Master Mi

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About Master Mi

  • Rank
    Mudkip (+150)
  • Birthday 09/27/1985

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  • Biography
    Heya, this is Master Mi. ))

    I'm an ongoing video game remixer who totally likes soundtracks and remixes which have been created with passion, spirit and some nice tunes.
    No matter if these are rad rocking beats or rather calm, emotional tracks - I like various genres, depending on my mood and temper.

    Of course I'm a big fan of video games 'cause they remind me a lot of my awesome and really unforgotten childhood time.
    Just this feeling - to see the world with the eyes of your inner child, with this great intensity, excitement, life force and especially to really feel this way - is a special gift that inspires me within my whole life.
    It's also a good basis for creating a soundtrack or remix.

    My DAW: Samplitude Pro X3 Suite

    If ya wanna listen to some tracks and remixes I'm currently working on check out this:



    Beside composition, music production and video games I'm also interested in many other things, such as:

    - martial arts

    - philosophy

    - nature

    - healthy lifestyles, natural diets and longevity
    (I'm eating raw since 2008 and a raw pescetarian diet is my health care - no doctors, no medication, no processed food, no sickness. Just raw, natural and species-appropriate food. This lifestyle totally rocks!)

    - literature and movies/animes

    - planting trees (such as free fruit trees for everybody), permaculture, freestyle urban gardening & landscaping and bringing back some life to my hometown
    I also try to take part in ecological, self-sufficient, sustainable and political actions together with some nice girls 'n' dudes from this town to make some changes.

    Just keep in mind...

    Even in a tough world like this, always be yourself, choose and explore the path of your soul and your true self.
    Follow your inner light and the higher aspirations that come from deep inside you.
  • Occupation
    gardening & landscaping
  • Steam ID
    CloudOnFire85 (<<<(R.R)>>>)

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Preferred Plugins/Libraries
    Independence Pro Library, Revolta² & DN-e1 synthesizers, Magix Vita instruments, Vandal: Virtual bass and guitar amplifier, Titan 2
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design

