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Posts posted by Darlos

  1. I tried some optomization guide, but it didn't quite work out. Now, I DID find an odd solution by accident. It seems when it's on the CPU fritz, all I have to do is tap a note on a random insturment and it just falls right back down to around 10% instantly, and stays there for a while. I wish I could stop the CPU from climbing, but at least this is far easier than turning the entire program off and on again.

  2. I'm using FL Studio 4.1 Producer Edition, and I'm having some trouble. It seems that, while I'm working on things, the program just likes to suddenly start chewing up my CPU resources. It has nothing to do with what I'm doing at the time. I could just open FL Studio up with no particular project and let it sit there and do nothing, and without fail in a few minutes it'll be tearing up the CPU. What's weird is that it isn't some gradual thing over that time period. Instead, it's quite fine for that whole time, only using under 10% inactively, and maybe between 10 and 20% when I'm actually doing stuff. And then WHAMMO it suddenly jumps to 90% or more and stays there, and all of the sounds just go right to shit. I generally have to turn it off and then back on again. And while that worked for a while, now I have a 180MB soundfont that takes forever to load, so I don't want to do that anymore.

    Any idea as to what I can do to fix this? It's a total pain in the ass.

  3. Are you using a Pentium 4 processor? If so, it could be a Denormal problem. I don't actually know anything about denormal, but it will make your CPU fly through the roof at odd times.

    Besides that, I'll just ask what drivers you're using. I don't know if this is related, but when I was using the WDM drivers that came with my SBLive!, (and this also happened with ASIO4All), a similar sort of thing happened. The kX drivers now have eliminated that problem.

    Hm... well, I DO have a Pentium 4. It's a 2.0. I guess I could check into that Denormal problem. It only happens with FL though, and I don't know if this Denormal thing is supposed to happen all the time, or just with FL. As for my sound card and drivers etc, I have a SBAudigy. So... yeah.

  4. Good lord, these soundfonts/samples sound absolutly real! Where else could I get soundfonts of quality equal to this Papelmedia stuff?

    ... okay, let me be more specific. Where can I get soundfonts of quality equal to the Papelmedia stuff, as in REAL insturments and choires and so-forth. No synthesized, techno stuff.

    I'm not gonna rest until I have the whole damn orchestra...

  5. Okay, another problem.

    On the soundfonts I have, the "piano" insturments don't seem to work correctly in a Fruity Soundfont Player channel. If you look on that keyboard they put at the bottom of the channel settings, all of the keys from the first black one right after the C4 mark to the first white one after the C7 mark don't make any sound at all! What's going on? In just a regular MIDI Out channel, those notes work just fine.

    Argh... so confused...

    Okay, check that, it's only in a few Squaresoft soundfonts I have. It'd still be nice if someone knew how to fix it, though.

  6. Ok. Well, let's say you're using sfz or Fruity Soundfont Player or whatever. Now use the LCD in the upper-right hand corner of the Channel Settings dialog box to map it to channel in the Effects window (sorry, almost said Mixer, but this is FL 3, right?). Then you can add reverb to the Effects window.

    Fruity Soundfont Player? Ah, well, you just answered a question without realizing it. I didn't even notice that thing...

  7. Heya. Yes, I'm brandy-new to the whole computer music thing. I've no skill with a synth keyboard, so I'm just sticking to the piano roll in Fruityloops 3. Anyhoo... I just FINALLY got a sound card that supports soundfonts, which is what I was waiting for. Now, I'm not going to ask some dumb question like "how do you set up soundfonts" or something. I figured that out. It's just that in Fruityloops... I set up a "MIDI out" channel, and it works fine. I can set it to different insurments and they play. But... I can't seem to get the effects to change no matter what I mess with. Namely, I want to do things like echos (I'm incredibly fond of echos in music), which I guess you'd offically call "reverb." I've messed with a lot of presets and other things, but I can't seem to find anything that does what I want. In particular, I want sort of a "forced" reverb, where it keeps echoing even after the key is released. That way I can make "continuous" insturments like winds and brass echo without having to hold the note.

    I'm sure there's just some place I can be directed to for an answer. So if you'd just be so kind as to do that for me, it'd be great.

    I guess I could just look up "fruityloops" tutorials on Google... but it's good to have a backup.

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