Kc1336 Posted July 1, 2013 Share Posted July 1, 2013 Hullo guys, I've been high on life recently and got back in the swing of writing happy-go-lucky tunes and this is the result of that, I call it.. Tropix I'd love to hear your feedback on it, production-wise I'm still a little foggy on as I'm actually studying mastering on these tracks a little more than my previous ones, I'd really appreciate and tips and advice on the subject! Cheers, Case. Quote Link to comment Share on other sites More sharing options...
Dissidia Posted July 1, 2013 Share Posted July 1, 2013 1:28 could have a new melody to give it some more variation and make the main melody/chorus feel more special. Pleasant song, not sure what it reminds me of but some kind of Donkey Kong/Crash Bandicoot mixed with Destiny Island from Kingdom Hearts. Quote Link to comment Share on other sites More sharing options...
Kc1336 Posted July 1, 2013 Author Share Posted July 1, 2013 Thanks, I'll have a play around with a new melody for that part, I feel the bass could use a bit of variation since stepping back from the music and listening to it with fresher ears too. Thanks for the feedback! Quote Link to comment Share on other sites More sharing options...
timaeus222 Posted July 3, 2013 Share Posted July 3, 2013 Sounds like a beach house song. Instrumentation makes sense; it's just the instrument quality that is a bit on the weak side. The claps in the intro are a bit mechanical in terms of velocities, and could also benefit from some wide panning (stereo delay with really short delay times). 0:06 toms feel backwards. Naturally, toms are panned from right to left for tom rolls. 0:07 lead is nice, but it needs some phrasing on the velocities, as well as some expression modulation (vibrato). 0:22 could benefit from a soft cymbal to connect the two sections. I notice the calliopes are widely panned, so you know how to do it, I think. At 0:37, the two leads are fighting for attention. Try panning them further apart from each other for more clarity. 0:53 adding in that guitar clutters things up some more. Maybe that panning will alleviate that guitar's position in the center. Drums at 1:07 are a bit mechanical. Try adjusting the velocities a bit more while imagining a real person playing it. 1:20 snare roll is the most evidently mechanical, for instance. Any section with those claps, like at 1:53, feel slightly mechanical on the second clap on every pair of claps. Guiro is a tad dry. Fun atmosphere though, and pretty decent production. Quote Link to comment Share on other sites More sharing options...
Kc1336 Posted July 5, 2013 Author Share Posted July 5, 2013 Thanks for the critique, timaeus! I see my biggest problem is the mechanical sound, I'll take some time out to play around with these techniques to humanize the sound more. With the panning, I actually used the default panning on these instruments as it sounded pretty good at the time, listening through headphones, however, bring outs the cluttered-ness, so I'll definitely amend that. Thanks again for the feedback! Quote Link to comment Share on other sites More sharing options...
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