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About Faulken

  • Rank
    Eggplant Wizard (+50)

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  • Location
    London, England

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  • Real Name
    Luke Borrett
  • Occupation
    Video Game Producer
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  1. Been a loooong time since I've posted ANYTHING on these forums, but been trying to more regularly post some artwork. OCremix music is always a big inspiration for nostalgic fanart, so I thought I'd share one of the most recent biro scribbles. Was idly listening to Balance and Ruin. One of my favourite tracks is BLiND's Slam Shufflin' remix. Between that track and memories of Zozo, this happened: I fondly remember going around the forever grim and rainy town of thugs and thieves with my brother and a notepad in our quest to get Edgar's chainsaw. Noticed there was an OCremix DeviantART group
  2. When I go to search, it just comes up with a list of the 'descriptions' you can tag levels with after playing. I may be missing something though. None of them as far as I'm aware have been accused of 'stealing', all of which that have been taken down for recreating licenses have been copyright issues, which unfortunately is shakey territory at best. There are still loads of levels that pop up right away on the "Cool levels" page 1, thousands of hearted and play through for things like MGS and Mario, so obviously MM/Sony are only tackling a small handful of copyrighted stuff with martial law a
  3. There's a bunch of really good music ones-the other one that impressed me was 'To Zanarkand' from FFX. There was a Hollow Bastion from KH, but it sounded a little off to me. There's also one of Sweet Child of Mine lol.
  4. Edited out broken link above now that my friend's sorted it Mega Sack 2: Above the Clouds, as played by my friend Angelo Blaze, my PSN is Luketh for those willing to give it a shot! I'm not actually sure how you search for specific creators and their levels, short of having them as friends now that I think about it... :S As far as old school Mega Man tributes go, I've not seen any other on LBP yet, but would love to, so link me if anyone knows any! Hope you like mine! Only my first level, better ones to come at some point most likely. width=425 height=350
  5. Ah Libidius? The name confused me, then I was like "Aaaaah-Gradius!"-hehe it was very clever, I'm still not entirely sure how he did some of the mechanics of it. I've finished my first level, the one loosely based on Airman with Mega Man themes. All in all, I'm pretty happy with how it turned out! Please track it down and give it a try my PSN ID is Luketh and the level is called "Mega Sack 2: Above the Clouds". Any of you guys have some levels I can track down yet?
  6. If you go to level creator, tools bag and skim along to 2 from the end, all the music you've collected is listed with track name name and artist. And yeah, the music is pretty awesome-some tracks get a bit over used online, as is evident from that comment about the youtube videos all having the same track lol, but is unavoidable with user created content. The song seemingly stuck in your head from the post is called "My Patch" by Jim Noir it is amazingly catchy I am currently taking on the monumental task of building a level, loosely based on Airman's stage from Mega Man 2-adding to it with a
  7. WHAT?! 9000?! I will try to bash out a simple entry, but no promises-I lack much time to do anything half decent. I'm thinking Dedede doing the big gay Brawl dance.
  8. I have yet to create a level yet, and am still having an absolute blast. Other peoples ideas for levels are so pleasing on their own sometimes-there are more than enough of them even already, and the actual offline 'story' mode features some brilliantly designed levels. It's just lots more fun to play than it looks, you should really give it a try at a friends or something-it won't neccessarily make you wish for a PS3 any more lol, but it is definitely fun. I think on paper, as an idea, it doesn't sound like much more than a glorified level designer-but the reality is VERY different. Something
  9. Guys who aren't sure what the fuss is about, have you played it? There's just something really fun about it, I'd reccomend at least giving it a go. Frankly, I'm amazed by this game. It has a nonstop excitement factor that I havn't had last long on a game for a long time. 4 player co op is just amazingly fun and often hilarious. Some of the things people have made online are absolutely genius-even the really simple (I heavily reccomend finding a level just called 'ramp'). I have toyed with the creator a lot, but have yet to actually create a proper beginning to end level. Me and 2 friends are g
  10. Well, I made it to VG Live for the first time this year, Jack Wall and Tommy Tallarico's show with the English Chamber Orchestra and choir, Martin Leung (the video game Pianist) and for some numbers Tallarico leading on guitar. Anyone else make it to this show, either in England, or with tickets for when it returns back States side? I had tons of fun-they opened with Metal Gear Solid, had some pre-recorded 'codec calls' from David Hayter introducing the show, and a hilarious cosplayer of an MGS soldier, complete with a spring loaded ! that popped above his head during a dramatic part of the mu
  11. Faulken

    Mega Man 9

    I'm not as blown away by it as I had thought from the previews. Some very nice arrangements, some strange interpretations on the robot masters levels, while others remain quite faithful to the tone of the original. After hearing Gecko Yamori's WIP of Tornado Man's music, I gotta say the arranged version kind of felt like a let down. Splash Woman's music is an adventurous and pretty decent mix and Hornet Man's music is strangely addictive. I think "We are the Robots", one of the Wily castles musics is probably my favourite arrangement. On a side note, any tips to beating Fakeman more quickly? I
  12. Faulken

    Mega Man 9

    Jewel satelite as stated here lets you dispose of the carrying robots at the right time. You can also avoid getting grabbed and make it across the one unjumpable gap with the aid of Rush Jet or a Concrete Shot block.
  13. Ah see, looking at DS Lites now, they tend to go used for £60 (still sell at about £100 brand new) I figure when the DSi is out, I'd be lucky to get £40 for it, probably less with scratchings on the finish (not the screens). The same happened with the DS chunky, but worse. I kept mine in the end and gave it to my brother and his girlfriend. Unless I desperately need the cash, selling on old consoles just doesn't generate enough cash for my liking. Even when my GBA was made more or less redundant by the DS, the tiny amount of cash I'd have gotten for it seemed ridiculous. Moreso if you leave it
  14. Yes, but would you buy it without a 2nd thought if there was a GBA slot? You kind of ignored everything else I had to say except that one sentence Besides, what I meant with the quoted remark was not that "EVERYONE WILL BUY BOTH", but if you're going to buy it anyway for the pittance your Lite would sell for when the new model is out, you're more likely to keep it rather than eBay/trade in towards a cheaper DSi. Thus you'd still have access to a DS Lite GBA slot. To be honest, I think people being happy with their Lites until this is cheaper/the downloadable store content gets too tempting is
  15. In all fairness to everyone crying about the DSi lacking a GBA slot, everyone made a big fuss when the original DS lacked backwards compatibility with retro GameBoy games for the principle of it too. Hell, people moaned about the way the GBA games stick out of the lite, but everyone seems to have forgotten that now. Let's face it, if you're the sort of person to be bothered by these things and interested in the new hardware, you're likely to keep the old version AND buy the new. Yes it's arguably a bit stupid to cut it out, but I'm sure this is like the PS3, and cutting backwards compatibility
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