It doesn't.

    and do it need to be *midi capitable*,(mine says output).

    It helps if you want to work with software synths, or if you want to use it with a rack module (a synth without the keys)

    And do you need to have some kinda software(program) to do it ??? (or is it enough with a keybaord).

    Most computers do not have a MIDI input on the back, so yes, you should go with OverCoat's suggestion.

  13. They sound like there is a constant stream of hi hats

    Shakers, tambourines, anything. The trick is that you don't use the straight quantizing (tick-tick-tick-tick-tick) but that you use shuffle (tick-ah-tick-ah-tick-ah-tick-ah) etc. This moves the second note from its original location and provides a groove.

    Older drum 'n bass beat samples are sped up funk- and hiphop beats; if those had real drummers doing 'm, not every note will be perfectly quantized.

  14. The keyboard's "phones" output is amplified. If you had something with L/MONO and R (or in other words, standard stereo outputs) and you'd plug a headphone into that, it'd be very quiet.

    How to match:

    Play a song in the genre you're looking for on your computer and adjust the volume on your speakers. Chances are that the song is already mastered; e.g. volume is normalized, the compressor/limiter has done its job, and it's comparatively loud. Write the setting down.

    When you're composing, all those things haven't done anything yet, so yes, a single melody on a piano will be obviously quiet, but there's room (dynamic range) needed for the rest of the instruments. If you record the audio of this, then put a normalizer/compressor whatever over it and it's the same volume as your pop song, you know the volume's right. Write the setting down again.

    Then, let the keyboard's built-in demo play. Set the keyboard's volume to 80% or so. Try to match the volume on your computer. Most wave editors show you when something clips (VU meters go in the red).

    If you have adjust the input volume and you can play the entire set of demos without clipping, you're doing it right. Make sure there's still some room left. Again, yes, a single piano will sound rather quiet, but you can't fix that.

    Just write down another setting for solo instruments. Try to alternate between these three; in the mastering stage you are allowed to lower the volume again because a properly mastered (pop) song should still have certain elements (kick, snare, vocals/lead melody) audible when the volume is very low.

  15. Is it really more of a groovebox loaded with features?

    A groovebox is usually sample-based and has separate stuff going on for the percussion.

    Some say it's got this expensive (but great) groovebox feel

    That's what you get if you only select some layered performance patches that combine 3 or 4 actual synth patches with sequencer or arpeggiator lines running.

    Maybe it's a cheaper alternative to buying a Virus and Electribe ESX- kill two birds with one stone.

    No. The ESX handles samples differently. Still, a Radias and ESX would make a very nice combo :).

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