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Majestic XII

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  1. E-mail sent! Here's the tracklist for everyone else: Here's the track list: Title Screen/Menu Music - around 3 mins, "loopable" would be nice (Screenshot of our WIP menu: http://img329.imageshack.us/img329/7623/title2mr4.jpg) In-Game Music - around 3 mins aswell Win Jingle - Zelda style animation so a couple of seconds Loose Jingle - Same goes for this one. Thanks!
  2. Hello, my name is Henrik and I’m a student at the University of Skövde. I’m in the middle of a 5-week game dev project with my fellow students, and we’re in need of some audio help. The game is called Shopper Rush and the concept behind the game is rather simple. You’re a shopper and you're ready to do whatever it takes to get the new hottest product. However, you share the same thought with hundreds of other people! So you need to rush through the shopping mall to the other side but at the same time battle off hundreds of other people. You can shove people out of your way, sprint and overturn objects to block the path for the others. You could say that the basic gameplay is about flow dynamics and group behavior. If 100 people take the stairs, it will clog up so you might be better of taking the longer path around it. The style of music we’re after is some sort of hybrid. The game would be really fun with some cheesy up-beat shop music. We’re using a sped up version of the Wii Shop Channel tune ( ). Our deadline is week 7 (its week 5 next week) so we would need to have it before then. We are also signed up for the Swedish Game Awards with this game, so this is a serious project. So if you’re interesting in getting your work in a game, this would be a very nice time in doing that .
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