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glasfen

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Posts posted by glasfen

  1. The opening reminds me of what Ice Climbers would sound like if Vince Guaraldi scored it.

    I'm liking the mix. A few comments:

    - 0:40ish woodwinds sound older, or like Mole Mountain from Super Mario RPG, which is incongruous with more vibrant brass that comes in soon after

    -1:03 background brass are a bit... muted? They, too, are a bit out of place with other instruments.

    -1:45 bring that trumpet forward!

    - 2:53 any way to include a stand-up bass to keep energy up and segue into the the woodwinds?

    This is a great concept piece, and a style that's generally lacking here, at least in my experience. Really, I think it's just a matter of samples and balancing. The commenters above know a lot more about music theory and style, but I think it would fit in nicely with any Glenn Miller Orchestra set list. Good work!

  2. All right. Let's get down to business.

    Here's the last poll question and the votes:

    VG Opinion Poll #17

    In video games, are gender roles more stereotypical or modern*?

    a. Stereotypical- 10 votes (100%) - A clear victory.

    b. Modern - 0 votes

    *meaning respected equally

    Suffice it to say, those that voted agreed with the underlying premise of the poll. Granted, this is not a very scientific study. For example, I don't think a single woman voted!

    Obviously, the data is skewed but, if the guys who replied were being honest, it's a good indication that there is hope that the industry may move away from gender stereotypes and objectifying women.

    As promised (thank you KF for your comments and inspiration), here are some actual studies on the subject:

    1. Dill, Karen E., and Thill, Kathryn P. (2007) Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions. Sex Roles, 57(11-12), pp. 851-864.

    Abstract: Video game characters are icons in youth popular culture, but research on their role in gender socialization is rare. A content analysis of images of video game characters from top-selling American gaming magazines showed male characters (83%) are more likely than female characters (62%) to be portrayed as aggressive. Female characters are more likely than male characters to be portrayed as sexualized (60% versus 1%), scantily clad (39% versus 8%) and as showing a mix of sex and aggression (39 versus 1%). A survey of teens confirmed that stereotypes of male characters as aggressive and female characters as sexually objectified physical specimens are held even by non-gamers. Studies are discussed in terms of the role media plays in socializing sexism.

    2. Ogletree, Shirley Matile, and Drake, Ryan. (2007) College Students' Video Game Participation and Perceptions: Gender Differences and Implications. Sex Roles, 56(7-8 ), pp. 537-542.

    Abstract: As growing numbers of youth in the United States play video games, potential effects of game playing are being considered. We focused on gender-related aspects of gaming in a study of 206 college students. Men were significantly more likely than women to play video games two or more hours a week and to indicate that video game playing interfered with sleeping and with class preparation. A greater proportion of women than men complained about the amount of time their significant other played video games. Participants rated female video game characters as significantly more helpless and sexually provocative than male characters and as less likely to be strong and aggressive. Gender differences in participation and character portrayals potentially impact the lives of youth in a variety of ways.

    3. Hartmann, T., and Klimmt, C. (2006) Gender and computer games: Exploring females' dislikes. Journal of Computer-Mediated Communication, 11(4), article 2. http://jcmc.indiana.edu/vol11/issue4/hartmann.html

    Abstract: On average, girls and women are less involved with video games than are boys and men, and when they do play, they often prefer different games. This article reports two studies that investigated the dislikes of German females with regard to video games. Study 1 applied conjoint analysis to female respondents' (N=317) ratings of fictional video games and demonstrated that lack of meaningful social interaction, followed by violent content and sexual gender role stereotyping of game characters, were the most important reasons why females disliked the games. Study 2, an online survey (N=795), revealed that female respondents were less attracted to competitive elements in video games, suggesting an explanation for gender-specific game preferences. These findings are discussed with respect to communication theory on interactive entertainment and their implications for applied video game design.

    4. Dietz, Tracy L. (1998 ) An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior. Sex Roles, 38(5-6), pp. 425-442.

    Abstract: Using content analysis, this research examines the portrayal of women and the use of violent themes in a sample of 33 popular Nintendo and Sega Genesis video games. It is proposed that video games, like other media forms, impact the identity of children. This analysis reveals that traditional gender roles and violence are central to many games in the sample. There were no female characters in 41% of the games with characters. In 28% of these, women were portrayed as sex objects. Nearly 80% of the games included aggression or violence as part of the strategy or object. While 27% of the games contained sociallyacceptable aggression, nearly half included violence directed specifically at others and 21% depicted violence directed at women. Most of the characters in the games were Anglo.

