Jump to content

How to get the original gamecube VST?


misty78
 Share

Recommended Posts

When I play Gamecube games, it seems like some of the sounds are being generated by the internal VST or soundfont of the gamecube.

Some claim it is samples, but I'm pretty sure Gamecube has a default audio player that plays audio files containing note instructions only.

I am wondering how to get that audio player into FL Studio.

Some people just tell me to download Gamecube or N64 soundfonts, but most of the soundfonts are pretty terrible and have shrilly sounding loop points.

Link to comment
Share on other sites

While I do think the Gamecube does have some sort of internal audio synth chip for such an occasion that someone makes a game that doesn't stream its own music, which at that point in time would've still been possible but much more rare, it's not a VST or soundfont. Therefore an accurate recreation of it does not exist without generating the terrible soundfonts you're referring to.

The closest answer you can get to achieving a "Gamecube sound" or whatever is probably going to be just getting a hardware rompler from the early 2000s and recording them with FL Studio. I'd personally recommend my favorite rompler, the Roland XV-5050. It's literally a JV-2080 (which was all the rage for a lot of games for a while and still was used in Gamecube stuff), Roland Sound Canvas (the most ubiquitous game soundsource ever) and updated XV sounds AND even some Fantom sounds all in one box. It's got some limitations and issues, like being difficult to figure out at first and only have 64 voices polyphony (which means you need to carefully plan out which instruments to record), but aside from that, it generates its sounds at .WAV quality and takes Roland SRX cards (some of which are pretty cheap and useful) plus all the rest for under $300.00. It really is one of those items that should be a lot more expensive for the kind of awesomeness it generates, but for some reason is kinda relegated to being in the beginner rungs of affordability. Those who choose it get a rather rare combination of quality and affordability at once.

Other than that, Gamecube games used much the same kind of tracks that we all make today with the big, fancy VSTs. Either of those methods is what Gamecube game soundtracks were typically created with.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...