ReMix: Sonic the Hedgehog 3 'Breaking the Ice'
- Game: Sonic the Hedgehog 3 (Sega, 1994, GEN)
- ReMixer(s): DigiE
- Composer(s): Bobby Brooks, Brad Buxer, Darryl Ross, Doug Grigsby III, Geoff Grace, Jun Senoue, Scirocco, Tatsuyuki Maeda, Tomonori Sawada
- Song(s): 'IceCap Zone'
- Posted: 2007-06-16, evaluated by the judges
Maurice Willems and Sanjay Sampatsing (collectively Digital Element, or "DigiE") are back after a three year hiatus since a rather kickass OMF2097 ReMix with... an Ice Cap mix??? They went from "relatively obscure" to "dead horse beating" somewhere in the last thousand days, but the good news is that, while this is definitely a theme that is rather ubiquitous and may even be on some blacklists out there, yet again artists have been able to do something new with it. Maurice and Sanjay resubmitted based on judges' comments, and were prepared to resubmit again if they had to - I admire such resiliency and persistence. Fortunately, they got it going on with this revision. Andy addresses this essentially retooled iteration:
"Thank you for resubmitting! Mainly people don't and it's really unfortunate, because a lot of the time the mixes were close to begin with. Anyway, I'm really liking what was done here - as BGC and Malcos pointed out this is practically a new mix, but the feel and general structure seems to be like your original sub. Mixing/mastering is much better on the whole... Arrangement is great. Good variations and personalization. The breakdown at 2:19 is a nice change, and I really like the synth at 2:31 especially... All things considered, this is an excellent example of refining a borderline mix with judge critique in mind. You significantly beefed up the production, focused the arrangement, extended the ending, and ultimately brought the mix above our bar."
It's definitely one of the rougher pieces to arrange, especially in an electronica genre, due to the abundance of similar efforts out there, but these fellas throw in some exploratory and slick stuff, both from a composition and production angle. See synth solo at 2'30", which soars above cross-panned, crystalline backing arpeggios before being filled in underneath by a huge, warm bass and chunky beats. From a production perspective, I really like the way this piece employs a lot of higher, atmospheric textures while maintaining low-end analogue warmth. From an arrangement perspective, it's clear that most of the fun deviation and deviant fun takes place in the second half... it's good, and there's enough of it, but it was also an effective decision to limit the mix to 4'31", as I think it could have meandered into repetitive territory had things been stretched further. As it stands, however, this is a very solid, well-produced electronica take on the Ice Cap theme... while I personally wish that we'd see more esoteric/obscure game + track selection, and the recent trend seems to be in the opposite direction, nevertheless a good mix is a good mix is a good mix. It's also great to see DigiE back after so long, and successfully working through an iterative feedback process to bring us some kickin' tunage. Good stuff.
People get divided over synths. Whether they are good or bad synths is irrelevant, people will always either love them or despise them. I'm in the love camp. What happens past 2:30 causes this mix to skyrocket. WIN!
- Marmiduke on December 26, 2008
- PHOENIX313 on June 6, 2008
The get-up section tied in well, and made a clean breakdown to the original with some improv synthage. Texturally, it's great, and the percussion is slammin. I wish there was a stronger and more memorable ending, but i'll take it as is no problem.
Good stuff.
- OA on March 19, 2008
Not so this one. Sure, flogging the dead horse, as DJP said, but it's a good flogging. I really can't think of anything else to say at this point, save that it'll be going into my Top Rated playlist.
- BlueMage on February 7, 2008
However, I really dislike the synth coming in at 0:46. It's too high and too loud in my opinion. The other synth is pretty annoying as well, particulary in the breakdown around 2:30. The piano sounds pretty average in some places, but gets the job done surprisingly well, especially in the end.
In conlusion, nice arrangement, but the choice of instruments/synths isn't my cup of coffee.
- Martin Penwald on June 30, 2007
The "jungle"-y drum sounds are fantastic (noticeable at 1:00). Isn't that tune from the hidden palace zone or lava reef? If so, awesome combination.
I put this song and BGC's Eastern Ice Field on a 2-song repeating playlist and listened to them all day. They never get old.
</worship>
- superjoe30 on June 28, 2007
- Nicole Adams on June 24, 2007
In the case of this mix, I believe that it was accomplished very well!
It's got a nice peaceful orchestral ambiance. To contrast, it's got some phat glitch electronica beats.
The synth basses and leads fit well and the solos are a welcomed addition to a popular theme.
I probably have listened to other things you've done but I forgot about them so I need to check them out again :). Continue to make mixes, the style reminds me a little bit of Zircon, and that's a good thing.
Nicely done.
- Kidd Jredd on June 22, 2007
- MisterBiggler on June 22, 2007
The string's presence isn't necessary most of the time they are playing, and something beside the piano would have fit better. A keyboard maybe?
- PassivePretentiousness on June 17, 2007
- Citan on June 17, 2007
- Robotaki on June 17, 2007
This one is pretty damn cool. Does something new with the source, and doesn't rely on the main melody throughout, keeping it fresh.
- watkinzez on June 17, 2007
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