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Intro Hi there! I'm a digital product designer (sometimes known as a UX/UI designer) and I'm currently doing a personal design challenge: redesign a website from scratch. I've chosen ocremix.org for this challenge as it has been close to my heart since I was little and I'm already familiar with the site and its mission. BUT... I can't do this all on my own. Any decent design needs to be informed by its users and their needs. This is where you (yes, you) come into the picture. Below is a quick overview and then a few questions about how you use OC ReMix. Cool? Cool Overview What is this? Redesign a website (ocremix.org in this case) with complete creative freedom, unrestricted by budget and technical constraints. This is a pure exercise of design. How exactly? Gather data on how and why users interact with the website and other potential channels. Use this data to define a brief and/or list of goals to work against during the project. Produce a set of mockups that provide a solution for the goals outlined in the brief. Why though? Learning about my own process as a designer to better understand my strengths and areas for improvement. Survey Please follow this link to answer the survey. No personal data will be collected and none of the questions can be used to identify you. Go to the survey → Thanks for your time! If there's interest, I can keep this thread updated with my progress. Disclaimer: I'm not affiliated with OverClocked ReMix in any way. Any outcome of this project is strictly personal and should not be viewed as representative of OCR.
Potential spoilers!! (If you haven't played bravely default.) So I'm still playing through Bravely Default for the first time. I have somewhat spoiled the story for myself as I fell in love with the soundtrack before I played the game, and that lead to research. Anyway, I have just recently reached the point where Ringabel regains his memory and figures out that Airy is not quite what she claims to be. No surprises for me as I knew the general story already. Still a cool plot development. The really cool thing that I want to point out, is that when I went back into my save file after this revelation, the title screen changed!! The subtitle of the game is "Where the Fairy Flies" but when you go into your file it changes it so that "Where the F F " are in red and then fade away, leaving you with "Airy Lies" as the subtitle. It isn't something huge and amazing in terms of design, in fact, some people might never notice if they load their file too quick, but it is a really cool touch that fits in with the plot development. What are some other examples of little touches that game designers have put in that make you appreciate a game even more?