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C7

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Posts posted by C7

  1. A good, old-fashioned bm in music composition helps. Lots of score studying and listening (and playing!). I personally like reading through a score for something I've never heard, trying to form how it'll sound in my head, and THEN listening to the piece with the score. For pieces I'm familiar with, just reading along as it plays along is great. Also, try to break down some of the score to a piano reduction (yes, do it in your head, but do it on paper, too). Pull out some good old fashioned analyzation. Also, spend some time at a piano--particularly if it isn't your primary instrument. If it is, learn something else, too. It greatly enhances how you perceive 'it all'.

    Oh, and I keep a score for something I know and like on the back of the toilet for extended sessions. Seriously. I read Rite of Spring on the toilet and love every minute of it.

  2. I've always vastly preferred Fl over Reason. The interface is quite nice and makes for a very smooth workflow. It's also much more attractive than Reason... and lets you freaking maximize the window! That said, Reason has far better synths. So rewiring reason into FL or Sonar or anything is nice (though I don't think rewire works on 64-bit). So FL Studio with other synths and samplers plugged in is a very nice workflow. I personally have moved on because I wanted something closer to writing a traditional score, but it's a solid program. Ask zircon :-P

  3. Haha I was skeptical at first, but you really made this one awesome remix! The stronger elements of the source make me remember back to fighting my way through the vr missions, but your additions are the real star of the show (for good reason!). You did a great job expanding on the original, though mostly through additive stuff rather than quite as much development.

    Great job, I'm glad to have such a fun remix!

  4. So I've been doing music for a while and am waiting for my Majora's Mask remix to be posted on here (it was accepted). I've done a few different things like commercials and helping out on some soundtracks, but I decided at some point that I'm more than capable of making a whole game.

    So that's what I'm doing.

    Blight is an independently-developed platformer that spans four kingdoms as you combat an industrialized race bent on draining every resource available out of the land. Players are helped along by a pendant that gives them the ability to harness a wall of power temporarily. This allows the player to block projectiles, clear pathways, disrupt enemies, raise dangerous obstacles and ceilings, and float temporarily.

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    I'm making the game on my own--graphics creation, sound effects, music, game design and scenarios, etc. It's for PC and should be completed by the end of this calendar year. The game is made up of 16, two-part and lengthy levels split across 4 kingdoms.

    You can get things ranging from Soundtrack CDs, T-shirts, Signed Artwork, characters named after you, and bonus levels made for you.

    006.jpg

    Help Kickstart Blight!

    Every dollar spent goes to making this release a reality. I hope you're interested, and I hope it's something you would show your friends. Check it out!

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