StandingInMotion

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    117
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About StandingInMotion

  • Rank
    Goomba (+100)

Converted

  • Biography
    I've been involved in music for the past four, nearly five years, playing rhythm (percussion, bass guitar, etc). My skill excels mainly in the timpani and mallet instruments.

    Being a college student at Ball State and a part-time employee in the Nursing Dept prevent me from having a lot of extra time. I finally decided to join because I'm here at least daily to check new submissions, and I would just like to be a part of this community. From what I've read in the forums, you guys seem to have a lot of fun.

    My musical theory, and technical arrangement knowledge is somewhat limited... I have written some arrangements of some pieces via Anvil Studio (pure MIDI), and have never really gotten beyond that. D:
  • Real Name
    Scott
  • Occupation
    Full-time student, part-time simulation director

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Instrumental & Vocal Skills (List)
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    Timpani, Mallets (marimba, vibraphone, etc...)
  1. That's actually very comforting. I thought maybe I missed something big, but as it turns out, I didn't. Don't get me wrong, I still enjoyed the game for the most part. I thought the animations for quickenings and summons were a little... lame and anticlimactic... but it was a fun ride, I suppose.
  2. Point A doesn't make sense, as that's what the Sword of Kings/Treaty Blade was for (I can't remember which one was for what) But your point B actually makes a lot of sense... although I thought I remembered at some point about *spoiler* Vayne wanting to totally overthrow the Ocurrian's rule using Venat's assistance (which is why the other Ocurrians thought he was a traitor. Random though, does anyone else think "Venonat" whenever they see "Venat"? I really couldn't take anything the guy said/did just because his name was so close to the pokemon name. Maybe I'm just too much a nerd
  3. I did a few quick Google searches and didn't really find much useful... although I did find an article explaining that the idea for Dissidia came from Kingdom Hearts... that's it, though. They can have their own Dissidia game if they want. I would rather not mix Disney and Final Fantasy again, but that's just a personal preference.
  4. I was a little confused about the FFXII story, and this may be due to the fact that it's been a while since I played it. I mean, what's the point of the Occurians? Ashe wanted to defend her country against the Archadians... really, the only struggle in her mind was whether or not to use the Nethicite to do so. Vayne is all consumed with turning control of the world to men, so since the Occurians rule through the stones, wouldn't he want to do away with the stones as well? In the end, *spoilers* Ashe destroyed the Nethicite anyway, so the game could be, and should have been boiled down simply to the struggle between Dalmasca and Archadia... I know it's pretty much necessary for a Final Fantasy game to have gods of some kind, but the whole inclusion of the Occurians seemed pointless and stupidly dramatic. Honestly trying to figure this out.
  5. Terra isn't known to go swimming, especially in chlorinated water. Besides her hair is definitely green and not "tinted blond."
  6. How many people do you know with greenish hair?
  7. Aside from the odd hair color (which was changed in Dissidia) Terra from FF6, I think, has... fairly normal clothing. Nothing too outlandish, anyway. In fact, I think the FF6 characters in general have fairly normal clothing for the culture they were in. I think things really started breaking down when 10 came along, as far as sensible character creation.
  8. I would venture to say almost any Final Fantasy battle piece could go here, but I have to admit that is a personal favorite. I love the organ cadenza, and the powerful ending in the odd time signatures is kind of a picture of the insanity that Kefka has given himself to.An old standby for me is the Ocarina of Time's with Ganon. A mournful, yet hopeful piece, outlining a battle to the death between light and darkness.The theme has flips to different time signatures like that's its job. I love the quick strings and the orchestral backing... it's a shame the quality of the Gameboy Advanced could not produce a better sound. I would love to hear this piece performed by a live orchestra/choir.The pulsing percussion and choir leads in the piece in FFXII are intense and dramatic. In my opinion, a very powerful battle theme.
  9. The theme from Majora's Mask really scared me when I first played the game. It portrays such utter helplessness and loss... knowing everything you have been working to save will be totally crushed in just a few short minutes... if it weren't for the in-game reset button that is the Song of Time, anyway. The same can be said for Ruined World from Chrono Trigger (the actual piece starts around 0:44). is another piece that scared me. This stems mostly from the unadulterated chaos of the piece, and all the things surrounding the piece. It's not so much music as it is just sound.I don't know if it counts as music, but the hallucination scenes in the Chzo Mythos (Namely, Trilby's Notes) have portions where the background sounds are replaced with . .
  10. Congrats on the dream job, man! You will be missed, though... your decision is very admirable and respectable, and I know it wasn't an easy one to make (or, if it was easy, it probably wasn't a painless transition). Kudos, man. You deserve it
  11. Dude, where do you get all of this concept art? You're all over the Pokemon art discussion too! Pretty neat stuff you've found.
  12. Yes, that appears to be the most up-to-date version. I found an "English" version which required me to install the Japanese RM2k3 RTP, and change my unicode language to Japanese, but that ended up just being a mess. This is the best route to go. As for the parallaxes (parallaxi?) I find them more disturbing than anything else... and I get motion sick just by sitting in a car. I don't think they go THAT fast
  13. That would be my mistake, then... I misused the word "valid," and for that, I am sorry. I totally agree, Bleck, that it's silly for someone to complain about a dream-like game being dream-like. However, he isn't looking at it from that point of view, which is why I was trying to see things from his angle... and yeah, from a totally "gaming" point of view, it's tedious, obnoxious, and the objective is annoying. I guess I was just trying to say that that wasn't the point of the game in the first place, but if that's all he got out of it, then whatever... bummer for him. Anyway, back on topic. Bleck, I take it you've played the game... what were your thoughts on it?
  14. Assuming he's played it and given it a chance, his criticism is alright. He tried to play it, but didn't like it... I fail to see why his opinion doesn't matter.
  15. Your opinion is as valid as anyone else's, so I respect it I will say, however, that I don't think the game is there... really... to be played... It's more a work of art to be looked at and heard than anything else. I suppose calling it a "Game" is being too liberal with the term... It's more just interactive art, in my opinion. And as such, with art, you get those who enjoy it, and those who despise it... but in the end, it's all subjective... so no one's view is more applicable than anyone else's. The theories, I think, are the more interesting parts of the game... due to the nature of the game and the fact that no one has been able to contact the author, the entire surreality of it is left up to ridiculous fan-interpretations... It's almost like reading conspiracy theories because they're just fun to think about.