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ParanoidDrone

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Posts posted by ParanoidDrone

  1. I noticed there was kind of a major problem on RED with regards to weapon switching. Roughly half the time, when I'd try to switch weapons (or disguise), it wouldn't register and put me back at the last weapon I used. This...is kind of a big deal, actually. I heard it was caused by Demoman overload? Which doesn't make much sense, but having so many stickies, grenades, and rockets flying around can be taking an undue toll on the server.

    (I'm not kidding, having a team of 16 Demoman bots lay 8 stickies each followed by grenade spam is used sometimes on custom maps to make sure they're not using too many entities, which would suggest to me that they have a non-zero cost for the server to handle.)

  2. this happens to me every once in a while and after going to get a drink or something it works when i get back

    another thing garian suggested is that if we really are gonna get a content update to lock RED so that the community here has somewhere to play that isnt infested by the zillions of pubs that will be playing once the pack hits and leave BLU for pub play like it is now

    i think this is a very good idea

    this is exactly what i was suggesting in the past and its good to see you wanna do that too

    obviously not everyone will like every map but still i think if enough people like particular maps they should be given a try so why not have everyone list the customs that theyd like to see

    heres my list

    ctf_vector_b3 plr_solitude_bsomething cp_freight pl_frontier and possibly ctf_snowfield

    the only other one that i havent gotten to try yet but have heard good things about was ctf_haarp

    and i think we know pretty much everyone else likes waste so i guess that is a given

    Actually, locking RED may be a good idea if/when the next class update hits. Although I'll be sorely tempted to join the pubbies and own face as Spy. It's always refreshing when I'm able to DR right behind someone and leave them none the wiser.

    Customs: I'd love to see the top entries from the CTF/PLR contest. If I were to list every custom I liked I'd be here forever, so I'll just add Aerospace and Glacier to that list and leave it at that. (Especially Glacier now that they fixed the particle bug.)

  3. i really hope for demo achievements theres a sticky camping achievement

    Oh that would be hilarious.

    [Attempt to derail argument]

    This map looks pretty sweet. http://www.fpsbanana.com/maps/118880

    [/Attempt to derail argument]

    It does indeed look nice. Then again, I think any map with sufficient detail looks nice. <_<

    If anyone cares, Glacier is on rc6. (I have no idea what's going on with the maplists now since I'm almost never on the second server.) Someone refresh my memory: I know we played on it before, but did we enjoy it?

  4. If you ever want to practise spying go to a pub server where the concept of spychecking is strange and alien.

    You will get plenty of training as to how to time a stab right and have plenty of fuckup room.

    I've been meaning to find a good n00b server and see if I can dominate the everloving fuck out of it, but it's surprisingly hard to find one without any absurd server plugins. With ping under 200.

  5. spy doesnt capitalize on luck it capitalizes on scenarios where the enemy team is either dumb enough to not spycheck/hear you uncloak or distracted on the frontlines where they are too busy fighting to check their backs.

    a bad spy will go in for the kill and not account for what will happen after he makes the stab. a good spy will always account for this and so will not take a chance when he cant predict what will happen and where the enemy will be positioned after the kill. this way a good spy lives longer and is able to find more situations where he can make stabs whereas the bad spy is left respawning and having to go past the front line again which takes very long

    and one more thing a good spy looks for is a place he can retreat to and ready for another stab. this is usually a place with height because although competent players check their backs and look around them they dont nearly as often look above them when traveling to the front lines.

    Exception: Medics. Always worth a suicide stab. Bonus points if they have full or mostly full Uber.

    Also you and Frogg depending on how vengeful I feel. <_<

  6. youre probably just bad at scout because you try it for a map say man i suck and never try it again

    its a class that takes a lot of time getting used to and id say the class that definitely has the widest margin between those who are experienced and inexperienced with it

    I actually did pretty much the exact same thing with Spy until I forced myself to stay Spy for a whole round of 2Fort. But I have no real motivation to get good with Scout. -_-

    For anyone who hasn't seen it yet: http://dagobah.biz/flash/Spy_and_Scouts_Mum_get_hitched.swf

    Be prepared to lolwat

    :3

    WHAT IS THIS I DON'T EVEN

    That's worse than the one where Scout barged in on Spy doing a striptease for the enemy Engineer to the tune of "I Touch Myself."

