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GuitarNinja

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  1. Handy link fer the rogues, no longer do I need to do the math in my head. http://www.sk-gaming.com/wow/rogue/
  2. (( Depends, the biggest one is Titan pannel, and it does indeed rock. http://www.curse-gaming.com/mod.php?addid=860 ))
  3. Yes, yes it does. The proc causes you to do more damage with a sudden burst do to the nature damage. Thus agro. Okay, let me rephrase that: The debuff does not cause aggro. It does not cause aggro like an AOE attack. And it does not cause more aggro than if you had scored a crit. It causes less aggro than a crit actually. It basically causes the same aggro as a regular Dal Rend sinister strike hit. If you cannot manage that kind of aggro, you suck as a rogue and should reroll as a priest. Once again no. The proc does damage, thus causing threat, also with a debuff that increases your white damage, plus the debuff stacks. Thus a large amount of threat inscreased. Look into the numbers if you want to rogue end game more effectively, since threat is just a numbers game.
  4. Yes, yes it does. The proc causes you to do more damage with a sudden burst do to the nature damage. Thus agro.
  5. The big problem is, if you can't controll your agro now, thunderfury is a weapon you should never touch. The proc pulls agro like mad.
  6. With the changes Dal'Rends is a better main hand weapon now, and the cloak from that quest is better for AB, and the Geddon fight.
  7. Since most pally specs are and will be: 10 10 31 in no specific order. Oh and there was another update yesterday to pally talents on the forum. Have a look, it'll make retribution pointless. Doubts it, they'll want consecration to aste their tiny mana pool on, which is now in the holy tree. Hate what they did to the paladin class, taking away some healing for more DPS. GG Blizzard.
  8. I'm from Scarlet Crusade myself, and we really aren't that big. Horde is barely pulling three MC groups, and it's really killing some folks. I can understand the pain, I'm pretty lucky to be in Raid Awesome.
  9. You can get both, but FIrst Aid will help a bit more in end game.
  10. What I like about ZG is, to me, it's a better test of skill. Becuse it's smaller and tough, it's enjoyable to see how well one performs with a small group, with out five or so of your other class.
  11. I wouldn't worry about tiers of weapons, only armor. Attempting to remember all the weapon stuff is just blah. Gut Ripper is a fine weapon, and will keep you till you get- http://www.thottbot.com/?i=3780 Or http://www.thottbot.com/?i=14900
  12. 1. Caster +damage, like with Frozen Wrath, comes at the expense of ALL OTHER STATS. Unlike you guys, casters have to rely on mana. Greens with +spell damage are garbage. You have to build up a massive set of MC level gear; eg 8-10 or so pieces of gear before you start seeing changes. 2. It's not a direct addition. Only spells that take more than 3 or 3.5 seconds to cast (or so) get the full effect from the +damage. Frostbolts do not get the full effect. If I got a full suit of all BWL gear and Warlord's gear, my 1.5 second cast Mindblast would hit for about.. 200 damage more? For a FULL set of endgame, "godly" gear. So instead of 500 it would hit for 700. Of course, I would also lose spirit, mana per 5 seconds, maximum mana, resistances, healing power, etc if I took this set of gear. Wow, uber. Sorry, but casters take it UP THE ASS in terms of itemization. Rogues have it easiest of any class. Rogues are easy mode, keeping agro down is simple, even more simple if you're a sword rogue. Caster have it way worse then we do, I'd like to add that the mage MC set doesn't add much damage, but mostly mana, it's a huge give and take. Where as Nightslayer, pours tons of Agility, and some strength giving the rogue more crit, AP, and dodge. It buffs all out main needs with out much choice. So, I agree.
  13. Well, I'd like to see minor tweaks, rogues for the most part are fine. Folks who want us to be buffed, I guess didn't play when the game first came out, and we were Jesus with DPS. The rogue class, should be last for the patches if you ask me, and I play one. I hope they do Priests and Mages at once. When druids can become better at the whole healing thing, then the class that sorta has it in their name is recockulas.
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