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The Instrumental Light

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Posts posted by The Instrumental Light

  1. Why do the Wii numbers have to be so long instead of being able to have a username for the online stuff? I want to see little guys walking through my Mii parade, but there's never anyone there and I have no Wii friends.

    I wrote my number down and inserted it into my profile here -- how do I get you guys with Wiis connected to me or whatever? And is it possible that my wireless router is keeping the connections from happening? I have no idea how to set up the Wii for that or whatever...

    The reason why you aren't seeing miis in the mii parade is because you have no friends on there. Only your friend's miis will be on the parade, it's not like people from around the world have their miis shown on mii parade. To cut it short: Only friend's miis will be shown on parade.
  2. it's totally relevant ;p jk

    ok, about the song.

    rezhume's dance does not really make me feel like dancing at all. well, maybe a very slow interpretive dance, but for something like that, it requires more time for the listener to 'sink' into the slower, ambient feeling of the song, in order to actually feel the dance. cutting it off so short is a gip. perhaps some more arrangement and elongating it like 5x would really help one trance out into the subtle mellow vibes of the song. and by arrangement i don't mean adding more instruments, i mean to have the piano doing a little more (or perhaps less) than what it's doing now. it seems your songs all use the same riff. you syncopate the root note with a couple other notes, without even changing the root note to go along with the changing of the chords (not that you have to, but in order to pull off something so simple, it requires a lot of skill and subtlety, not to mention musical magic. you'd think simpler stuff would be easier for amateurs to make, but it's really the opposite. do you listen to erik satie at all? i think he is the master of classical subtlety in all it's epic greatness). also i think it would sound better if it were somewhat more quantized (not necessarily 100% quantized, but to be more in 'rhythm', if you could even say these pieces have rhythm).

    keep working on it, and surely you will make something really sweet soon enough.

    also, an album is generally about 8 or more songs. anything less is considered an EP or a single.

    I agree with what you're saying, but to let you know, its not finished. Also, I plan to start more tracks in the future, and I was also hoping to have the ocr community join in on this. This is still bending and molding, you can't expect it to be totally capable, ready and done right away.
  3. I think I should clarify; what I meant was would a pad alone be enough, or should I do a more involved synth line/arpeggios/whatever? Or should it be something entirely?
    Hmm... that's a hard call. I don't want to give you bad advice so this is going to take some effort. It seems to me like a single pad would work better than something else like you mentioned, but of course, that's just my opinion. I think something more involved or active would disrupt the flow of the song and overall would just clutter it up. What I know would work would be a single synthesizer (good quality one, of course) going up in pitch as the song's pitch goes higher and have a basic follow-along so it matches with the song. Hope that was understandable, it was very hard to make a judgement on that.
  4. As for the guitar and bass, i'd have no idea about, not my area of expertise. My skills with guitar and bass are very basic. As for the pads, you could use either a simple one or a complex one, but it would have to fit the rhythm. I personally think simple would be better, because it's easier to match with something rather than a complex one. As for which would sound better, I do not know. A simple pad would be easier to fit in and make it sound good, but a complex one would take more time, in the end it might be better than if you went with a simple pad though. Ultimately the choice is up to you, how much time you want to spend and how you want it.

  5. Interesting, it reminds me of the Transiberian Orchestra's "Christmas Eve" (Which happens to be the same song, not in the sense of being an exact replica, but in the sense of it being based upon the same tune). It is very close in style to that song, but is distinguishable enough to be set apart from the other. The following notes describe my opinions and critiques of this song:

    -Decent arrangement and orchestration, but needs more of both.

    Has some substance, but could use something that fills the "air" of the song because it seems somewhat open, or empty.

    Needs more instruments, something like a filler or synth, although thats a poor way to say it. To summarize it, something in the background that doesn't stand out as a total different thing, but yet can be heard and makes a positive effect on the song.

    I hope that what I said is understandable. Anyway, still pretty good, keep working on it:smile:

  6. Hello everybody, this is the official thread of the project album: Names of An Unknown Fate. This is my attempt at organizing a classical music group project. Although this attempt might fail, I figured it was worth a try. Anybody who wishes to help can either post in this thread, pm me or IM me. Special thanks to fatchops for his help and support in creating this album.

    Link to all of the album/my songs:

    http://DreamCreatorStudios.googlepages.com/media

    Participating Musicians: The Lone Ranger, fatchops

    This is the current chart of progress:

    Currently In Progress:

    Rezhume's Dance (The Lone Ranger)

    Dance of the Clouds (The Lone Ranger)

    Dance of the Cloudsv2 (The Lone Ranger)

    Finished Works:

    The Fall of Rain (fatchops, coming soon)

  7. For a first time, you did pretty decent; it definitely has potential. The beat flowed nicely and sounded pretty good, but it lacks something. There needs to be some fast-beat drums to make it sound progressive and something that can cover the original beat you have, or basically make a main melody. Keep trying though, I see this as being able to become very good if you work on it and master it.

  8. I'm not sure what the game would be about or how it would be designed, but I have rough idea of how you would play the game. I would make a game for the Wii that you would have to do everything yourself in rather than pressing buttons or swinging your remote (as most Wii games generally make you do). For example, if you wanted to do pushups in a game or run you would actually have to do the actions yourself (to an extent, afterall, you can't run into the tv, well you could, but it would be very stupid). Although, I don't know how you would make it determine whether you're just swinging the remote or actually doing the action. Anyway, it would be something in a step toward a virtual reality game. Feel free to ponder and trash my ideas.

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