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Anapan

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Everything posted by Anapan

  1. I made a page with some VSTs, Soundfonts, and stand-alone midi rendering programs, followed by links to some other great resources. http://www3.telus.net/anapan8/oldscardemu.htm For the best list of videogame/chiptune sounding VST's I've ever found check out the chiptuning section of Woolyss. http://www.woolyss.free.fr/ For the sound effects, it depends on the system. For older game systems (NES or C64) the sounds are actually short sequences of notes run through the soundchip (like small songs) - Those can be recorded from an emulator - not too hard especially if there's a sound test or you are able to turn off all the sound channels but the ones the sound is played through. Some of the NSF (nintendo music rips) even have have sound effects included after the songs - I have a Megaman NSF that has a full sound effect rip so from Winamp, you could switch to disk recording and play through all the tracks in the file to get all the sound effects. I might have a full set of Castlevania 3 sound effects laying around somewhere too. If the sound effects are actually waveforms and not notes there's usually a way to rip the raw waveforms from the rom/iso, or in some cases a savestate. I figured out how to do it on SNES, (most)GBA, Playstation 1, PCE-CD and a few others. If you list the systems or specific games you're interested in I can provide instructions for getting all the sounds from most of them.
  2. You can actually rip instruments from GYM and VGM into VOPM's patch format. That would give you authentic sounds. I made a page up that has links to the tools you need (about 1/3 of the way down): http://www3.telus.net/anapan8/oldscardemu.htm Some of the soundfonts on there might have the type pf sound you're looking for as well. Corrections or suggestions on the page would be appreciated as it's a WIP and may not be completely accurate.
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