    Also interesting:

    - Casual Games and Gender

    - Gender-Bending Games

    - Videogames Gender Balance

    Thanks for voting!

  3. I thought this would be a fun exercise.

    Describe yourself using five ReMixes or less*. You could use anything about yourself:

    - your heritage

    - your personality

    - your occupation (how many of you are plumbers or members of Avalanche?)

    - your hobbies or interests

    - your location

    This could take some thought. Are you up for the challenge?

    For example:

    I am

    Latin (Mamacitas in My Valley) with a

    Celtic twist (Crossfire),

    pretty laid-back (Dialama tu Kafe), and

    an artist (Trippin' on Rainbows)

    who lives near the ocean (Beneath the Surface).

    If you like this kind of thread, let me know by reply or PM. I might just make it a (semi)regular thing.

    *Please note: This is not a "list your five favorite ReMixes" thread. The Admin does not look kindly upon such postings and I have to agree with them. So please don't spoil the fun and get this thread locked. Also, remember that the world can see what you post about yourself. Thanks!

  4. Also,
    , even though it's really worth linking to all the time. :P

    Yeah, sephire always does a great job. I'll admit that his video on sex(uality) in video games got me thinking about posting this poll. Thanks for pointing out that video, though. I hadn't seen it yet.

    I think the "modern" choice would work better as something else though, because it doesn't really fit the meaning you're looking for with this poll.

    I had trouble coming up with an appropriate term to balance against "stereotype". What I mean by "modern" is "lacking in traditional gender roles or bias". Something like that.

  5. Poll title is misleading. If you're gonna talk about just female stereotyping, then you should say that instead.

    Well, you're right, I didn't talk about male stereotyping, except as heroes in the "save the love interest" plotline. It seems to me, and perhaps I'm wrong, that female stereotyping is more damaging and more rampant in games than in other media.

    I vote that it's still stereotypical. But not so much because they don't know how else to portray women, but seriously to just attract horny guys.

    I've actually started to get annoyed with it a long time ago. Especially the Evony ads are really an example of how redicilous this advertising strategy is (albeit effective, probably)

    But okay, its more about in game characters, rather than advertising.

    Honestly, I just can't take the women, as you described them, serious in games. Because I just can't make the click in my head. Which in itself may be stereotyping as well. I just go "this woman should have been a model, not some gun wielding biatch". It just doesn't make sense to me.

    Some realism would be nice. Just take a common looking girl/woman for once and make that your game character. And make her do things appropriate to her background story...and make the background story appropriate as well...It's all about context and credibility :D

    ...

    I complete missed the point didn't I?

    Actually, I think you hit every point squarely on the head. And, yes, for the record, I think those ads are terrible.

    Also, you forgot to mention Zelda as Sheik in Ocarina of Time, Link wouldn't have been nowhere without her, and even when she reverts to Zelda after being kidnapped by Ganon, she's the one that takes LINK out of the castle, not the other way around.

    Sorry I didn't mention that. Zelda in Ocarina, as herself or Shiek, is a prime example of a strong female lead who is not objectified or portrayed in a condescending manner. Excellent point.

    Just to clarify (sorry, I'm a statistician so I feel that I have to use really precise language...): take any random male character and any random female character from a game or series, and the probability that the female character fits into a stereotyped gender role for women is higher than the probability that the male character fits into a stereotyped gender role for men.

    But, my intuition is that (a) the disparity between the two is gradually decreasing (meaning that over the years, it's become less likely for female characters to be "stereotypical"), and (B) the probability of both is decreasing (meaning that, overall, male and female characters are less likely to be "stereotypical"--meaning they're more original). At least, that's my intuition.

    By the way, it may be interesting to do a cross-tab on opinions of this coming from men and women who self-identify as gamers. I'd be surprised if something similar hasn't already been done. KF

    This is great stuff. I have to agree on all points. If I can find any actual data on the subject, I'll post it with results from this poll.

