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Yamato2299

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Posts posted by Yamato2299

  1. I like his articles and I have to say I was most interested in the play to win articles. This hasn't made me incredibly better at the games I play but it has helped me get around my friends energy sword obsession in our halo games.

  2. Have you ever played Super Smash Bros Melee? It only used two buttons, but made one hell of a fun fighting game. It was also a platformer, similar to MMX, but without the crazy-long level to beat before you get to fight the enemy at the end of the level.

    Its attacks were combined with directional inputs to create unique and interesting attacks. I agree with your notion that a one-button fighting game would suck hard.

    NOTE: My battle engine will not copy MMX's on a 1:1 scale.

    It will take some liberties on adjusting to the nuances of a fighting-based engine that works in a similar fashion to Super Smash Bros with some of the effects of Marvel vs Capcom, and has a fast pace like Zone of the Enders, but with a MMX feel to it, with online capabilities, with the ability to customize.

    There will be two attack buttons, and a special move button. One will be an attack that should be a power move, aka Hard Attack, and the other a normal move, or the Medium Attack in street fighter terms. A typical move would rely on a simple combo of an arrow key and a direction to perform an intuitive move based on the direction of the keypress and the button. For example, pressing up and P (power) would shoot a heavy blast into the air, while pressing up and N (normal) would simply punch into the air and knock the enemy up and away from you via a sort of SFII Ryu uppercut style.

    A down + N move might sweep an opponent, while a down + P would slam a fist into the ground performing a move similar to Zero's MMX5 special move, but probably not at the scale of damage that the projectiles do, while still allowing the amount of them.

    When doing a special move, you'd need to have a filled-up special meter to do them. This means that you'd need to take enough attacks to be able to perform your move. Toward the end of your energy, you should have enough special meter to strike hard.

    Allright then. I guess I took your "MMX style game" in the title a bit to literally. Though I'd argue now that it sound more like a straight up fighting game.

    And I'd have to agree with DeathBySpoon about price. Considering your offering a 2D product online, you probably can't get away with charging over $5.00 for it and the game will need to be high quality. I don't mean to suggest it won't be, just that it's going to take a lot to sell something vs. MUGEN, a 2D console fighter, or Smash Bros. Brawl once it's out.

  3. I dont think this idea will work going on the assumption that it's going to be a battle game. Alot of the fun of Megaman was that it was a platformer, not a fighter. and considering combat was limited to hitting a single button to shoot, I dont think your going to be able to make an incredibly enjoyable fighting game.

    I also can't see the "close range does more damage" working out very well if two or three close range hits way overpower most of the long range hits; What good is long range if short range fighters do way more damage when they hit than you do keeping them away? On the other hand, if the short range attacks arent strong enough to justify the risk of approaching a longrange attacker, than nobody will use them anyway.

  4. My Grandpa doesn't always pay attention to what he's doing when wrapping gifts so one year when I went downstairs on Christmas morning, I saw a REALLY big box with my name on it and was super excited to open it. I ripped off the paper and looked inside only to find it filled with more boxes (unwrapped). After searching through boxes filled with more boxes, I concluded that there was nothing in the box at all. My Grandpa realized he had wrapped the box by mistake and I got $20 for my efforts.

  5. Ok, I'm not normally highly analytical of songs but since you're looking for feedback I listened through it a few times and heres what I came up with for improvements.

    -When the 2nd set of notes comes in at 0:24, I'd consider making the notes lower for a little variety.

    -For the strings at 1:29 and 2:46, I'm curious to how these would sound if the full melody were played instead of single notes.

    -The final set of notes at 3:42 seems thrown in for no real reason. I would suggest either taking it out or expanding on it more (since its towards the end, more towards to earlier).

    Otherwise I think it's a pretty strong song. I hope this helps and I wish you luck getting the song on to the site.

  6. I can't offer much composition advice for you. It sounds good but I still think that it's more a cover than a remix. Also it might just be me but the slow down at the end seems kind of strange following the big build up in the middle. Keep working on it though, I'd like to here a final version of this.

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