  7. In general, OCR's regulars are extremely paranoid (no pun intended).

    If you don't believe me, go play on a random pub server. You'll find backstabs a LOT easier there.

    Frogg also has this uncanny ability to do an instant 180 turn... usually at the exact moment I'm doing a backstab.

    At the risk of inflating my ego, I'm reasonably sure I'm the reason they're so paranoid. One of the ways I can tell someone's new to the server is how often they check behind them.

    I have also fallen victim to the Revolving Frogg.

    Waaait, I thought you used the Dead Ringer. Seeing as how you HAVE to get spotted by the enemy* to use the Dead Ringer, clearly there's something to that.

    I'm a terrible shot with the Scout's primary weapon... I'm still not used to the "get up in the face of the enemy" bit, particularly since that tactic only works as a frontal assault against Scout, Demoman, Engineer (not near his sentry), Sniper, and Spy. Scout also has to deal with the decision of whether the Sandman and its stun ball are worth -30HP. That loss might not sound like much, but it makes a difference in how many shots you can survive of the miniguns, needle guns, scattergun, pipe and sticky bombs, and how far a non-headshot sniper bullet has to be charged to kill you.

    *Or take damage by jumping off something.

    First, I use all three watches. Second, the Dead Ringer is the exception. I know full well how loud it is, so I've given up on being stealthy with it. (Still crossing my fingers for a patch that will tweak it more in that direction.) 90% damage reduction goes a long way towards ensuring my survival in a pinch, so I let myself be more bold. If you spectate me while I'm using it though, you'll find it's almost always at the ready unless I'm preparing for an attack. Even then, I usually opt for the road less traveled to minimize the chance of encountering someone. Hardly anyone goes through the water on Well, for instance.

    EDIT: In the event that I get seen, using the Dead Ringer essentially resets the situation with regard to our knowledge of each other's location. They know I'm around, but they don't know where I am.

    I'm fully aware of how vulnerable the Sandman makes the Scout. I can instantly kill them with the Ambassador, for instance.

    As strange as it sounds, I've been playing Sniper more recently, particularly with the Huntsman. The Huntsman's headshots are considerably more random than the sniper rifle's, but if you're not that good a shot with the rifle...

    That and they can also be done without the enemy seeing the telltale colored dot of the sniper scope. The drawback is that the Huntsman cannot be fired instantly, making it much less effective than the non-scoped sniper rifle for close range combat (if you've opted not to carry the SMG).

    Of course, you may need to be closer to the target to do this...

    My least played classes are Demoman and Heavy, and will always remain that way, because:

    1. Demo's pipe bomb launcher is my worst weapon.

    2. I can't stand how slow the Heavy moves, particularly when he has his minigun spinning.

    I don't know why, but I simply cannot headshot consistently with the Sniper, no matter which weapon I choose. How this is the case when I've pulled off more than a few miracle headshots with the Ambassador is beyond me, but it's true.
  8. youre pretty good at spy but really spy is just getting lucky and captializing on it and the difference between bad spies and good ones are how well they capitalize on getting lucky or someone on the opposing team making a really poor decision (i am bad at it)

    with all your spy experience i think you should give scout a try for a while

    youll probably do really well once you get the hang of it

    im probably bad at it because if i combine my time played before and after i reset my stats (im not 100% sure of my numbers before the reset i should have saved them) spy is probably my least played class

    heavy and engineer are also way down there and demo was my least but ive been playing a lot of it lately

    so what are your least played classes

    First paragraph is truth. One of the reasons I can hardly ever backstab Frogg or Miyako is that they check behind them CONSTANTLY. Even when under fire.

    Oddly enough, I suck ass as Scout. I'm reasonably sure it's because I'm simply not used to his playstyle, but I seem to be incapable of landing the quick kills that I know he's capable of. More than once I've tried going toe to toe with another Scout or even a Spy and died while seeing them walk away with > 50% health in the killcam. He's almost too fast for me, if you know what I mean. (Get your mind out of the gutter.)

