TheGuitarHero
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Posts posted by TheGuitarHero
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ever since I installed an "on screen rocorder", Ive been having a wierd problem with guitar rig and amplitube. when ever I turn eather one on, even when my guitar is unplugged, I keep getting a wierd feedback sound. I know the screen recorder messed with some audio settings though Im not sure what. I even tried turning everything off on the audio properties. recording and playback. it still makes that sound. is there any way to fix this? or is reformatting the only way out?
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GuitarHero, that's because he remixed it for Sonic 2 HD, which seeks only to update every aspect (including sound) of the game, instead of remixing it...
uh, I know. Im just mentioning how Im doing something very similar. the project Im working on isnt a remix project its a remake project. origional songs using recorded instrument samples, rather than synths. he uses synths to make it sound exactly the same as the origional. Im using instrument samples to make it sound as if it were recorded by an actual band or orchestra...
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Hi everybody!
I'm new here and I want to share my remake of this nice song with you all.
I don't know if I'm doing wrong posting this kind of theme, since it's not exactly a remix, but I want to know what do you think about it.
http://boomp3.com/listen/c07xdm5se_u/sonic-2-emerald-hill-remake-gatosoft
The song's ID3 tags reffers to Sonic 2 HD project, because this song was intended for that project initially.
I hope you enjoy it.
Sayonara!
awsome!
Im actually working on a remake album myself. Im going to make one album of each genesis sonic game. the difference between your remakes and mine is that yours sound exactly the same as the origional just using higher quality synths (which Im sure is whatyour going for). Im trying to use realistic instrument samples that sound similar as possible to the origional.
you can hear some of my older work at
I think its so cool that somebodys working on an hd project of sonic. My brother and I always wanted to make all the classic sonic games in 3D sidescroll. hes an awsome programmer and I would be handling the art and music. Im not sure if we will ever do it, but the thought is nice
I hope you make more! I would love to hear them...
Greg
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just to be shure, is the metal scale the harmonic minor scale?
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yeah this was just completely thrown together. I know that the beginning needs some changes, and I know that the tune would not go with a metal track. the main part I was focusing on was the ending. all I wanted to know is if it would be possible for this song to be a metal track.
thanks for the comments! Ill post an update when I have the time to make one
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Im starting a remake project, or cover album, of sonic 1. so I was messing around the other day with prominy lpc and a marble zone midi file. I realized that marble zone has a pretty good potential to being a metal remix. the only changes to the song is a very improvised metal drum track, the chorus sounding part uses two guitars (a left and a right), and I made the chorus sound a little more "solo like".
remember that I made this in about 10 min. so it is nowhere near complete. also it may not be complete for a while since I am working on that remake/cover album
let me know if you guys think this mix has potential!
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works perfect.
thanks!
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I just bought the axiom 61 keyboard. Im trying to get my modulation to work in flstudio. I tried using link to controller. that sort of works, but really screwy. for some reason the mod wheel in fl studio only moves up. I push the mod up and it moves up, and when I push it down it also moves up! it goes all the way up unil it jumps to the bottom and then it starts agian.
when I use kontakt 3 as a stand alone player it works perfect. Im only having trouble in fl studio...
am I not supposed to use "link to controller" on modulation?
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so the title is my question. basically I want to load guitar rig into kontakt and have it only effect 1 instrument. the reason I dont just run kontakt through guitar rig, is because I dont want every instrument I load going through kontakt.
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anyone know where I can get the midi files or tabs for the origional spyro the dragon game? I googled it and nothing usefull came up...
Im mainly looking for the gnorc cove midi.
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I like it a lot! it has a very origional feel to it. I think the lead would sound sick as a live guitar. but its great the way it is too. I also love the way it fades out at the end.
I do agree that the drum samples should be changed, though its by far the best green hill mix I've heard!
good job!
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THE SLAYER SUCKS.
I was trying to do the same thing as you not too long ago.
you can have a lot more realistic guitar sound using this free soundfont (if you have some kind of distortion software)
http://sound.thasauce.net/sf2/ultimate_guitar_kit_2.rar
extract it into,
\Image-Line\FL Studio 8\Data\Patches\Soundfonts, open FL studio, look for soundfont on the side browser, right click "ultimate guitar kit", and simply add a new channel.
to run it through distortion open the mixer at the top, right click "insert1", click "link selected channels - to this track". Im pretty sure the distorion has to be a VST though... save your VST into, \Image-Line\FL Studio 8\Plugins\VST.
to load the distortion, click on the first input on the right of the mixer. if you dont see your distortion plugin click "more..." at the top. then when the window pops up hit "refresh" at the bottom. you should see your plugin highlighted in red. check the box to activate it. just click the first input on the mixer, load your plugin and your all set!
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What you need to do is give Kontakt a port. In the upper right of the Kontakt wrapper you should see a box with ---. Change that to, say, "2". Now, go through your MIDI Out channels. Make sure they are all set to Port 2. Then, in Kontakt 3, load up your instruments. Each one by default is set to MIDI channel. That MIDI channel will correspond with your MIDI out notes. So, if you load a guitar, that's going to be on Midi Channel 1, Port 2, by default. Any MIDI Out that is set to Channel 1, Port 2 will trigger the sound in Kontakt 3.
you explained it perfect! thank you!
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Not entirely sure what you mean here, but if you're just having trouble replacing your midi channel with a kontakt 3 channel then you should just be able to hit replace>kontakt 3, does only kontakt3 not work? If you're still having trouble then try this;
file>import>midi
then try these options;
start new project (unchecked)
create one channel per track (unchecked)<- this one is important
realign events (checked)
Which tracks to import? all tracks
which channels to import? (all checked)
Now you should just be able to replace the midi channels with kontakt or whatever you want, if you still can't you could always try importing the midi then just cut+paste it from the midi channel into the kontakt channel's piano roll.
