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Sengin

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Posts posted by Sengin

  1. What about mixes in the WIP boards? While I understand that reviews are needed for completed and accepted mixes, I do think that WIPs by new composers need some attention as well, which in turn can create more accepted, high-quality mixes. I've just started into remixing music, and I know I could use some reviews of my WIP (Secrets Hidden in the Deep) so that eventually, maybe I can have a completed mix on here to share. I know there are other (mostly somewhat known) remixers who get a lot of attention on their WIPs, but I also know there are others who are just entering into remixing/composing music that get little to no reviews, let alone good reviews (I mean good as in explaining what works, doesn't work and how to fix it, not "Good trumpet, sucky soundscape"). It can be hard without the opinions and knowledge of others to create something good. I came here to post my first WIP and get ideas of how to make it better, and I got almost none (especially on my latest version), which I suspect is because I am not known, someone looking at the WIP boards will think "I don't know him, so I don't know if he's good, but I know who AkumajoBelmont is, I like his stuff, and he has a WIP with vocals in a thread just above this guy's, so it'll probably be good. I want to listen."

    I say let's review some accepted remixes (which deserve reviews becauase it's been accepted), but let's also not forget about the WIPs who will eventually become accepted remixes (hopefully, if new remixers continue to get critique).

  2. They were under custom names. You could see how many games QWST won compared to HIJK. Or even better, the guys who think it's cool to use hiragana and katakana to replace alphabetical letters... Anyway, but yeah, in melee you could see wins, losses, blah blah blah almost everything.

  3. Love the Chamber of Life. Best place to practice teching (and really the only fun level on super sudden death). If you can tech well and don't get gimp killed (i.e. die without having an opportunity to tech) you can last until ~500%. I'm certainly glad it's coming back.

  4. The top four people advance from the first round. I just have to make sure that I'm one of those other three.

    You mean those other two. Mathos is in that pool, and unless you have crazy powershielding skill and lots of anti-falco skill, you ARE going to get lasered. A lot. He's known to be one of the best SHLers.

  5. Hard to do, but not impossible. A person can't really tell the difference between say 124 and 124.5 bpm without a metronome or some other thing constantly reminding them of what 124 bpm is. So, depending on how much of a tempo change you want, you could have it at 124 for half a measure, and then at 124.5 at the next half, then 125 for the first half of the next measure, etc... I'm not saying use a new file for each tempo change in a gradual change, use the tempo change in the events dialog. Have a listen to the WIP and you'll see what I mean (the ending increases tempo from 100 to 128 in 8 measures, or a 3.5 bpm increase per measure, but since Reason can't do an event change of non-integers, the first measure is 103 (3 bpm increase), the second is 107 (4 bpm increase), the third is 110 (3 bpm increase), etc..) Sure, it's not 100% gradual, but it still doesn't sound "stepish." It's the best thing you can do with Reason 3 and below if you don't have a program to make it a slave.

    Besides, it's technically impossible for a computer to generate a seamless transition because a computer is digital, and somewhere, it's got to define how long a step is, even if it's only 1 picosecond (which it's not at this point), it's still a step and not gradual. But that's really damn technical and of course the human ear cannot tell steps in lengths of single picoseconds (or nanoseconds or milliseconds - anyone know the resolution where humans can detect something non-gradual?).

  6. You CAN do a gradual tempo change, I use it in my current WIP (see here: http://www.ocremix.org/forums/showthread.php?t=10486 - mostly check out the speed up at the end of the WIP as the slowdown near the beginning will likely change- oh, and leave critiques please, it tends to slip under the radar), but while it is possible, it does require a bit of work; how much so depends on how "gradual" you want it to be and how less "step-like" you want it.

  7. http://www.box.net/shared/9ngs279ame

    Finally, after some time, a new WIP. A few things have changed, mainly it being more Hydrocity-centered and less Ice Cap. Which is good. I've also added some bits and changed some stuff so hopefully it's less repetitive. There's still a few things I need to change (like some sort of bass instrument in the first section), but for the most part, the bulk of the work from now on will be based on developing what I have that comes after where the song currently ends, and adding an ending. Any critique is quite welcomed.

  8. The reason is the way your OS handles file extensions. Before XP (I think), there could only be one . in a file name, anything after that was treated as the extension. So instead of a .wav file, it was a .4 file with the file name as "Valkyriemix 1". If you have XP or vista, this shouldn't be a problem though (but I don't know how it works on macs). You can easily rename a file by clicking it once to highlight it, then pressing F2, and changing the .4 to .wav. If you have "hide extensions for known file types" on, then you'd need to turn it off to change the extension. (in explorer or my documents, Tools | Folder Options -> View tab, it should be the last checkbox without having to scroll down).

  9. Like the article, but if you're talking complete remix noobs, then "If you’ve ever wondered what your favorite song from a video game would sound like when played in a metal band, this is the place for you" sounds like ocremix is just a metal site, rather than incorporating a lot of different musical styles. Electronica, ambient, rock, solo piano...we have them all here. I think for clarity's sake, you said say "If you’ve ever wondered what your favorite song from a video game would sound like when played in a metal band, jazz club, or in any other style, this is the place for you." Or something like that.

  10. You can see more of the arrangement by listening to the midi I have linked in my first post (it goes further than what I've done in Reason at this point, even though it's still not complete).

    It's odd that you say the percussion is the same as the source for Hydrocity because I haven't taken anything from a midi or even listened to the percussion, I just found some things I liked and used it (it's not exactly done yet though, I just wanted a basic part on there so I have reference points because you can't do tempo changes in Reason yet, especially speed ups).

    Thanks for the reply.

  11. Yeah, I know I picked a difficult song, but unfortunately I didn't really have a choice (you know the whole mind thing making you do it...). I'm hoping one thing going FOR me would be that it's not just Ice Cap, but Hydrocity also.

    Right now I know it's sparse, I haven't had the opportunity to add anything else, I just wanted to get the main arrangement into Reason and deal with the tempo change stuff before I went on with everything else. I mainly wanted critique on the arrangement and instrument choices right now because I haven't done anything else yet, as well as change velocities and timings (I play piano myself, and know about velocities and interpretations with that and minute timing adjustments).

    I personally thought the intro captured the listener into a relaxed setting, but it could just be bias because it was my idea. I do however have an idea for a different intro. And the thought the slowly gaining complexity part fit well into the relaxed theme I was going for, but I guess it could be TOO slow.

    Did you get a chance to listen to the other part of the arragement rather than just the .mp3? And thanks for taking the time to reply. I appreciate another view on my own piece, especially a contructive one.

  12. So I was in the shower late one Thursday night and decided that I really wanted to make a remix of Hydrocity Zone and Ice Cap. I used Finale to come up with the basic arrangement and used Reason to actually create the remix. It really sucks 3.0 can't support tempo changes (can't wait 'till 4). Ah well, I've come up with a way around that. Anyway, I wanted to post here so that I can get comments and critiques. I have come further along with the arrangement as of now, so I have the midi posted as well (it's not finished yet though). Keep in mind that for the remix, no EQ has been applied yet (because I have 3 (right now) Reason files (one for each tempo change so far and the speed up), I can't apply the EQ until the end, after they've been pasted together in Audacity). Also, drums haven't been finished yet either, also I will be adding background things later, and my experience in Reason is still young. So I'm looking for tips and critiques galore :wink:. Don't be easy, let me know what you think.

    You can get both the midi (arrangement) and the mp3 (what I've done of the remix so far) here:

    http://public.box.net/senjin3172429

    Thanks.

    Edit: newest version (6): http://www.box.net/shared/7p1s1cfsws

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