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Showing content with the highest reputation on 09/11/2024 in Posts

  1. Matt, your Maynard impression is pretty damn on-point, and you also came prepared with the FX processing to nail the iconic Tool sound. Major shoutouts to Seph on the screams too, I didn't know you had that in you! I remember commenting in the DoD listening party (before I knew it was you guys making the track - I should have known!) that there were some sections that felt particularly imbalanced in terms of volume, but that appears to have been totally ironed out in this version, because everything is crystal clear and sitting in just the right spot. The bass and guitar tone, in combination with the vocal processing, are the perfect mix of sludgy, aggressive, and clean at all the right moments. And it should go without saying that the instrumental performances are incredibly tight across the board - I can tell you all had a lot of fun with this. I have a few minor gripes with the mixing. I didn't really pick up on this before, but the vocal sibilance is really coming through hot on my current listening setup, and could use a bit of taming on the consonants. The kit drum, specifically the kicks and (to a lesser extent, the toms) feel mixed a bit too clean and clicky, almost like you would mix for an EDM track rather than a rock track. Everything is distinct and the clarity is excellent, but something doesn't sound QUITE right for the genre and I think the clarity on the kickdrum is the culprit. That's all I got for you though - the rest of the mix is really, really good. Easy yes on all fronts, you guys are powerhouses at your craft! YES
    1 point
  2. opens with some broad, sweeping pads, and an adaptation of the brinstar bass that i didn't expect. the iconic melody line comes in at 0:35 alongside some very wet percs that sound fantastic. there's some big transitional elements right before a break at 0:59, and we start to get a build that culminates at 1:21 with The Beat that we're going to hear for the next several minutes. i love the chorus feel at 1:43 - there's a breadth to it that feels really otherworldly. i found myself wishing there were more rhythmic elements in the synths here - there's tons of ear candy and random pops of stuff going on, but having something automated in there would have been really nice. there's a bit of a drop and build into 2:18 with the guitar taking the lead. i love how this sounds, and i love the more dynamic and rhythmic bass element here as well. this drops to a half-time vibe at 2:42 with again some dynamic bass and synth elements moving in and out of the texture, followed up by a doubletime (4x change!) feel right after that's got tons of technicality in the performance. love the contrast. after that is another drop and build, this time with a significant vibe shift at 3:49. i found this to be a very significant shift and would have liked a smoother transition actually - there's not a ton of corollaries between the two sides. i love the darker vibe of this section though. the ending didn't feel particularly prepped, but i don't think it's bad - i just didn't see the end coming until it was here (kind of like my super metroid runs... =/ ) as expected, a superlative effort. there's so much going on and it's so clearly handled throughout. excellent work. YES
    1 point
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