Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won



About timaeus222

  • Rank
    Pikachu (+5000)

Profile Information

  • Gender
  • Location
    United States
  • Interests
    Music Composition, Chemistry, Math, Computer Programming

Contact Methods

  • Website URL


  • Biography
    I love remixing as a side hobby for when I have plenty of free time. Otherwise, I do graphics design, video production, web design and stuff.

    Recently I adopted an ambient, glitch, and complex style, but I have materials for multiple styles. If you need effects processing, drum programming, miscellaneous sound design, or mixing help, feel free to come see me! I'd be happy to help refine the mixing on your song. All I'd ask in return is for you to tell others about me if you liked what I did with you, but only if you want to.

    If you want me to help you with something, I have these resources:
    FL Studio defaults
    Various drum samples & free soundfonts
    NI Kontakt 4 & 5 (I kept both for compatibility)
    EWQL Stormdrum + Ra + Symphonic Orchestra Gold
    Audiobro LA Scoring Strings
    Embertone Friedlander Violin + Blakus Cello
    ISW Shreddage X + II + Bass 1 + Drums
    Gospel Musicians Neo-Soul Keys
    Nick Rodes (sic)
    Evolution Electric Guitar & Acoustic Guitar
    ISW Resonance Emotional Mallets
    ISW Bravura Scoring Brass
    ISW Cinematic Synthetic Drums & Juggernaut
    ISW Curio: Cinematic Toy Piano
    ISW Groove Bias Drums
    ISW Celestia: Heavenly Sound Design
    ISW Rhapsody: Orchestral Percussion
    ISW Plectra Series: Highland Harps, Turkish Oud
    ISW Pearl: Concert Grand
    Heavyocity Damage
    Crypto Cipher Tarangs & Voices Of Ragas Vol 2
    NI Guitar Rig 4 & 5 (I kept both for compatibility)
    u-he Zebra (I make my own patches on it very often)
    u-he FilterscapeVA & Filterscape (FX)
    u-he Uhbik
    Xfer Records Serum
    ArtsAcoustic Reverb
    NI Massive
    NI FM8 & FM8 FX
    4Front TruePianos
    Spectrasonics Trilogy & Trilian
    White Noise Zero Vector
    Cytomic The Glue
    endorphin compressor
    iZotope Stutter Edit
    dBlue Glitch
    VoS Stuff (Density MKIII, TesslaPro MKII, ThrillseekerLA, FerricTDS, NastyDLA MKII)
    TLs-Pocket Limiter
    New Sonic Arts Granite
  • Real Name
    Truong-Son "Timaeus" (Tim-AHY-uhs) Nguyen
  • Occupation
    Computational Chemist, Chemistry TA, Mixing/Mastering, Video Production
  • Twitter Username

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Software - Preferred Plugins/Libraries
    Zebra2, TruePianos, TLs-Pocket Limiter, dBlue Glitch, ArtsAcoustic Reverb, The Glue, endorphin, Density MKIII, NastyDLA MKII; Juggernaut, Resonance: Emotional Mallets, Damage Drums
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (Other)
    Tenor+Baritone; Nuanced sound design

Recent Profile Visitors

23,787 profile views
  1. Yoooo, a jazz musician doing metal? Sign me up! The shift at 1:42 - 1:45 is actually really cool. You put a chord progression there that you wouldn't expect from your typical metal artist, but there also wasn't enough distortion to deter from doing that kind of thing, so it actually worked! The only thing I wish you did is let the last chord ring out for longer.
  2. MOD REVIEW Arrangement/Structure The arrangement is fairly short, but it does keep me engaged for MOST of the way through. I think it could benefit from the below suggestions on making the instruments sound less mechanical / more humanized. It's fun to listen to, just gotta make it feel less repetitive one way or another, even though it's inherently part of the Polka style. Otherwise, I think it's an enjoyable transformation of the originals into a new, effective style. As far as reminding me of Polka but still sounding like DKC2, it does that job. Production/Sequencing When I co
  3. Yeah, give it a go. If anything it'll be enjoyable.
  4. This is making me go back and resume playing Plants vs. Zombies 2.
  5. No worries man. I don't have to dislike something if it doesn't meet the bar.
  6. MOD REVIEW Arrangement/Sound Design I think the written ideas are there, and obviously it's not too original/liberal. "Underground Sewer" is readily recognizable, but I don't think it's too close to the source. There is definitely a sense of dynamics and panning here, or at least the notion is there. The one thing that stands out to me is that 0:15 - 1:20 vs. 2:31 - 3:36 are very similar-sounding. The differences boil down to a simple instrument swap (such as the countermelody at 3:12 - 3:21, or the swap at 2:52 vs. 1:30 where you just changed which instrument was louder than th
  7. "Cerebral" certainly describes this mix well. Lots of cool, subtle percussive effects/details that don't really distract the listener, and just add a layer for acute listeners to notice.
  8. Hm, I don't know, it might be time to give our own definition to what a Melissa is... Melissa - When a particularly talented musician pulls off a graceful feat. Certainly a proper homage to this wondrous game and its playful soundtrack!
  9. Hm, I would say it's a fun listen. One minor production issue I can see is that the sound effects you are using are fairly narrow, such as the chains at 0:31 and the laugh at 1:15. I feel like there could be enhancement of the stereo image without making it sound unnatural. To do that, one way is to add a ping-pong delay with a delay time of 15 ms or less, just so that you fool your ears into thinking that the sound is more stereo than before. You can do that with Fruity Delay 2 manually, or if you prefer you can try it with Fruity Stereo Shaper. I like the lofi part at 1:20, and while I
  10. Nice and chill vibe you had. I will say the main pluck synth does sound a bit static; it could have used more motion, like with a filter LFO or a slight phaser. Same with the pads at 1:30, for example; the high reverb with the low frequency cutoff muds together the chords when a filter envelope (with a somewhat long release) to slightly open up the frequency range could engage the listener more. Other than that, a good listen.
  11. Quite an old topic, but I figure I'll throw my 2 cents into here... I don't think it's a good idea to press your headphones more tightly onto your ears. What that does is trap more of the bass and just force more sound into your ears instead of letting it sound natural. Headphones are not made for you to tighten them up onto your head; they're made to just put on and take off without having to customize for your own head.
  12. I was honestly not sure what to call the fake key change. Guess I'll roll with that! FWIW, the "PMD2" imitation was pretty good. Sounds like it would fit in the real game!
  13. I've never heard a soundscape quite like this. Definitely memorable, and one I will certainly share with others!
  14. Hm... I do think that the new synth (hypersaw?) in the breakdown at 2:10 - 2:40 seems too much. I remember hearing it early on as an accent, and I believe that it isn't needed in this breakdown because it decreases the contrast you have with the more energetic parts of the ReMix. Other than that, just let the ending trail off for longer naturally (it's abrupt right now), and I think you're good to go.
  • Create New...