The Phalanx
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Posts posted by The Phalanx
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Oh. Oh yes.
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Castlevania Judgement, for the obvious reason that it's a goddamn Castlevania fighting game.
The music was boss though, gotta admit that.
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Squenix making their own QWOP clone?
It'd have a more interesting main character, at least.
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Few games made me like and loathe it at the same time.
Kid Chameleon is one of them.
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I played Minesweeper once, but then I realized I couldn't rocket-jump so I quit.
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I hope you all stayed long enough to see the scene after the real credits ended.
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this song moved me
changed me forever
What he said.
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Abobo's Big Adventure is a better reboot than this.
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http://www.cbsnews.com/8301-205_162-57412368/who-is-jack-tramiel-home-computer-pioneers-legacy/
A pioneer of the home computer industry and creator of the Commodore 64. Modern games owe a lot to him.
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As much as I disliked the ending for it being shit, I still find myself thoroughly unenthused for a revision.
I don't know. :\
Bioware didn't stick to their badly-written guns and caved under the pressure of their "fanbase."
It's more pathetic than anything.
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Let's not even forget the fact that so much of what they're putting out right now is just so incredibly good.
Like motherfucking Animal Man.
Holy damn do I love Animal Man so far.
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yeah you can, but you'll be missing a lot of backstory
So did the writers.
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Now i've got rumor. (And at this point nothing BUT rumor) That there's an ending above all of these. That requires 15k war rating. Even with all assets. I believe that means a full 100% run and multiple multiplayer characters promoted. That could be this game's true ending.
Hey guys I hear if you never get hit in Classic mode Super Smash Bros. Melee with all characters including Master Hand on hard mode you unlock Sonic.
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Next step will be pay a fee for each chapter of a game.
They did that with FF4: The After Years. And look how well THAT game ended up being.
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http://www.thesnipenews.com/features/homepage-features/moebius-death/
For those who don't know, Moebius was highly influential comic book artist in the euro-comic scene and later, worldwide thanks to his work on western comics and movies such as Alien and Tron. His work appeared in a few video games, namely Panzer Dragoon (which was inspired by one of his comics), and three arcade machines and a bar in the Metreon in San Francisco were based on his work.
To say that I'm sad he's gone is an understatement.
Hi-res gallery: http://www.flickr.com/photos/9120653@N06/sets/72157624366887263/with/4811762086/
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on-topic, exactly half of me hopes that the next installment of this game is better than the last
the other half of me hopes that it's terrible terrible awful bad
We all know how it's going to play out.
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If you want the stamina gauge gone, might as well remove sprinting since the previous games didn't have them either. "Previous Zelda games didn't need it" isn't a good reason.
I actually would've been perfectly fine if the stamina bar dealt with sprinting only, and maybe one or two 'hard' maneuvers (running up walls, dash-rolling, etc.) In that context it would make sense, and has been used in other games without too much of a problem.
Basically I wish it was implemented better and not used so often, as it breaks the flow of the game and drags it out longer than necessary.
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Now on topic: armored Vamp wielding a freaking hi-frequency blade while battling Raiden on top of a moving train. Wait, what?
Not any more bizarre than Snake dodging a missile in Twin Snakes.
Or well, anything in the series, really. It's pretty over the top when you get down to it; MGR just seems like it's removing the faux-realism filter and turning things to 11.
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you realize that the stamina being limited is an integral part of almost a third of the puzzles in the game and by turning it off you're simultaneously ruining that instance of the design and also admitting to being an enormous child
Fuck the stamina bar. Didn't need it in previous Zelda games, don't see why they added it to this one aside from making the game more tedious than it has to be.
also i'd like to point out that ruining a central focus of the game's design, i.e. mapping the controls to a regular controller isn't "polishing it". that's just being a puss because you can't be bothered to get acquainted with nintendo's silly little controller.You hit the crux of the point for me--it IS silly. I've owned a Wii for years, I'm used to the half-assed control schemes for the games on it, I've simply gotten sick of it. God forbid I want to change the game a bit to suit my own personal enjoyment because I'm unhappy with parts of the product.
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fortunately, there exist gecko codes that remove item notification
sure, they shouldnt be necessary. but oh what fun the game underneath really is
I love how the modding community is whipping up codes to remove the extraneous bullshit from SS. Like the item notifications, Fi's blabbering, and the stamina bar, as well as mapping the controls to the Gamecube controller (they're still working on that apparently).
Kind of sad when a bunch of people on the internet have to hack your game to make it enjoyable.
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I can't wait until nobody buys this
I can always count on you to brighten a thread.
But yeah, he's got it in the right. Anyone that wanted this game already got the import and hacked their Wii in order to play it. Nintendo shot themselves in the foot by not releasing it earlier, and I doubt the sales of a jRPG on a flagging console is going to be good.
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This game.
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Watch out for snakes.
Dungeons & Dragons: OCR Edition (Check us out on #D&D)
in General Discussion
Posted
3.5 and 4e are both complicated, but for entirely different reasons. Trying to run a game with any of those beyond like 5 people is going to be a bloody nightmare--I should know, I've tried doing so with both editions multiple times, and it rarely ends well.
I'd actually suggest giving Dungeon World a shot (which is free. It's a hack of Apocalypse World. No grid to worry about, things move quickly, and everyone gets something to do and can contribute without running into the "wizards can do anything" problem. It's got that "feel" of D&D that people seem so inclined to experience.