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  1. >>> Samplitude Music Studio (2019) - versatile & well-equipped semi-professional DAW for beginners and advanced music producers >>> Samplitude Pro (X3 Suite) - for expert music producers and professional audio engineers --------------------------------------------------------------------------------------------------------------------- Since there's already a thread for the DAW FL Studio this might be interesting for everybody who wants to get into music production with a pretty powerful, well-equipped and still pretty low-priced semi-professionell DAW you can get for just 99 bucks. I'm talking about the new Samplitude Music Studio (2019) - the smaller brother of the Samplitude Pro (X3 Suite) version. I was working with previous Samplitude Music Studio versions years before I upgraded it to the professional version Samplitude Pro X3 suite later on. And since my beginning with the Samplitude Music Studio versions I was always a big fan of the included, very versatile and pretty realistically sampled VSTis (software instruments) which have been recorded with real instruments, a nice amount of different articulations (like legato/long notes, slides, staccatos, tremolos, fall-offs etc.), presets and effects (like drumming on a guitar body with the hands etc.) - dependening on the chosen VST instrument. You often have a huge amount of those virtual instruments (up to 20 and more in the newer versions) in the basic equipment of the Samplitude Music Studio with which you can produce music within a pretty wide variety of musical genres. Some of those intruments are actually a whole set of instruments (like Vita World Flutes oder Vita Folk or Vita Soundtrack Percussion) or even huger synthesizer sample stations (like Vita Analog Synths, DN-e1 or Revolta²) where each one contains hundreds of pretty nice synthesizers within different categories (like Leads, Chords, Basses, Synths, Pads, Voices, Winds, Drums or Effects). Besides the usual standard DAW functions, a really powerful and stable audio engine, some really useful metering devices or some good VST plugins that usually come with the Samplitude Pro (X/Suite) versions one of the biggest enhancements in Samplitude Music Studio 2019 is the possibility of using up to 32 different instruments (MIDI tracks) in a music project (former Music Studio versions were limited to 16 instruments - or to circumvent this you could bounce MIDI into audio tracks which was pretty annoying for your workflow if you had to change something afterwards). Now - with the 32 instrument (MIDI) tracks per music project - you can realize much more comprehensive projects even as a beginner and without working around that much. If you need up to 999 MIDI tracks for a music project, much more VST instruments, synthesizers, VST plugins or a really awesome virtual guitar amp called Vandal you can upgrade the Samplitude Music Studio into the professional Samplitude Pro X (Suite) versions later on if you want. Sometimes there are also really compelling special upgrade offers (like some months before where users of a Samplitude Music Studio version could upgrade to Samplitude Pro X3 Suite for just about 150 bucks - instead of about 600 or the usual price of nearly 1000 bucks). With each Samplitude Music Studio version you can also collect new Vita VST instruments (even if you buy some cheap older versions with some rare stuff and install all versions in the chronological order) you can accumulate a huge amount of good VST instruments which you can also keep if you upgrade the Samplitude Music Studio version to a Samplitude Pro X (Suite) version someday. I really like the logical structure of these DAWs - even without reading the whole manual and without having any experiences with DAWs in those days I was still able to discover lots of different functions just by exploring the task bar of the very smartly structured DAW interface and by trying out several things. I am also a big fan of the clear interface, the free adjustable working place (depending on your momentary needs concerning the current stage of your music production process) and of course the pretty stylish and badass looking carbon skin. The only negative things I could say about these DAWs are that it can crash sometimes if you have opened your browser and work with the DAW at the same time and that one or two of my virtual instruments tended to crash on my former AMD AM3 Phenom II X4 955 quad-core PC with 8 GB RAM (no problems with that on my newer Intel i7-6700 quad-core PC with 32 GB RAM). If you got interested in the latest version of Samplitude Music Studio (2019) as a beginning or advanced composer and music producer check out the following link for additional informations: >>> ------------------------------------------------------------------------------------------ If you wanna go for the Samplitude Pro (X/Suite) versions as a more advanced or expert composer, music producer and audio engineer with a strong passion for sound design at a professional level someday check out this link for additional informations: >>> Even if you can find out a lot of functions just by exploring and doing make sure you have some time to read in the digital manual with nearly 1000 pages to get into all the functions this DAW has to offer. ------------------------------------------------------------------------------------------ There's also something like a very high priced ultimate version - the company's flagship so far - called Sequoia which contains some pretty luxurious (but not desperately necessary) music production tools (like audio to MIDI conversion - although there 's something similar in the Pro X Suite versions already), all the VST instruments and some enhanced features for broadcasting. But since I'm not a member of a highly successful band who can drop the money like bees may drop the honey I would never be thinking about paying nearly 3000 bucks for this one if I can do all the music production stuff already with the Samplitude Pro X Suite versions. ------------------------------------------------------------------------------------------ If somebody wants to have some further informations or personal experiences from my side just let me know. And if somebody is interested in getting a version of Samplitude Music Studio or maybe Samplitude Pro X3 Suite I could also give some hints for using these DAWs with most of its functions here in this thread.
  2. Since we've talked about the 70s already I can show you a cover of a soundtrack from the 80s called "I'm always here" - by Jimi Jamison which was also played as the misical intro theme of the Baywatch series. >>> Or maybe check out the Youtube version (cause I think Youtube offers a slightly better audio steaming quality with an higher audio bitrate of 192 kbit/s (compared to the 128 kbit/s audio bitrate streaming "quality" of Soundcloud): >>> If you want to listen to one of my video game remixes I'm working at I would recommend my remix of the soundtrack The Price Of Freedom from Crisis Core: Final Fantasy 7: >>> ...or maybe my Star Tropics remix called "The Fire Of The Southern Cross" - if you want to listen to some more tropically summerly South Sea Island beats. )) >>> All the soundtracks are mastered at the EBU R128 loudness standard.
