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Vaiyt

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Posts posted by Vaiyt

  1. Fun fact: that song is directly based on Kecak, the Balinese monkey chant. The rhythm is exactly the same, only faster, and the "kac" samples may have been taken from a real performance.

    I thought of remaking it once with a more classical feel and part of part of the percussion replaced with anvils. XD

  2. The soundtrack for Flying Dragon on the N64 has such a nice collection of catchy tunes for its "SD Hiryu" RPG-esque mode.

     

    Wiler - Probably the best out of the bunch. Even a straight cover would be wonderful.

     

    Hayato - Calm and energetic parts, could make for an awesome remix with a little creativity.

     

    Shouryu - I hate this theme, especially since it plays during the most tedious and annoying fight of SD Mode, but there's some people who might like it.

     

    Robo no Hana - Just a very fun melody for the not-so-joke character of the game. I'm not quite sure of where to take a remix of this, but it would be welcome.

     

    Yuka - I like how the drum track picks up after the second loop.

     

    Suzaku - It just screams 80's anime, and sounds just perfect with Suzaku's Saint Seiya-esque design and background.

     

    Powers - Out of all the "American Flag Wrestler Loosely Based on Hulk Hogan" themes of Japanese video games, this is my favorite.

     

    Ryuhi - The pièce de résistance of SD Mode, Flying Dragon's "Ryu Theme" as you will. It's just amazingly triumphant and, again, very 80's anime. I wish I was a musician to give this catchy tune justice.

     

    I'm just hoping to spread the word on this game and hope someone feels inspired enough to pick them up.

  3. I have a friend who loves this game. He was working on remastering some of the tracks... alas, I haven't heard from him in a long time.

    My favorites are Long Tomorrow (the final boss music) and Strange Memories of Death (an unused song).

    Long Tomorrow. It fits perfectly with the completely-out-of-the-left-field final boss.

    Why are unused songs in these games so good?
  4. The best promotional games ever came with a pretty cool soundtrack.

    Check some of these out.

    Laboratory (E1M3)

    Time to dance :)

    Chex Museum (E2M3)

    I hate listening to this one because it's just too catchy! It doesn't leave my head. :(

    Central Command (E3M1)

    Someone put this on guitar now.

    Meteor Spacecraft (E3M5)

    Picture yourself in my place, when I first played the game.

    The level before this (Provincial Park) is by far the longest and most difficult in the game. In the end, you go down the side of a crater while being attacked in all directions. Knowing I had no way to beat everything, I rushed like mad to the exit, while dozens of enemies threw themeselves at me.

    I enter the final level with only 17% health and almost no ammo.

    Cue epic music.

    Bring it on. 8-)

  5. I prefer Zelda without a strict timeline. I always saw it as the name implies, a collection of legends, many of which could be several versions of the same tale.

    The idea that each of Link's travels to the past in OoT creates a new timeline where he isn't there, just doesn't make sense thematically. The Master Sword would be breaking more than it fixes, by creating a lot of timelines (at least three) without a hero in order for him to succeed in one.

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