screaming oranges
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Posts posted by screaming oranges
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Update time! Some more Marvel goodness:
Note: The pics taken are from the test mode in tribal, but the creatures are also available in Creature Stage mode (very minimal differences between the two. Stat-raising items hidden inside the tribal versions...). Also, in order to make the goblins, I had to use invisible limbs but, alas, the feet remain visible! A very minor annoyance to make the creatures float. YES, THEY ARE "FLOATING"! If I take off the feet, they'd move with that "pelvic thrust" motion which is just silly. So, the stupid feet had to stay! By the way, all of the Goblins are flight-capable since the glider has the real bat-wings attached.
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Thanks, added your stuff to my game.
I was wondering, how did you make those muscled arms on some of your guys?
The muscular arms are actually an arm in the creator, called, if memory serves me right, "burly." I know that it is on the third row, one before last (going from left to right).
However, the thing I always found weird of this arm is that the deltoid part is lacking, so I had to stick two of these together to get deltoids along with biceps/triceps, and shape and reshape and reshape, till I got them to look right. Positioning of these two limbs is also crucial, since at the beginning, though it looked buff, the arm just didn't look right at all. Something amiss about it. So you have to play with the sizes (both the socket/ball and the in-between socket/ball). By this I mean that the arm increases in size when you play with the joints at the ends of each limb attachment, as well as when you point your mouse cursor in-between joints and increase the muscle definition there.
In short, each arm is actually made up of TWO burly arms. The deltoid part is made of half a burly limb, then a complete burly limb is added at the end of this one to make the bicep/tricep part as well as the forearm (though now that I think about it, I don't remember if it was two half burlys and a half something else, or a half burly and one complete burly, I forget).
But the point is that to make big muscular deltoids/shoulders WITH big biceps/triceps, you absolutely need to link two half burlys together.
The burlys were also used to make Hulk's chest, as well as his back, just put sideways and rotated to crazy degrees. It was a lot of trial and error.
Last but not least, the coloring scheme affects how much definition you see.
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My Spore name, so anyone can add me, is:
screamingoranges
It's all together, no spaces in between.
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Hi guys! I've been enjoying this game, especially creating creatures. I've also seen some mind-blowing talent out there that puts my own to shame! WOW!
Anyway, browsing the sporepedia I noticed the lack of comic book characters... or, well, at least good ones. I realize the limits that the creature creator poses when attempting such feats, and kudos to all those who took up the challenge, regardless of the results. I encountered likewise problems, but I gave it my best. Here is the official kick-off of My Comic Book series:
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Guys, I think I will stop posting my creatures, since I don't want to overwhelm you every time I make something. Anyhow, good news! For some reason Spore is letting me upload my original creatures with very VERY little changes done to them, so you might see some upgraded versions of everything I have posted so far.
If you wish to add me, search for "screamingoranges" without the quotes.
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oh my god, take a break man
I will in fact do that. See you guys sometime next week.
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And now for some robot action!
Meet W4R M3K (his hands are hidden inside the end of the arm, I simply made the hand super tiny and increased the end joint of the arm fully so it would cover the hand, then I added the "guns" on top, which actually shoot with the level 5 spitter, the mouth is "hidden" inwards near the gem eye):
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damn you must not stop playing this, oranges. ive got news, video games eat your soul dont play them ever
Man, I love this game!
I think part of the reason I get those results is because I draw pretty well, so I can envision my creatures before I build them. This game is great for me because I have always wanted to render 3-d images on my pc, but have no knowledge on any of those programs people use (Bryce, Maya, etc). Spore bypasses a lot of the hard part of 3-d rendering and makes it easy for me to do creatures. Though, of course, I am restrained myself by the limits of the Spore creator itself. Still, I enjoy this creation part a LOT.
Also, you will notice that many of my creatures don't have a visible mouth. This is because sometimes I find that no mouth fits the look I am going for, so I "hide" the mouth somewhere in the body where it won't cause the creature to move in an erratic or odd way. I also don't limit myself to use the parts as how they are intended to be used. For example, horns can make good bones, or "tubes" for mechanical parts, as you will see in my next post. If I need to raise some stats, I hide the unsightly parts within the body to get the higher stats without breaking the form of the creature. I basically have learned to exploit the parts, really.
Wait till I fix all my other creations! The best is yet to come! I didn't do all these this weekend. I had them pre-made when the Creature Creator was released months back. However, due to the change in mechanics on how pieces work now, I am forced to edit all of my creatures to get them to load up on Sporepedia.
The best is yet to come!
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Spore
in General Discussion
Posted
And just to take a break from Marvel, here is some DC goodness as well!
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Note: The pics taken are from the test mode in tribal, but the creatures are also available in Creature Stage mode (very minimal differences between the two. Stat-raising items hidden inside the tribal versions...). The Man-Bat is capable of flight. Though not visible, I hid a pair of butterfly wings (haha! butterfly wings!) so that he could fly in-game. I had used too many parts and could not use the bat-wings in their place. Too many details would have to be sacrificed to put those wings in... sigh...