  3. But couldn't this already be an hint on how much compressed music can damage your sense of hearing - especially in the fine ability to distinguish between loud and less loud? I mean... I often get the chance to listen to soundtracks on my MP3 player at work - at least as long as I don't have to verbally communicate with my colleagues and if I can work on my own most of the time. And I've made an experiment today and a few times before. I was listening to music made without compressors/limters (my own soundtracks I'm working at) - and I was listening to other video game remixes where often compressors and limiters are used. I've listened to both kind of soundtracks at an adequate loudness level (to do this I had to listen to my soundtracks an my MP3 player on volume level 17 and to the other tracks on about volume level 9 - just for giving you an impression on how big the difference between mastering at EBU R128 standards and modern loudness war mastering relating to the volume/loudness levels can be). If I listen a whole day to my own soundtracks there won't be a significant difference in my sense of hearing at the end of the day. But if I listen just a few hours to other video game remixes where compressors and limiters are often used quite a lot and switch again to my soundtracks later on I often recognize that my sense of hearing has decreased a bit - just temporarily... but I won't hear all the details in my tracks for some time (maybe for some minutes until an half hour or so) afterwards and I don't perceive my own tracks as loud as if I would listen only to these the whole day. Besides - the dude in the video didn't do the mastering for EBU R128 loudness standards in a correct way. Since the metered loudness always means the average loudness of the part you have measured you always have go through the whole soundtrack before adjusting the master volume. So, if the loudness meter - after starting the metering at the beginning of the track - shows a loudness of - 20 LUFS (dB) at the end of the track you would have to lower the master volume for about 3 dB to get at least into the right (average) loudness levels for EBU R128 standards. And then you should also be concerned about the other important EBU R128 parameters like: - Max. Momentary in LUFS (refering to a time period of 400 milliseconds) - Max. Short-Term in LUFS (refering to a time period of 3 seconds) - Max. True Peak in dBTP (...although you won't really have to bother with this parameter if you keep an eye on all the other parameters before)
  4. Hm - but somehow the streaming quality on Youtube seems to be slightly better than on Soundcloud - and Soundcloud already allows just 128 kbit/s. You can often hear the slightly worse sound quality on Soundcloud by listening to the higher drum sections like cymbals (cymbals often sound a bit raspy, distorted, less defined and less full in their whole frequency spectrum). On Youtube cymbals still sound pretty clean - even the reverb of those. Just compare my solo drums track on these two streaming platforms: Soundcloud >>> Youtube >>> In addition to that I've converted some videogame remixes on Youtube into MP3 files - and most of them come up with an audio bitrate of 192 kbit/s. Don't know if this alone gives a small hint on the real streaming audio bitrate on Youtube. But just by listening to soundtracks on both platforms I get the impression Youtube seems to have a slightly better streaming audio quality than Soundcloud. But to get back to my question... What do you think? Is there a difference of the sound quality between uploading a video with 192 kbit/s audio stuff (if that would be the maximum audio bitrate Youtube allows) and a video with uncompressed wave audio stuff on Youtube or will these two options result in the same audio streaming quality - or.. will the upload with the just 192 kbit/s audio stuff get compressed once again a little bit which could lead into a slightly worse audio streaming quality after uploading the file (compared to the file before the upload)?
  5. I'm not a too big fan of adapting my cosy living room for my speaker system (especially not with those unesthetic dark wall absorber mats) - I rather prefer buying a speaker system that really fits my room. Unfortunately the store won't get the whole new speaker system until late August 2018 - so it seems like I have to wait over 2 months to get my first chance to give ya a little review of this obviously pretty awesome small-size studio speaker system combo.
  6. And that' s the reason why EBU R 128 can and should be used in music industry as well. Not just because of uniformly loud music all across the internet - but also because you don't have to bother with useless sound chirugy or use of compressors or limiters for mere loudness gaining anymore - just as it nearly was in the 70s and early 80s. If you master your tracks always at EBU R128 you won't have to watch the peaks all the time because there's always enough headroom that the peaks can come and flow. Even in some of my soundtracks with higher dymanics the peaks won't go easily over - 7 dB. The peaks have always enough headroom to breathe and sound natural.
  7. Thanks for the answer. )) I had thought pretty much about this topic in the last time and I even talked to a mastering professional - and I guess you 're right. Although he seemed to be one of the new kind of mastering engineers who are more afraid of given away headroom than given away sound quality or a consistent loudness of audio programs he also said that you would do the loudness metering for each track intead of metering the whole CD in one shot. And it makes totally sense to me now - because later I had found out that the metered loudness is the AVERAGE loudness of the specific part in or maybe the whole track you have metered (and not something like the momentary loudness). So, if you start metering the track from 0:00 to 2:32 it will show you the average loudness of this part when finishing the metering at exactly 2:32. If you start metering the track from 0:32 to 0:50 it will show you the average loudness of this little part when finishing the metering at exactly 0:50. (That's where the strange measuring differences of the two methods I mentioned in the posting have come from.) And this also implicates that it wouldn't really make sense to meter the loudness over the length of the whole CD - because the differences of the loudness between each track could be too big (one track a bit too silent, another track a bit too loud could also result in the same average loudness if you meter the whole CD in one shot). But to factor in the different compression levels of the different tracks (could have been already caused in the production process of the tracks or maybe during the production of some nasty remastered versions) within different genres for my CD I still have to do something. EBU R128 (that's the loudness metering method at which I wanted to master the tracks of the CD) defines that the (average) loudness of the track should be at a target level of -23 LUFS (dB) +/- 1 LU (dB). So, I had a maximum range of 2 dB for the average loudness of each track to overcome the problem of different compression levels at different tracks on a CD. This could be quite enough. I guess the developers and audio engineers behind EBU R128 could have included this range of 2 dB for exactly these kinds of problems. But since I don't know if a range of 2 dB will be always enough for mastering CD and since I've mastered all my other track at slightly below - 23 LUFS or dB (rather between -23,1 dB to -23, 3 dB) I guess I will keep it this way for this special CD: 1) leaving the loudness ratio of the tracks to each other as it already is (according to my perception of hearing when I was adjusting the fitting volume/loudness of the tracks back then) 2) metering each track and writing down the average loudness of all tracks to get the track with the highest average loudness 3) adjusting the loudness of all tracks together by keeping the loudness ratio between all tracks until the track with the highest average loudness hits the - 23 LUFS (dB) mark (or rather the - 23,1 to 23,3 dB mark) and all other tracks will be below that (so, the track with the lowest average loudness might be around - 25 or - 26 dB)... I'm sure this could be a good way to keep it with all CD masterings with highly different and differently compressed tracks in the future. If I want to bring out a CD with just my own tracks it will be mastered easily at an average loudness of -23,1 to -23,3 dB of each track because I don't use any compressors or limiters in my soundtracks - so there won't arise problems like these.
  8. Master Mi