    And, Rozo, Salluz, I agree that, as some sort of compensation for stereotypical appearance, some female characters are granted more power or ferocity.

    Very good points thus far. Thanks for your opinions!

  6. It's good to be back.

    VG Opinion Poll #17

    The media seems to think that most gamers are guys. They could be right. But they are overlooking a large portion of the female population who also consider themselves gamers. I'm not exactly sure why it is under-reported, but I believe it has something to do with games themselves and the bias therein.

    Many, many games portray gender roles in classical or stereotypical fashion: men act, women wait. Going back to some of the oldest games with plots (I use the term loosely), you find: Mario saving Princess Toadstool from Donkey Kong or Bowser; Link saving Zelda from Ganon; Ryu saving Irene Law; heck, even in Nintendo's Pinball you could save Daisy! Plot summary = hero saves girl. Congrats.

    Granted, not all females in classic games were helpless damsels in distress. Metroid was a huge break from the stereotypical gender roles in "modern" society. It was probably a shock if the big secret hadn't been spoiled before you played it. However, the game designers couldn't resist putting Samus JUST IN her BAILEY as a "reward" for completing the game quickly.

    The Zero Suit is simply a continuation of this trend. Even if you have a strong female in a game, the odds are that she is highly attractive. Do developers think we can't empathize with a normal-looking person? I mean, Mario (the plumber!) is no catch.

    The decision to emphasize female beauty may be based on the presumption that most gamers are male. But what does this do to gender roles? My guess is that it undermines any progress that's made by putting a woman in a lead role. Yes, there are a lot of strong female game characters out there. But how many of them are valued for their personalities, their smarts, and their inner strength, as opposed to their scantily clad, curvy bodies?

    In my experience, I find that there are very few examples of female game characters who are not stereotyped, either in their roles, or in their looks. When I think of women like this, I think of Quistis, the original Joanna Dark, Raine Sage, Scarlett O'Hara, Zoe Washburne, Margaret Thatcher, and Deunan Knute. Okay, some of those are not from games, but you get my point.

    Despite my objections, I still think Samus is a good candidate for gender equality, except for her progressively Hollywood look. Zelda has become a strong, independent woman (especially in Wind Waker and Twilight Princess), even though she began by sitting around Ganon's lair or snoozing atop an altar. Maybe some of the women from the Resident Evil games can also be considered as breaking away from traditional roles. I won't go into fighting games, though.

    Personally, I have found the best female characters in more avant-garde titles. Games like Eternal Darkness, Beyond Good and Evil, and Mirror's Edge put you in the shoes of an intelligent, resourceful, and scrappy woman, not some titillatingly shapely bimbo. Those developers might have sold more games with a sexier lead character but I think they did the right thing.

    So, if you're still with me, I would like to ask the following question:

    In video games, are gender roles more stereotypical or modern*?

    a. Stereotypical

    b. Modern

    *meaning respected equally

    Vote and be heard!

    Ideas? Comments? PM me.

    P.S.: I'm not hating on your favorite game/character, just making observations about gender portrayal.

  7. I've been meaning to get to this... sorry for the delay.

    Okay, here is the question from last time:

    VG Opinion Poll #16

    Would you prefer a game from an established franchise to be similar to its predecessors in its plot/style/gameplay or would you rather it break new ground while maintaining the spirit of the series?

    Here's how it played out:

    A. Stay the course! - 6 votes (60%) - Top dawg!

    B. Break the mold! - 4 votes (40%)

    Well, I didn't expect such a close race or the number of mixed opinions. I can see how this was a difficult question to answer, given the number of examples for and against changing the style or mechanics of a franchise. Anyway, it seems that gamers like things the way they are (or the way they were for us old-timers).

    Thanks for voting! New poll (about time!) in a bit.

  8. Final Fantasy Crystal Chronicles says Hi~

    ...

    I love this OST~

    PS - Ya I know not all the album is celtic but it has a lot of tracks that are/influenced by it

    Just (finally) finished it. Love the music, particularly the opening and ending themes with vocals and the Jegon River theme. Definitely a lot of Celtic inspiration throughout.

