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About DarkeSword

  • Rank
    Judge, Moderator, For Everlasting Peace Director
  • Birthday 12/22/1983

Profile Information

  • Gender
  • Location
    New Jersey
  • Interests
    comic books, video games, tokusatsu, python

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Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Software - Preferred Plugins/Libraries
    Kontakt, Ra
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
  • Instrumental & Vocal Skills (Other)
    beat boxing


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Recent Profile Visitors

19,811 profile views
  1. I mean, that thread is nearly 4 years old and references FLStudio 11. I'm on 20 and it works. Join me in my parallel universe dude.
  2. I have 64-bit FLStudio running right now and my SF2 soundfonts are working. I don't think there's an issue with SF2 support in FLStudio.
  3. Am I missing something? I'm fairly certain FLStudio supports SF2 in the Fruity Soundfont Player. Did support change recently? I still have a lot of projects that use SF2s that still work.
  4. DarkeSword

    DAW based on sheet music?

    Hey man, what are you doing? What's going on? Everyone in this topic is discussing DAWs that use sheet music and you're posting strange off-topic complaints. Do you have something to contribute in this topic with regards to DAWs that use staff notation as a way of writing the MIDI data or what?
  5. DarkeSword

    OCR03864 - *YES* Final Fantasy 8 "Wanderlust"

    I totally get what Deia is saying but I think structurally the ostinato pattern is really anchoring the piece while everything swirls around it. Really delicate work, especially in the upper register. A piece like this could really drown in reverb, but you've managed to keep the clarity. Nice work. YES
  6. DarkeSword

    OCR03865 - *YES* Snowboard Kids "Avalanche"

    I never played this game as a kid but I know a ton of people love it. I feel like those people are going to lose their shit when they hear this remix. This is really good! Really dense, but things balance out nicely. I don't feel like anything is getting lost, and nothing feels too exposed. You gotta be careful when doing the sleigh bells thing, but these sit in the mix really nicely. Killer performance. Great solo. Very uplifting. YES!
  7. DarkeSword

    *NO* Deus Ex 'Infiltration'

    The mix on this track is really hot. Wish the bass was a little meatier. I think the sample-usage here is too much of an issue, and I don't think it's a simple matter of just pulling out the voice clips. Like Justin pointed out, some of the sections here really rely on the voice clips. More than just removing voice clips, there needs to be some trimming. It also sounds like the source track is directly sampled; that's a big issue. I feel bad saying NO on this because there are some baller-ass breakdowns that I am 100% on board for, and overall I love the whole texture and vibe of the track. I don't mind the fakey-sounding samples; I think it just contributes to the synthetic sound of the whole thing. But I gotta say no on the sample usage grounds. It's an issue that we just can't get around. NO
  8. Really don't understand the complaints about that SNES-style vox. It sounds great with the melodic line it's on and for me, it evokes the music from the five towers in the opening act of Terranigma, which is great. Performances are great, lots of energy and variation. I'm good with this one. YES
  9. This is a killer track. I'm really not feeling the complaints about the repetition. The percussion stays fresh, the syncopation rocks, and I dig the whole texture with the strings and synths. I will co-sign one complaint though: that fadeout is no good. I use fadeouts all the time and I will go on the record in saying that this is the wrong way to do a fadeout. Let's break it down: The fadeout is only 4-bars long. This is really bad in a song that relies a lot on groove. It's just too short of a fadeout. The volume drops significantly, right on the downbeat. It sounds like it's just a single-curve with no adjustment to the tension (i.e. it's just...linear). Despite the song fading out, you can still hear when it ends. Why fadeout at all? Here's how I'd fix it: a song like this needs a fadeout of at least 8 bars. I would do 12. Use a double-curve with the tension adjusted so that the fadeout is VERY gradual when it starts, then drops out faster, and then returns to a gradual fade into silence. In FLStudio it looks like this: And while the fadeout is happening, just solo/doodle in your lead over your vamping rhythm section. This gives the impression that the song is continuing, but ALSO that it's not REALLY important to hear the rest. I wanna vote YES on this but I'm gonna say NO. That fadeout is really jarring. Let's fix it up and get this resubbed, fast-tracked, and posted.
  10. DarkeSword

    *NO* Sonic Spinball "Toxic Masculinity Caves"

    Spent too much time on this game as a kid. I like this track but I have some issues. The delay effect on the trumpet reminds me a lot of Thievery Corporation, which I love, conceptually. But I feel like the problem with the trumpet line is that it all sounds slurred. Need some stronger articulation not just on the attack, but also on the RELEASE of the notes. I get what kind of sound you're going for here but the timing on the trumpet's really gotta be tighter. There's a sloppiness to the performance that's really exposed by the delay; all the flubs are amplified. Performances were good but I feel like the bassline and the kick+snare got lost in the hats and cymbals. Could use some attention on the mixing/levels. NO, resub
  11. I absolute LOVE the timeshifting of the melody. A fantastic and effective way of recontextualizing the melodic line without really altering it all that much. Plus during the chorus when things line back up with how they are in the original, you really feel like you've arrived. This is great. Great textures, fun ideas. YES
  12. Torn on this one. The vocal performance is good, but I'm not feeling how much this track leans on what is essentially an original melody for all of the sung parts. I also agree with Larry that the mixing really needs a look over; the backing is getting lost. The lyrics themselves are fine. The backing track is okay; feels like the original with nice beats and a good bassline. Gonna have to say NO on this though. Maybe some better mixing can fix this.
  13. DarkeSword

    Having Trouble with FLStudio

    Sheet music and notation is not the subject of this thread. Not sure where this recommendation is coming from.
  14. DarkeSword

    Having Trouble with FLStudio

    Hey, don't do this. Don't call out other replies as "patronizing." Give your advice without the snide commentary.