HoboKa Posted May 31, 2022 Share Posted May 31, 2022 (edited) Resub Draft: Old Version https://www.newgrounds.com/audio/listen/1081445?updated=1653968153 Judge Decision: I used a universal Reverb Space (but omitted the bass Drums and Basses from said space, as I felt they would cause too much phasing and mud). The old version had about 20 clashing spaces before which likely attributed to *most* of the mix problems...talk about a late skill to develop lol. I also changed the E/Q mix of my Damage Drums, doing my best to isolate each and every drum sample. Also E/Q'd the E-Guitars a bit and changed their level, as well as some other E/Q for various parts. Fade out is improved, and (not cited as an issue from J Panel, but took it upon myself) I humanized that 16-bit Castlevania 4 Chiptune Flute at 3:10 with some pitch bends. Hopefully the Chip-Tune samples at the ending segment aren't too exposed now lol. Pardon the edits, I had a lot to get across and a lot of it didn't come to me immediately. Damn ADD and anxiety lol. EDIT I've had APZX help me out with the mix-work, which I've re-submitted to the panel. Edited July 1, 2022 by HoboKa Quote Link to comment Share on other sites More sharing options...
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