@zircon: Levelling/gearing up in order to beat monsters is silly. I want to see a game make monsters level up as you do, or better yet, not even bother with levelling up and have everything scaled. Actually, I suppose Guild Wars does a great job in this regard, not so much that monsters level up, but more that in every campaign, you'll hit level 20 long before the end, and winning harder missions, especially if you're trying to complete the bonus objectives, generally involves making sure that you and your teammates not only understand your roles and skillsets well but that you're strategic as a group with selecting your builds. For anyone who doesn't know, Guild Wars characters have a ton of skills they can set and can change how they spend their stat points for free as often as they like while in town, but out of town, you're stuck with what you have, and you can only take 8 skills with you, so choosing how to build your character for a particular task is very strategic.