Hope this helps, if I'm way off then try to explain what you need a little better.
the weird thing is, when I copy and paste the piano roll it still doesnt work! even when I copy the notes and start a new project! it is something with kontakt though Im not sure what. soundfonts work when I replace it, or copy and paste the notes, and so does everything else I tried. I really want to use kontakt because I have my best samples in that software. when I write out my own piano roll, and copy it over to kontakt it works perfect. I have never been so confused with fl.
if anyone has kontakt and fl, try downloading any midi from here http://www.teamartail.com/midi/ (such as green hill from sonic 1). and try replacing any midi track with kontakt, other than the first channel. for some reason thats the only one that will work.
Im not sure if there is something wrong with the midi's Im downloading. if thats even possible...
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how do I have a midi track run through kontakt 3 in fl studio? Im uploading a midi file into fl. when I try to replace the midi channel with kontakt no sound will play. the only midi track I can attach is the first channel, when I have the same port number as kontakt.
I would like to be able to attach every midi track to their own seperate kontakt channel.
thanks,
Greg
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its pretty sad actually. I didnt even know where were midi files floating around the internet that I can just load into fl studio! haha, remixes and my ramake project will be so much easier.
thanks!
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powertabs.net had some awsome video game tabs. unfortunatly I didnt download all the sonic tracks before they shut down. there is a project Im working on where Im remaking the sonic tracks with higher quality samples. anyone know where I can still get these tabs or another place that has lots of tabs for the sonic games?
this may be the wrong section that Im posting this question. well sorry if it is. I just dont know the right area...
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anyone know where I can get a good bass guitar soundfont? good enough that the judges would accept in a remix. or at leat a cheep VST or a kontakt 2 file...
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yes I do own a pair of headphones that I am very happy with. audio-technica ATH-M50's.
I dont think the word Im looking for is "sound proofing". more of sound reduction. I dont blast my music or movies. when my parents are sleeping I can hardly whisper to the other person in my room withought waking my parents. its pretty bad. and the strange thing is I do have insolation in all my walls.
what if I bought this "sound board" stuff and covered it in another layer of dry wall and completely seal it? it wouldnt have any oxygen so it wouldnt burn... my parents would be fine if I took down my side of the wall, or built something in front of it. but I have a budget. I wouldnt like to spend more than $200. though I dont need to hire anyone because I am capable of doing this myself.
I still want sound traps and sound insolation, at least for home theater use. I do have a nice polk audio surround system that Im not gonna put to waste just because my parents are pissed at the noise.
I think for sound traps Im gonna use my first idea, with using the egg shell foam topper inside a frame, coverd by cloth.
I have an idea for insolating noise but Im not sure how well it will work. Im thinking of building a frame over my existing wall using 1x1" studs. each section will be 4'x8'. pack as much insolation inside as I can, and cover it in 1/2" dry wall. think this will work?
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ok, so heres the issue. my parents bedroom is on the other side of my wall. they tell me to "turn it down" when I can hardly hear it for myself. Im looking for an inexpensive, but effective way to insolate some of my walls from sound. also, its in a bedroom so it cant look like crap.
another thing Im looking for is sound traps. will it be fine if I buy any foam pads (such as the "egg shell" foam topper for mattresses), place it in a wood frame, and cover it in and cloth? or should I buy something that is designed for absorbing sound? remeber this is not for a professional studio. its mainly for home theater purposes, and listening to sound in general. not so much recording...
and yes, the acoustics in my room are pretty bad...
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Umm...where to start? lol
is there a way I could hear them first b4 buying them?quote]
hammersound is free!
just look up your instrument, download and extract. you might have to go through a few, since some of them suck mad balls...
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ok so I figured out how to use the mod wheel. you just select a port number on the top right corner of a vist plugin. then you add a midi out channel. right click on one of the knobs or the slider and select configure. then choose cc#1.
but I still dont know how I enable aftertouch in fl studio!
I read this article and I cant understand it for shit.
this is a quote from it.
"As for soft synths, I tried FL 7 with various third-party plug-ins, and
encountered no compatibility problems. However, there's a "gotcha" lurking
here: FL Studio routes only MIDI notes, pitchbend, and sustain pedal
messages directly to plug-ins. All controller data - including basic stuff
like mod wheel and aftertouch - is routed through FL's "Link to Controller"
utility, which you set up manually for each controller. So if your
third-party synth happens to have external control assignments programmed
into its presets, those routings won't work in FL Studio. You can recreate
them using a "MIDI learn" function: Simply pick the parameter you want from
FL's "Browse Parameters" drop-down menu, then move the physical controller.
You could then save template songs with assignments set up for your favorite
soft synths. If you use only a few basic controllers, you may like FL's
approach, because FL can massage MIDI data in complex ways before passing it
on to the synth (see "Automation," page 68). But if you've put time into
creating a control setup for a particular plug-in, or its factory presets
have ones you already like, you probably won't appreciate having to bypass
it."
link to the article
http://www.keyboardmag.com/article/image-line-fl/apr-07/26736
can someone put this in simpler terms for me please?
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what questions did you have about soundfonts?
you can get a good selection at hammersound.net
http://www.hammersound.net/cgi-bin/soundlink.pl
just extract the files into Image-Line\FL Studio 7\Data\Patches\Soundfonts
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first off, at the moment I do not own a midi keyboard.
anyone know of a way I can adjust the mod wheel in kontakt from Fl studio using the piano roll, or an automation clip?
also how do I enable aftertouch without a midi keyboard in fl?
problem with guitar amp simulators
in Music Composition & Production
Posted
yep...
Im just going to reformatt. its about time I cleaned out my PC