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Ghetto Lee Lewis

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Posts posted by Ghetto Lee Lewis

  1. Does anyone know why when I drag a sample from Piano 01 or Piano 02 into the playlist, it is timestretched A LOT and sounds like a square wave? It's only the Piano 01 and Piano 02 samples, and I can't fix it :/ It would be awesome to have those samples in my mix. This is going to be a cool one if I can pull it off :D

    Right click on Time under the time stretching selection and select "None". If that doesn't work play around with the other settings. I didn't have that problem when loading the samples though, and typically I just load the whole set under Direct Wave.

  2. I say we start a week later, that would give me two weeks when I could remix instead of only one. What are other people's thoughts?

    well everyone on my team has done quite a few One Hour Compos. Two weeks really seems like a lot of time. I agree with taking a week off for magfest though if a lot of people here are going. I'm actually looking forward to the holidays as I'll have a lot of free time to work on something for that week.

    and now I'm officially announcing our team name: The ONE HOUR CONQUISTADORS, featuring:

    DDRKirby(ISQ)

    FlexStyle

    GLL

  3. Hi guys!

    I have a little question.. I wonder how I make these remixes like this one for example: https://www.youtube.com/watch?v=MjlwVNVrYQo&feature=youtube_gdata_player

    How do I make these kind of remixes in the video above? Can I make them with dj mix board?

    Hope you guys can help me.

    Thanks! :)

    I've kind of wondered that myself. Exactly how much crack would I have to smoke to be able to make something like that?

    I think a DJ mix board just "mixes sounds" with each other. You need to plug the mix board into something to make it do anything.

  4. I'm don't think this is something I need to worry about right now, but I'm just curious what the general consensus is on FL Studio's built-in sampler. I don't have any real plans to use any samples at the moment (well, samples for anything other than drums, I mean), but I just thought I'd ask now before I decide to make those plans in the distant future (not sure if I'm being obtuse or if I'm expecting the unexpected).

    Also, should I put this inquiry into the original post? I don't think it's that important, but if it is, let me know.

    Any sort of high end sample libraries typically use high end sampler software like Kontakt, or use their own built-in sampler (which will work in Fruity Loops as a plug-in).

    I use the FL sampler for single samples, like drum hits, vocals, and recordings of basically anything (once the recording has been edited in an external program like Audacity).

    As far as melody and chords go, your best friends when it comes to making music are your EARS. If something sounds bad, chances are something is seriously wrong with it. Understanding music theory can help, but understand how melodies and chords work together is fundamental.

    For the most part you should probably keep the notes of your song in-key, and use chords that are in-key, of course, with exception, but once again, your ears are going to show you what works and what doesn't.

    If your ears need help, maybe you need to spend time training them. If you spend time listening to classical music instead of pop, you'll realize music is more than a 2 note melody repeating over and over on top of some whiny auto-tuned vocalist. I don't know what your particular music background is, but I think you get the point.

  5. Personally I would use cyberpowerpc.com or newegg.com and build a custom PC. 8 GB+ ram, Solid state hard drives (SSD), and quad core processors are your friends. I haven't tried any of them, but ASUS soundcards look really promising, and some of the high end models will come with a built-in head phone amp. I've bought ASUS products before, and they are all about quality.

    An I7 might not be the most cost effective option depending on your needs. AMD actually released their 2nd generation APU's, which come with discreet level graphics (meaning you won't need to buy a graphics card, unless you're going for really high end settings on new PC games).

    Cyberpowerpc has all sorts of crazy custom options like completely sound-proofing your PC case (desktop computers can get pretty noisy and screw with your mixing), so if you have the budget for it they're definitely worth it.

  6. Akuma's voice is the musical equivalent of really good Thai food, but better. Put him together with Jason Covenant, who knows how to play Akuma's strengths better than anyone and come up with a brilliant arrangement with delicious sounding production, and you have this.

    If Jason and Akuma made an album together I could listen to it on repeat endlessly, and never have to take my headphones off ever again.

  7. My submission is in your inbox, Darkesword. I wasn't sure if you still wanted the wav file after the whole fiasco with Capcom, so I sent both the wav and the mp3.

    I also changed the title very slightly from the convention, because I might release this song commercially (probably after changing the main melodies).

    I hope people like it. I really took some risks with this one. xP

    Can't wait to hear your song too, DusK. Good luck to you.

  8. Hey, I e-mailed Capcom a couple days ago about the things I mentioned in their ToS that I thought were bogus. I received a response from them that I thought I should post here. The gist of it is that the people at Capcom have great respect for the artists here at OCR and promise to give credit where it's due to the submitting artists.

