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Vyse of Arcadia

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Posts posted by Vyse of Arcadia

  1. My plan for tag mode is to walk around the math, computer science, and engineering buildings on campus when classes start. If anyone has DQIX in tag mode, it'll be there.

    I'm trying to get the two or three other people I know with DSs to get the game for some multiplayer. No luck so far. I really wish it had online multiplayer.

  2. Suikoden 1 though predated it by a couple of years (one of the first RPG's on the PS1) and has a lot of tracks that sound like live instruments. Considering that Suikoden was only on a single disc, I can't imagine they were using mp3 or WAV. Thus, it seems to me that FF7 would have no excuse (if you're in the anti-MIDI camp).

    FFVII has no excuse whatsoever. I think FFIV had better sound quality, and especially since from everything I've read, the PSX sound hardware is just an extension of the SNES sound hardware... Not to mention comparing other PSX games, not just RPGs, from the same era. The sound programming of FFVII was downright lazy, and obviously Squaresoft didn't think it was important to spring for decent quality samples.

  3. He's not saying anything stupid; stupid people are just purposely taking his quote out of context.

    We're all, I'd like to think, all quite aware of what he's saying. But it's really hilarious if you take it a bit out of context. It's not even all that far outside of context.

    My thought are, when does it cross the line from entertainment to edutainment? Obviously it never will with the five buttons and strum bar, but I think I see the line on the horizon.

  4. Bubsy.

    Oh god, that was a horrible game. I recall the physics being weird, like there were forces being applied to Bubsy that just weren't there. Also it was a load of crap in its entirety.

    And I can't believe I ever found those annoying voices funny. But I have to admit a couple of the death animations still make me chuckle.

  5. Then there's the flipside. I'm really sad to say this, but I think I feel like Super Mario World doesn't stand the test of time. It's been on the top of my list of favorite games for a very long time now. But I just finished helping my little sister beat every level (even the special world), and it just didn't feel the same anymore. It even became, dare I say it...tedious.

    SMW is a very flawed game in many ways. For example, especially after SMB3, the physics of SMW feel very stiff and unrealistic. The game also feels a good deal slower than SMB3. And the level design is just not as creative. There are only a couple of vertical levels, no mazes, no giant levels, and things are just plain flat. And of course there are the camera issues you mentioned. And the music is repetitive. Let's face it, SMW was a large step backwards in almost everything save graphics.

    But on the other hand, the game made GIGANTIC contributions to the Mario canon, and Yoshi's Island has withstood the test of time enough to make up for SMW.

  6. EDIT: Also, has anyone here played Earthbound? I just went through it this week... I have to say Giygas is the first boss to really terrify me... for hard-to-explain psychological reasons, but all the same it made the boss battle that much more difficult... the battle is hard enough as it is without all the horror anyway...

    I can't say Giygas terrified me...but Giygas certainly disturbed me.

    Hm. I'm going to divide my hardest boss into categories. For RPGs, probably the last boss of Evolution on the Dreamcast. (Can't remember his name.) For non-RPGs almost any classic Megaman boss will do.

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