    Fl studio

    @timaeus222 Yeah, I've tried FL Studio some time ago because a friend of a friend wanted to talk to me about music production and he brought his FL studio on his notebook to me. But after some hours I didn't want to work with this program anymore and I showed him some production stuff on my DAW. After 10 years of working with FL Studio (!!!) he couldn't even tell me how to set up a normal MIDI track layer with the standard piano roll (because he just worked with that annoying pattern system all the time) - and I was really pissed off to look up all the stuff separately because I wasn't able to get into that program just by intuitive searching and exploring. And then I was like: "Never FL Studio again - if the game already starts like this you probably won't see the best ending." Even in those days back then when I was starting with music theory and music production I got pretty easy into DAWs like Cubase without too big knowledge about Digital Audio Workstations - just by intuition within a few minutes/hours I could set up some basic MIDI stuff. ...compared to FL Studio where I couldn't get in just by intuition after many hours and after working with my own DAW for over 4 years now. But if you are already used to the program and got all the necessary 3rd-party VST plugins, synthesizers and VSTIs you need for music production just keep with this program. Because in the end your skills and passion as a composer are often much more important that getting the very very best DAW with the best all-inclusive-high-end equipment on planet earth. But for newcomers I would recommend other DAWs like Cubase, Reason, Ableton - or my DAW Samplitude Pro X3 Suite. Although it's not that massively advertised in the music production mainstream media it's by far one of the best DAWs with the most comprehensive features, functions and equipment for professional music production out there. Just have a look at it and compare (contains main features of the Samplitude Pro X(1) series): >>> Here you have some informations about the latest Pro X3 (Suite) version: >>> >>>
  9. Hey, guys. I just want to know if streaming platforms like Youtube do a further compression on your uploaded sountrack content if you have already exported your video from your video cutting program with the best settings Youtube allows. The problem is >>> with my built-in video cutting program Movie Maker from Microsoft (in which I load my uncompressed WAVE audio file from my music project) I can only export videos (I use WMV format for videos) with a maximum audio bitrate of 192 kbit/s. Seems to be no problem because Youtube obviously allows only max. 192 kbit/s for the audio stuff in the video. Or is it still a disadvantage for the sound quality and does Youtube make a further compression on the uploaded 192 kbit/s stuff which would justify buying a more professional video editing software where you can export videos with uncompressed WAVE audio quality before you upload your soundtrack/video content?
  10. Master Mi