  9. Random thought: if you haven't had a medium-rare triple prime burger, you haven't lived! Tonight, I live.

    VG Opinion Poll #16

    I promised you a more intellectual poll, so here goes.

    As discerning gamers, you are all well aware of the many franchises which exist in the gaming universe. Some are legendary, like Zelda and Final Fantasy, and others, like Dead Space and Boom Blox, have just begun their legacies. When you pick up a game from an established franchise, you probably know what to expect. Indeed, that may be the reason you chose the game in the first place. It may also be the reason you avoid certain games.

    Now, I'm not really asking you to separate those franchises that you like and those that you dislike but I would ask you to consider the concept of a franchise itself. Think about the way that games in a series are similar, but different. Here's the question:

    Would you prefer a game from an established franchise to be similar to its predecessors in its plot/style/gameplay or would you rather it break new ground while maintaining the spirit of the series?

    A. Stay the course!

    B. Break the mold!

    More cerebral than usual, no? Results soon!

  10. For informational purposes only...

    The question from last time:

    VG Opinion Poll #15!

    Games are everywhere and have been for a long time. They come standard on just about any electronic device (even calculators). Are we that bored? No, that's not the question, but it may speak to our need for ubiquitous entertainment. My question, and I can't believe I didn't think of it sooner, is this:

    What do you use most often for gaming?

    The votes:

    a. console - 5 votes (38%) --numero uno!--

    b. computer - 4 votes (31%)

    c. handheld - 4 votes (31%)

    Well, it was a close race, but not even a twofer vote could swamp the consoles. Very good points made for all three. I especially like the notion (thanks Sixto) that console games are made for consoles and, therefore, run best on consoles, without requiring additional hardware. Still, you're missing out on some good titles if you don't diversify. And who can argue against the portability of games?

    Thanks for voting. New poll in about two minutes.

  11. A. Console

    While I love how much sexier games look on PC with the right video card and all that, there just always seems to be a problem with certain games. Constant crashes, glitchy audio, random freezing, and these are usually problems countless other people encounter with the same games. Consoles just seem much more reliable to me.

    Very good point. I'd like to run Oblivion full out but it would kill my comp.

    A. Console

    I used to play Sims on my old computer, but I don't think that making Sims and then sticking them in a pool and taking the ladders out really counts as gaming.

    Sim abuse! Beta-testing didn't catch that, did they? I love that kind of hilarious mischief. Nice.

  12. Monday, Monday...

    VG Opinion Poll #15!

    Games are everywhere and have been for a long time. They come standard on just about any electronic device (even calculators). Are we that bored? No, that's not the question, but it may speak to our need for ubiquitous entertainment. My question, and I can't believe I didn't think of it sooner, is this:

    What do you use most often for gaming?

    a. console

    b. computer

    c. handheld

    (arcade machines don't count, mostly because they are not common in homes... though they should be!)

    Vote and be heard! Results soon, followed by a more intellectual poll, I promise.

  13. Makin' movies!

    Strong opinions last time. Here's the question and your votes:

    VG Opinion Poll #14

    What video game or series would you most want to see turned into a movie?

    a. Metroid - 8 votes (40%)

    b. The Legend of Zelda - 6 votes (30%)

    c. Mega Man - 1 vote... (5%)

    d. Castlevania - 2 votes (10%)

    e. Ninja Gaiden - 3 votes (15%)

    Honestly, I thought there would be more votes for the boy in blue. Poor guy... He gets put through robotic hell and only Dr. Light supports his silver screen dreams. Anyway, I thought the last one got some good discussions going. I wonder if the upcoming CGI film-enhanced Metroid: Other M had anything to do with the final tally.

    Thanks for voting. New poll as soon as I think of it. So... hopefully soon.

  14. In all honesty, I think - if the movie industry has to eventually expand out in to video game movies, as I'm afraid it must - I'd rather see them be done as all-CGI movies, because (a) it would most closely preserve the characters and scenery, (B) would allow - in many ways - a more faithful following of the story lines, and © might also inspire viewers of the movies who have never played the games to go out, buy, and play the games. Kind of how movies these days are inspiring the video game companies to make games off of them (a mistake, in most cases, but never mind that)? Well, imagine that with a video game-based movie... except the video game companies would already have an existing, high-quality game for the new masses to play. It might even inspire the companies to re-release the games with better graphics... the danger there being, of course, that they might also be inspired to change the storylines to more closely follow the movie(s).

