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  • 3 weeks later...
Posted

well some of the drum sounds are samples of doors slamming, but to get that glitched sound I made drum sounds using the ultrabeat drum synth, bit crushed them and basically just sequenced them to play really quick with varying velocities, I also used an FM synth to add to those glitches by making a simple FM tone then playing it really low so that you can hear the modulation between the fequencies, making that buzz sort of sound.

Oh and finally it's in 16/4 time just because i find it easier to play around with timings that way, i.e. there's some parts where it goes something like 3/4 then 2/4 then 3/4 then 5/4 then 3/4 or something like that all within one 16 beat bar.

Alternatively, If you're looking to make glitch sounds eaily then you'll really want to look at this http://illformed.org/plugins/glitch/, it only works on pc as far as i know so i didnt use it in this composition. but it's an incredible plugin considering it's free, I used it in cubase.

demo of it here:

Posted

Oh, man. I would've never been able to figure all that out, haha. The bitcrushing was done in Logic, too?

Thanks a ton for all the information. I really appreciate it, since I'm trying to get a decent start with the program now.

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