    Fl studio

    I 've never really been a fan of Fruity Loops or FL Studio. Compared to other DAWs it doesn't seem have that great performance (seems to use a lot of hardware power - even on mid or high-end PC systems). It might contain some good synthesizers - but the VSTIs (software instruments) in the FL Studio repertoire seem to be not that realistic/useful. It's even lacking in some really useful metering systems which nearly every good DAW contains - even in its standard version. And they still seem to not have managed to remove that crappy pattern system as they promised. Compared to the normal track system the pattern system has no additional use and it's just annoying not to get straight to the track if you are a newcomer. Inconvenient, less intuitive software interface for beginners to get in, lacking in some higher quality VSTI stuff and in many points totally overrated - that 's FL Studio in my opinion, compared to ther DAWs. There are much better DAWs out there for the price of the FL studio All Plugins Bundle.
  11. Thanks. )) I've already thought about some calm reverberating cymbal sounds at this point or some slow orchestral/industrial bass drum or snare percussion - but I'm not quite sure about this. Maybe a drum-free, mystically melodic part isn't that bad at all - but I'll try some percussion stuff before. One more question - what do you think about the rock/metal part from the beginning of this video until 0:30? Is there a bit too much hall or interference in the lower section and should it be a more dry, thick 'n tight or is it okay according to your ears and studio technology?
  12. Insane - found a nice combo of a smaller 3-way-speaker system with subwoofer for my sharp-eared flat that might be good for mixing and music production purposes - though its smaller size. 1) Presonus Eris 3.5 Speakers >>>;ie=UTF8&amp;qid=1526725108&amp;sr=1-1-spons&amp;keywords=presonus+eris+3.5&amp;psc=1 >>> and 2) Fostex PM-SUBmini 2 >>>;shp=eyJjb3VudHJ5IjoiZ2IiLCJjdXJyZW5jeSI6IjIiLCJsYW5ndWFnZSI6ImVuIn0%3D I guess this could work even for ordinary flats with noise-sensitive people around - within a smaller studio environment where you still can hear a good amount of details with an hopefully flat frequency response at the right hardware settings. I ordered the stuff after checking lots of alternatives in the smaller studio size sections and will be able to test the new stuff in about two weeks - will leave ya a feedback if somebody is interested. What's your opinion about (or maybe your experience with) those two components for smaller studio environments? And what do you think sounds better and more natural with a good flat frequency response - Presonus Eris 3.5 or 4.5? I tend to go for Presonus Eris 3.5 because there the mids don't seem to mix up with the bass in the speakers so much - so it could be working excellently with the subwoofer as a separate bass unit. ))
  13. Dudes - I've checked out the Adam T5V. They were awesome in the store to listen to (even in comparison with the A7X, T5V seem to make a deeper bass and a cleaner sound somehow) - and now at least I know that I've mixed my coming Lufia remix already very well with my headphones and my Logitech Z533 speaker system. I bought the Adam T5V studio monitors - but in my room I recognized that they are roaring so much that this would probably mean war with my neighborhood. The sound is really too heavy for my flat. So, I guess I'll bring them back and stick with my Logitech Z533 speaker system which has obviously the perfect size and sound for my production room in my flat. It's really annoying because I was really on fire to go for some high quality studio monitors. But maybe somebody has another tip for me what could be a good quality 3-way speaker system (high & mid speakers + subwoofer bass) that could be useful for production purposes in a medium-sized flat as well (primarily an energy-saving speaker system with good sound quality, flat frequency response, black/dark colour and a cool design) instead - at least something which has a bit smaller size than studio monitors and which doesn't roar that heavy... What do you guys think about a combination of: 1) Presonus Eris 3.5 Monitor Speakers >>> >>> and 2) Yamaha NS SW 50 Subwoofer >>>;qid=1526718076&amp;sr=8-7&amp;keywords=Yamaha+NS+50 Subwoofer could be a bit smaller - but wouldn't this be a great 3-way studio speaker as well (compared to my Logitech Z533) to hear most of the details in a mix within a small room and without my professional headphones?
  14. Thanks for the many different points of view. Is somebody able to make a comparison (based on own listening experiences) between JBL LSR 305 and the Adam T5V or Adam A5X series?
  15. So, you don't think that the Yamaha studio monitors (MSP series are the more professional versions - compared with the HS (Home Studio) versions)) are a bit too bright and high-pitched compared to the natural sound signals?