    EDIT: OH! Another reason I fail as Scout: Playing as Spy for so long has me stuck in a mindset that I absolutely positively cannot be seen before I make my move, otherwise I lose the element of surprise and am therefore useless. For Spy, this is pretty accurate, but it doesn't really apply to any other class. I think one of the reasons I like going Medic when I can't/don't want to go Spy is because he's not expected to wade into combat, so it doesn't matter if I'm being stealthy. (His self-regen and Blutsauger also make self defense and survival a lot easier.) On a related note, having to resign myself to the respawn room whenever I'm forced to defend myself tends to make me retreat whenever I'm under fire as any other class, even Soldier. Needless to say, this is not how Soldiers are supposed to act. >_<

    As for your last question, Sniper's my least played. I want to get better just so I can clam I'm good at both classes capable of one hit kills, but the Huntsman's a projectile and therefore unreliable, and I can't hit a moving target with the Rifle for beans. (I think I've gotten more noscopes and Kukri kills than proper headshots.) Following that, Scout and Heavy are second and third least, IIRC.

  9. Actually, last monday miyako joined after you bailed (for waste). The first round was a roll, so we did a quick trade (Miyako for someone, I don't remember who) and the following round was fantastic.

    We might need to introduce some kind of organized way for dealing with abnormally good players, or we just need an similar monster to balance out the other team. What does Scythe do on mondays? :<

    I can't tell if this is specifically for the weekly scrims or in general. I do know that I suddenly got a mental image of Miyako vs. Frogg in an epic 1 vs. 1 duel. Heaven forbid if they're on the same team.

    Just gonna be blunt here: Basically, today a stranger upgraded my WoW account and bought me time to play (I didn't ask or anything), so I'm gonna be doing that for a while. It's been about 2 years since I stopped playing, so I figure I'll try the new stuff.

    First thought: lolWoW

    Second thought: Why would a stranger do this?

  10. koth_viaduct

    cp_granary

    pl_badwater

    cp_well

    cp_gravelpit

    cp_yukon_final

    ctf_2fort

    cp_dustbowl

    pl_goldrush

    cp_badlands

    cp_steel

    cp_fastlane

    ctf_turbine

    Jeez, that is kind of bland. Need to spice that up a bit for sure. I'd be totally in favor of adding extra stocks. Nominating Pipeline, Sawmill, Harvest, and Nucleus. (Not the Halloween Harvest, silly.) Junction and Egypt are lol, but I guess in small doses they wouldn't hurt. Why does everyone hate Yukon? Seriously. I seem to be the only person on the server who likes it. (Then again, I also seem to be the only one who doesn't like Turbine, so eh.)

    Regarding customs, I think that if we end up adding them to #1, then it would sort of kill the point of #2. (Speaking of which, #2 was still locked for scrims as of last night.) I wouldn't object if they got added, as long as they were quality, but that may/may not open up a can of worms regarding #1: Stocks and Quality Customs. "What counts as quality?" "Whatever we decide to add, lol." "D:"

    What's the maplist for #2? I actually don't know.

  11. HoN has its share of that too. Don't you act like it doesn't. :P

    In other news, everyone should read this. Take a minute and imagine what they're proposing would look like in-game. You won't be disappointed.

    lol, I remember reading the thread it was created in. The idea of Heavy riding a little tricycle = DAWWW.

    In other news, BREAKING NEWS! Valve finally got wind of waffle fire. Crossed fingers for a fix soon?

  12. I'm a bit wary about calling it teamstacking, because it wasn't really the whole team. But just now, 3 players formed a little trinity that took the form of a Heavy and two pet Medics who would either stay latched onto said Heavy/each other nonstop or flail their ubersaws around. They both had the Kritzkrieg, so the net result was that they basically had a nonstop stream of crit boolets. Very frustrating.

    I'm also pretty sure they had a voice com set up. At least twice, I was in view of one of the Medics but not the Heavy and not doing anything that would alert him to my presence, yet he still turned around and shot me immediately.

    </rant>

    EDIT: Just did a little digging, and they're all nQa members. That would explain it.

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