    Thank you again for contacting us about the Street Fighter 25th Anniversary Music Tribute; we wanted to respond to the concerns you expressed in your email.

    First, we wanted to say that we are very sensitive to the issues you raise about artists' rights. In fact, we at Capcom are ourselves artists, and understand the desire to protect our work and be recognized for it. As an example, remixes that get posted on OCRemix may be remixes of songs that are owned and created by Capcom itself. Thus protection of artists' rights guides Capcom's actions in the Street Fighter 25th Anniversary Tributes. We hope the information below will address your concerns.

    First, we want to make clear that the contest being run on OCReMix.org (http://ocremix.org/forums/showthread.php?t=39120) is not sponsored, endorsed or affiliated in any way with Capcom, and Capcom is not providing any judging or prizing services related to that contest. The statements on the website that suggest Capcom is going to be directly involved are incorrect, caused by a misunderstanding, and we have asked OCReMix.org to remove those statements. While Capcom is excited to hear what great things people come up with and post to OCReMix.org, Capcom has no plan to "use" any such music. While Capcom does agree with you that the artists on OCReMix are of the highest caliber, and Capcom would like to see those artists post their music in connection with its Music Tribute, that is a decision left solely to the artist. If Capcom did discover something on OCReMix.org that it would like to use, Capcom would engage a separate discussion with the artist directly, much as it would in the case of any music Capcom would wish to use.

    Second, with respect to Capcom's own Music Tribute (hhtps://www.streetfighter.com/SF25Music/), we want you to know that Capcom has tried to make its terms as transparent and artist-friendly as possible. For instance, Capcom put the terms up front for the artist to review before making a submission. They are not hidden behind a link, on a page that no one will look at. If an artist does not agree with the terms, he or she does not have to submit his or her music. Capcom also identified for the artist all the ways in which Capcom may use the musical submission. You will also see that Capcom is requesting the artist's name and contact information. This is because Capcom would like to give attribution to the artist for any musical piece that Capcom may use. Finally, Capcom is only being granted a license to use the submission, it is not requiring that the artist transfer the copyright to Capcom. This is critical for the artist because it means that the artist continues to own the copyright in his or her work.

    Third, Capcom's Music Tribute is intended to be a showcase for its fans. While Capcom could have structured its Music Tribute to highlight only the music it owns, it instead decided that it would like to pay tribute to its fans as well. The Music Tribute is Capcom's way to give Street Fighter fans the ability to showcase their musical talent to a broad audience. The forum provides artists an opportunity to be recognized for their work, and possibly to have their work included in Capcom events and products. Again, if an artist does not wish to allow Capcom to use his or her work, then there is no requirement that the artist make a submission to the website.

    We hope that this information in helpful to you. Capcom has great respect for its fans, and believes that there is an immense level of talent among them. We hope that you decide so submit your work to the 25th Anniversary Music Tribute, but we understand and respect if you choose not. Thank you again for writing.

    ~The Street Fighter 25th Anniversary Team

  9. Ok so in the end, songs from this compo won't be submitted by darke and we have to send them ourselves using that website Brandon linked to?

    Due to the legal implications of submitting music on behalf of another person, yes that is correct.

    I don't have anything against signing a simple licensing agreement, but Capcom's TOS is absolutely ridiculous. They can sub-license your music (basically sell YOUR music to any of their affiliates, without crediting you whatsoever). You have no right to sue them because they make you sign an idemnification/hold harmless agreement.

    Their ToS also specifically states that they can use your track for commercial purposes, and have no legal obligation to pay you a penny off what they make. Sorry, but I just have a HUGE problem with other people profiting off my own hard work.

    In the end, I kind of feel like this compo was a bit of a sham. I was under the impression that execs from Capcom were seriously looking at the music we were making here, and all-in-all, we're nothing more than tools.

  10. All I know is that I read their "terms and conditions", and it's a pretty standard scam/f**k you agreement. If they touch anything I've made related to this competition without my written consent I have every right to start a lawsuit for all original content I've created. I would at the very least expect some royalties or some sort of fee for using my music. They are a huge company after all. I don't mind a few people on the internet downloading my music for free for their enjoyment, but I'm not going to be exploited as an artist.

    Furthermore, the only incentive for submitting your music to Capcom is letting them include it in their "celebration activities". So what does this mean? A couple of guys from Capcom are going to get drunk and play your music, and then basically do whatever they want with it from that point on? Nowhere does it even say they'll credit you publicly with your work.

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