Jump to content

Upthorn

Members
  • Posts

    241
  • Joined

  • Last visited

Posts posted by Upthorn

  1. But this isn't a collection of individual mixes - it's a project, one living, breathing whole.

    With this being a very public project, we have a lot of mixers with very different styles and goals in mind, so it IS a collection of individual mixes. They will certainly not flow together very good.

    That has yet to be seen. With some degree of organization and cooperation, it is more than possible to go fluidly from one style to the next.

  2. Rejoice peasants! For I have updated my track. I think I've found a good way to go with it. Anyway, still really not mastered & some fx issues in this one, but it's just to give ya'll a good idea what I'm going for. Oh yeah, & I have no intention of not finishing on time. In fact as of this post right here, I officially made the deadline. But I always welcome a good competition.

    the linkage:

    http://joker.paletteswap.com/Remixes/Sonic%20Knuckles%20-%20Zero%20Hour.mp3

    Toma!

    What happened between the first WIP and this? The only real problem in that one was that the repeated high pitched bell sound was way too loud/high pitched.

    In this one, I can no longer even recognize the source. It sounds like it might be in there, but it's definitely being overpowered by what should be the background loops.

  3. Sonic & Knuckles Credits:

    This is mostly just a mix of a bunch of themes from S&K, remixing this would overlap Mushroom Hill, Lava Reef, Flying Battery, Sandopolis, Death Egg(?), Sky Sanctuary, and S&K Super Sonic. Remixing this could very well be pointless.

    Actually, I think that could work very well as a piano medley. I remember someone once doing a piano remix of the Sonic 2 Credits that was very well done. A nice piano track would be a good way to end the project, in my opinion.

    As part of this project, though, if you were going to do a medley, it seems to me like you'd kind of have to include every track that got remixed... which would be time consuming, and pointless.

    I'd like to see a remix of the S&K end credits, but I don't think it belongs in this project. Neither does the guy who started it.

  4. And that my freind, will be up to the Lava Reef remixer.

    Which I was going to work in anyway. Start out really rocking the piano, with the main bit from Lava Reef, then calm down for Hidden Palace, then build up to a kickass ending. Whatever the piano-equivalant word for "shred" is, that's what it'll be doing.

    And why aren't we remixing the bonus stages, anyway? At least the one with the spheres, I really liked that(and was really really good at it too--almost always could get to 999 rings and several extra lives in there).

    I really liked the music from that stage, too. It could be a nice segue between the last Sonic 3 track and the first S&K. Although I'd kinda assume there'd be a boss track there. Maybe Launch Base->Boss 2->Glow Ball->Mushroom Hill

    Just a thought...

  5. Sonic & Knuckles Super Sonic Theme:

    Was much less annoying in the game. Except that I ended up hearing it instead of all the other songs. I think this should be included in the project, and be placed between the Final Boss theme and the Doomsday theme. Preferably with the Doomsday theme being the latter.

    I could consider adding it to the end of my mix, as part of a transition to the doomsday theme?

    I'm not sure how it'll sound though - going from my dark mood, to a happy, fast theme, and then to a theme of impending DOOOOOOOOM.

    hose.

    It could work.

    Well, I'm picturing it in my head as this:

    Huge, evil scary boss. Evil scary boss music.

    It looks like the end for our hero, until he goes Hyper-Sonic, and trounces the big evil scary boss. (What? Isn't that how you always played: "You may be big and scary, but I have more than 50 rings. Sucks to be you.")

    Only to have him run away into a spaceship with the Master Emerald. (Which is what the Doomsday zone is, hypersonic has to catch up with the Doctor, and save the Master Emerald.)

  6. Hidden Palace:

    This track should be included in this project. It is an essential piece. I do not understand why it is not being used.

    As I said on the front page, this will be considered mixed in with Lava Reef sicne they basically sound the same.

    I didn't see that, sorry. That stated, I disagree.

    While there are some similarities between Lava Reef and Hidden Palace, namely sharing a supporting melodic theme, Hidden Palace's main melody is quite distinct from Lava Reef's.

    I suppose, though, that if the one transitions from Lava Reef to Hidden Palace, that would be fair...

    Edit: I feel like pointing out that you Did ask for input on the tracks that aren't being used. And it is my opinion that this project would be incomplete without a Hidden Palace remix.

    Edit 2: It's always nice to refresh the thread after editing a post, and find that a moderator echoed your sentiment.

  7. Please give your input on the tracks I have decided not to use.

    Here is a list of the tracks that are not being used.

