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ThaDreazie

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  1. This track is definitely a good groove and has a good sound. That being said, please don't take this as criticism, but unless "Brinstar" changed a lot between Metroid and Super Metroid.. this doesn't sound like "Brinstar" at all to me. In fact, guys, listen to it right now and tell me it doesn't sound like Bloody Tears from Simon's Quest. I got a few seconds into the track and thought, "Wow, this sounds like Castevania" and now I can't NOT hear Bloody Tears when I listen to this. Strange, no?
  2. I don't get people criticizing this remix when they admitedly don't play Bare Knuckle / Streets of Rage games. If you've never heard "Go Straight" then the only thing you need to say here is, "Good Work!" Does it need to be elaborated on more? No, it doesn't. This is exactly what I wanted in a remix of "Go Straight", that's why I downloaded it to my MP3 player and have listened to it like 10 times in the past 2 days. In case you don't realize this, and I don't think some of you do, when remixing BK/SoR music, there are two major issues: 1) popularity and 2) Yuzo Koshiro. The first item means that the original scores from the SoR games are some of the most loved scores in 16 bit gaming. The second... Yuzo Koshiro was one hell of a good composer so the challenge is to somehow perfect on perfection. Most creative endeavors fail at that point. If you're going to mess with the SoR score, you can't TOTALLY change the tracks because it won't be appreciated by SoR fans. When you really listen to the score coming out of that 16 bit machine, you can hear the sound that Koshiro was trying to put in but the technology did him no justice. Teasing out the full potential of his arrangement is, IMO, what makes a GOOD Koshiro remix. "Go Back" is a perfect example of what I mean. It's fun, it gets you moving, it gets you going straight! Well Done!
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