    Besides which, movies that are exclusively CGI are the future of the industry. It won't be long before almost every genre has more than half of its films made completely in CGI.

    I think, as you do, that it's only a matter of time before movies based on video games are the norm. It seems that Hollywood is dying for licensed stories as they can't seem to produce enough original material.

    That aside, I can see your point about CGI. While I don't think it will replace live action, I think we have been acclimated to its inclusion in movies to the point that you can get away with semi- or mostly-CGI films like Mega Man, for example, should be to minimize deviation from the game(s).

    And, yes, of course movies can help the fan base of the original work (whatever medium it might be). So a Mega Man/Zelda/Castlevania/etc. movie would get people interested in the source games but, I would argue, only if the movie is done right.

    Good points, FH.

  15. the SMB movie was fantastic what's wrong with you people

    Hey, man, I liked it. But even Nintendo admitted that it did poorly.

    Anything's possible, though - I mean, hell, they're making "G.I. Joe" and "Transformers" movies now. I give it ten, fifteen years at the max before the film industry realizes that there's a huge fan base out there in the video game industry and capitalize on it with movies.

    And probably just like the comic book and Saturday morning cartoon movies (coming fall 2010, Smurfs: The Movie... Get blue or get out!) good vg flicks will be few and far between. Even those that stay true to the games will suffer as they won't bring in the public dollars that more "mainstream" game movies (read: greedy bastardizations) will.

    EDIT: Ali Larter as Smaus? Really? I actually find myself envisioning Kristanna Loken as Samus. That red suit she wears in Terminator 3 could easily be blue :P

    Ali was the first to come to mind due to the long blonde hair and blue eyes (as in the MP games). I did not know of Ms. Loken until you mentioned her. Sure, she could work. Does she have the edge and soft side for it, though?

    do a Google image search for "Mary Elizabeth McGlynn" and judge for yourself (most of the images of her don't really show her body). Still, if it was an entirely CGI film - something like Advent Children - she would definitely be my choice, hands-down.

    I can see your point. I was thinking about all of these (including Mega Man) as live-action films.

  16. One thing leads to another...

    VG Opinion Poll #14

    While there have been innumerable movies based on comic books (or graphic novels, depending on your take), the list for video games is comparatively short. That might be due in part to the fact that most, like the Mario Brothers movie (which tanked infamously) and the Mortal Kombat movie (which I remember being purposefully silly), were not box office hits (Doom did okay). You may wonder where I'm going with this. Well, try to follow this train of thought:

    I was driving home, listening to bLiNd's Jade Catacombs which got me thinking about BGC's In Your Prime. That reminded me of finishing Metroid Prime 3 recently and the video at the end. Which made me wonder who would fit the part of Samus in a Metroid movie (Ali Larter came to mind). But it occurred to me that there might not be enough demand for video game movies. Which leads me to this question:

    What video game or series would you most want to see turned into a movie?

    a. Metroid

    b. The Legend of Zelda

    (IGN should have finished the movie instead of toying with us!)

    c. Mega Man

    d. Castlevania

    e. Ninja Gaiden

    Please note: I tried to be fair and grab from several systems. These are all character-specific games (meaning the focus is a main [human] character who could be played in a live-action film). Oh, and I left out Metal Gear because it's in the works. Check out this list for more.

    Vote and be heard! If you have other suggestions, feel free to list them. PM me for anything else.

  17. Despite the choice typo (drat!) there were over twenty votes on the following question:

    So, quite simply, has OCR taught you anything?

    a. Yes, indeed.

    b. Maybe...

    b. Nope.

    Here's how it played out:

    a. Yes, indeed. - 20 votes (87%)!!!

    b. Maybe... - 2 votes (9%)

    b. Nope. - 1 vote (4%)

    As I said, great turnout this time, with a lot of highly-regarded names offering their opinions. I can't say that I'm surprised by the result, considering the drive to improve which is fostered here at OCR. A few voters poitned out that the community is a great way to get answers and learn, which even I, as a lurker turned one-WIP wonder, have found to be true.

    Thanks for voting! New poll very soon.

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