    Sega

    Sonic 3 Title Fanfare

    Sonic & Knuckles Title Fanfare

    Hidden Palace Zone

    Act Cleared Fanfare

    S3 Knuckles Theme

    S&K Knuckles Theme

    Gumball Bonus Stage

    Glowball Bonus Stage

    Slot Bonus Stage

    Chaos Emerald Fanfare

    S3 Super Sonic/Invincibility Theme

    S&K Super Sonic/Invincibility Theme

    S3 Extra Life Fanfare

    S&K Extra Life Fanfare

    Continue Fanfare

    Race Results

    Drown Warning

    S3 Act 1 Boss Theme

    S3 Ending Fanfare

    S&K Ending Fanfare

    S&K Credits

    My thoughts on them:

    Sega:

    The "Sega" voice would be out of place. I hope noone even uses it as a sound effect. That kind of thing is okay in standalone remixes, but I don't think it works well in projects, like this.

    Sonic 3 Title:

    The title songs are short, so I labeled them fanfares (they're what plays before you get to the title menu). However, considering that DJ Seith remixed the drowning warning, TWICE, into full length songs, I think the Sonic 3 one should be up for grabs.

    Sonic & Knuckles Title:

    This title fanfare is the same as the Sonic & Knuckles Super Sonic/Invincibility music, except it doesn't loop. A remix of this would be a remix of the S&K Super Sonic theme.

    Hidden Palace:

    This track should be included in this project. It is an essential piece. I do not understand why it is not being used.

    Act Cleared:

    Fanfare, it would be out of place between tracks. Furthermore, using this as a sample inside a track would detract from this project if not the track itself.

    Sonic 3 Knuckles theme:

    Simplistic, a remix isn't necessary for this project, but if someone can do something with it, I think we should let them.

    A short remix could make a nice segue between Angel Island and Hydrocity.

    Sonic & Knuckles Knuckles theme:

    This is more of a song in it's own right. I don't know where it would be put, and it's not essential to do, but if somone can make one, why not?

    Gumball Bonus Stage:

    Has a very, very different mood from the rest of the soundtrack. Also, it'd be difficult to do something with to make it a song that can be comfortably listened to separately form playing the game.

    Glowball Bonus Stage:

    This is an actual song. I would very much like to hear a remix of this. I don't know where it could be fit into the project, though.

    Slot Machine Bonus Stage:

    See comments for Gumball Bonus Stage.

    Chaos Emerald Fanfare:

    More of a sound effect. Could possibly be used at the end of the special stage theme without being detrimental it.

    Sonic 3 Super Sonic Theme:

    Was annoying in the game, but mostly just because it was too fast. I think we should have a remix of both this and the S&K super sonic theme. This could serve as Super Sonic, and be placed before (or after) one of the Boss themes.

    Sonic & Knuckles Super Sonic Theme:

    Was much less annoying in the game. Except that I ended up hearing it instead of all the other songs. I think this should be included in the project, and be placed between the Final Boss theme and the Doomsday theme. Preferably with the Doomsday theme being the latter.

    Sonic 3 Extra Life Fanfare:

    Please don't use this in your remixes for this project. I want this project to be good.

    Sonic & Knuckles Extra Life Fanfare:

    Please don't use this in your remixes for this project, either. It would be disruptive.

    Continue Fanfare:

    Comments regarding the extra life fanfares also apply to this.

    Race Results:

    If we're having the themes from the race stages, why not the music from the results screen? On the other hand, why are we having the themes from the race stages, where do they fit in?

    Drown Warning:

    I wouldn't be overly upset it this were used in the Hydrocity remix. Just a little, though.

    Game Over:

    Well, I think we're going for a good ending here...

    Sonic 3 Act 1 Boss Theme:

    I think this would make a nice addition to the list. It's nothing like the S&K version. We could spread the boss themes more evenly through the rest of the songs.

    Sonic 3 Ending Fanfare:

    10 seconds long, slight variation on the S3 Super Sonic theme. No place in this project.

    Sonic & Knuckles Ending Fanfare:

    10 seconds long, slight variation on the S&K Super Sonic theme. No place in this project.

    Sonic & Knuckles Credits:

    This is mostly just a mix of a bunch of themes from S&K, remixing this would overlap Mushroom Hill, Lava Reef, Flying Battery, Sandopolis, Death Egg(?), Sky Sanctuary, and S&K Super Sonic. Remixing this could very well be pointless.

  8. Hey, Upthorn. Thanks a bunch for the commentary concerning my WIP, and I'll be sure to take note on some of your material into account.

    Heck, the reason why I implemented a fade-out at the end was that I still have another minute of music to write to add to the nature of the second act, at least with a more climatic closing sequence and a planned transition into the next source in line (Hydrocity Zone).

    I did notice some of your problems though

    I'm glad my commentary was helpful, as I was worried for a minute that I was being overcritical, and might come off as trollish. Your work so far is impressive, keep it up.

  9. Man, those are still so close... DJNova's would really fit in with you zooming through space at insane speeds, while Hadyn's sounds perfect for a final boss fight. Man, great work, both of you.

    And Emeralds of Chaos is a pretty cool name... Any other suggestions?

    I like DJNova's a lot. It's fun and dancy. I'd love to hear it finished. But from the sound I'm hearing from the other wips, Hadyn's is more suited to be in this project/collection. It all depends on what mood we're going for.

