Jump to content

Search the Community

Showing results for tags 'best dynamics'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • About OC ReMix
  • Submissions and Judging

Forums

  • Community
    • Announcements
    • General Discussion
    • History & Study of Video Game Music
    • Site Issues & Feedback
  • Workshop
    • Music Composition & Production
    • Post Your Game ReMixes!
    • Post Your Original Music!
    • Post Your Art!
    • Competitions
    • Projects
    • Recruit & Collaborate!
    • ReMix Requests
  • Reviews & Comments
    • ReMix Reviews & Comments
    • Album Reviews & Comments
    • Judges Decisions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Real Name


Pronouns


Location


Occupation


Interests


Personal Website


Discord


Email


Artist ID


Software - Preferred Plugins/Libraries


Instrumental & Vocal Skills (Other)

Found 1 result

  1. Heya, guys - in the last time I've read a lot about topics like loudness war, compression, limiting and have made my own experiences with this at my DAW. I think most people here know that compression and limiting can increase the loudness of soundtracks within the production process a lot - much more than all the single tracks and the master track could bear it by just turning up the volume (dB) - without causing clipping sounds. Compressors and limiters make it possible to give a soundtrack much more loudness without clipping - I guess this is one of the main reasons for the ongoing loudness war, better compressors >>> higher loudness possible. So, many radio stations, television broadcasting transmitters, commercial broadcasters and of course music producers started to increase the loudness of their audio stuff because they thought (and still think) that a bit louder audio stuff could attract much more listeners than the competitors at the global market. And I guess they were right when it comes to the habits of the mass of listeners - they obviously liked the slightly louder (but more compressed) audio stuff often more than the quieter audio stuff of the competitors. But the problem of this phenomenon is a continuously worsening of the audio quality of soundtracks - 'cause of the increasing compression or even just by cutting or emasculating the peaks with limiting. Some fans of high quality hi-fi music or hardcore audiophiles criticise this - and I guess they're absolutely right. I also think that it's pretty nonsensical to do nearly everything (even cutting down the full range of dynamics which is often really beautiful to listen to - without taking anything away from this) to increase the perceived loudness like a mad hatter who just wants to be the winner of the loudness war. I think we should move away from the war of loudness back into our ambition to increase dynamics and music quality to the upper limits - yeah, without limiters. Maybe we don't even need any compressors/limiters for creating the best soundtracks if we just edit and mix/master them right - or at least we would use compressors only then if we want to just give some pressure to drums/basses. So, I guess we need some kind of loudness rules - what do you think of EBU R128? https://tech.ebu.ch/docs/r/r128.pdf I have a loudness metering tool in my DAW (Samplitude Pro X2 Suite) based on this standards. What with your DAWs/loudness metering tools? Would be cool if the remixers of OCRemix would support the idea: "End the loudness war - let's back to the roots of full range dynamics instead". What's your opinion about this topic?
×
×
  • Create New...