    Depending on what mood we're going for, "Hedgehog Hell" could be good. As a kind of a nod to Hedgehog Heaven, since this project began so soon after that one's finish, kind of using that as the impetus, but also to say "We're not that."

    Alternatively, "Master of Emeralds".

    Because, while I don't dislike the suggestion of "Emeralds of Chaos", I have objections to it winning the vote simply because it's got nothing going up against it.

    By the way sithlord-aku, if you need someone to help with organization, I'd really like to help out. I don't have any remixing experience, but this project here is my dream, so I want to be of some use. Let me know.

  10. Still lots of stuff i need to change about it, but here is an update on WiP:

    http://home.planet.nl/~hofm0200/s3finalboss.mp3'

    All of the other WiPs sound very good! Keep up the good work guys! :)

    link's not working

    Do you see the ' at the end of the filename? That's the problem.

    Try http://home.planet.nl/~hofm0200/s3finalboss.mp3

    :lol: Yeah, just had to come somewhere down the line...

    Anyway, I just want to let you know that I have been working on my contribution for the project. It may be a bit dense right now, and even here it's practically unfinished, but it's as much as I could go through before Easter break.

    Right-click here and select "Save Target As" in order to download the file.

    Might as well tell a bit about what I did. The music in both acts of the Angel Island Zone, although similar, seem to portray a different range of melodic values as a whole.

    The first half of the piece portrays the island at peace, all leading into a light fast-tempo segment that signifies meeting up with Eggman's fire machine thing.

    The second half - which I admit still needs work - showcases the pain of the island, burning into rubble and appearing of more of a hellish nature; even with that painful image in mind, the player still needs to go on to defeat Eggman and reclaim the Chaos Emeralds, even if it does take several zones at a time.

    Thanks for your time, good sirs and madames ^^

    First, angelfire doesn't allow remote linking, so it should be noted that in order to get that link to work, it has to be copied, and pasted into a new window. At least in Mozilla.

    Excellent, excellent work on the first half. I also definitely like your concept. I'm having two problems with the second half. First, the transition, at about 2:15, brings to mind one of those silly chase montages you see in cartoons. Second, at about 3:36, it suddenly turns upbeat again I think I understand what this is (the need to go on despite the pain), the change is a bit too abrupt. You probably know that already. To aid in smoothing the transition, I offer the following advice. Right now, that end part is a bit too happy feeling, what would work better is something that feels a bit angry (in music, as in real life, the transition from sad to angry is smoother than from sad to bouncy). At the same time, I would lengthen the sad part, and shorten the ending (whatever direction you take it in), to end off just as Sonic has gathered his resolve.

    Of course, I'm no expert at remixing, and I have no idea how to implement any of what I just suggested, so if you have different ideas, or my suggestions don't make sense, just ignore me.

    On a non-critique note: I'm looking forward to hearing your finished version, and I'm glad you're on this project, so I can hear more of your work soon.

  11. And I would like to hear what he could do if he took it in a different direction.

    In the words of chthonic, I'm "totally a girl". :P

    Mind, I'm surprised with the response granted all around it. I for one had a lot of fun playing the piece through, and I'm proud of that. I understand the thought on the slight unease around the higher notes, and should I put forward future works of a similar calibre I'll look into that. Thanks.

    Who knows, maybe one of these days I might cover this particular source again, although chances are it'll be a few years before I think of taking that cannon :wink:

    Luckily for me, "he" is the correct pronoun in English when gender is unknown. So I don't have to admit that I assumed you were male because you were remixing video game music. :P

    I guess the main thing is that, while your remix was good, I still prefer the original. And this is mostly because there is no variation in the sound, what with it being done as a piano solo. Again, I'd love to hear what you could do if you gave yourself more of a range of sound to work with, but I don't expect that to happen.

    I'll probably actually have to remix it myself to get something I like done with the song. Which sucks, 'cause I have no experience.

  12. I've been waiting forever for a remix of Sky Sanctuary from S3&K, as it was one of the three songs that I felt topped Ice Cap. Understandably, I had very high expectations. When I realized that this was a remix of that, my heart sank.

    You can't make just anything into a piano solo. Unless it was specifically composed with the sound and limits of the instrument in mind, it will usually sound unsupported.

    I understand the concept behind it, (using rhythm and striking force to convey emotion while the actual melody remains the same) and it works pretty well to convey the mood of the stage. However, it lacks anything to captivate my attention. The tempo was slowed a bit from the already dramatic pace, and the lack of variation in sound makes it difficult for me to focus on, even when I am consciously trying to.

    It is not without merit. But it only satisfies me intelectually, and it bores all the other parts of my mind that I like to stimulate with music. I can't say the remix was poorly done, because I'm fairly certain it sounds exactly like Rexy wanted it to, which bespeaks vision and talent. And I would like to hear what he could do if he took it in a different direction. One with more instruments.

×
×
  • Create New...