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DaMonz

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Posts posted by DaMonz

  1. Hey all!

    I just participated in an online game jam organized by PewDiePie, over at Game Jolt! I made a game along with my team in 72 hours for this contest, and people get to vote for the winners until Dec.1 12:00AM EST.

    You can play the game in your browser over here: http://jams.gamejolt.io/indiesvspewdiepie/games/blast-cadets/39857

    Please lend us a hand if you have a few minutes to spare, and vote by rating the game with a score of 5! :-D The top 10 games with the highest scores will be showcased by PewDiePie in a video, so that's AMAZING advertising broadcasted to millions of people! I already owe a lot to OCR, but I'd really appreciate the help!

    Thanks in advance!

  2. Snagged the game, it's pretty damn fun.

    Though am I missing something or is there no Off-TV Play?

    Thanks Mirby!! :D I'm glad you're enjoying it!

    You can toggle Off-TV by pressing minus (-) on the GamePad. You can also switch to any other supported controller by pressing minus (-) on the P1 connected controller (this enlarges the map on the GamePad so you can still use it by putting it next to the TV if you want to :) ).

    I know we should have made this feature much more obvious somehow, it was a mistake. I'll post this tip to the Miiverse sometime soon. Thanks for the feedback!

  3. DaMonz said:
    Shuttle Rush is the first game that I developed with my team, Takusan Works, and Shuttle Remix reinvents the game's whole original soundtrack.

    This album was made by an amazing OverClocked ReMix strike team. They all did an outstanding job at reworking the game's music into something entirely different. Every arrangement is enjoyable in its own way, and brings a whole new set of colors to the soundtrack. In contrast with the somewhat hyperactive original music, most of these arrangements are relaxed and groovy, all in their own way. And even though the album might seem slightly short, it shows one of OverClocked ReMix's greatest strengths: diversity. Every ReMixer has their own style, and this album makes no exception. I am extremely grateful to every single one of them for their awesome work on this album, and I hope you will all have a great time listening to it!

    - Emery Monzerol

    49015-1415169155.png
  4. Hey everyone!

    So my first game, Shuttle Rush, is now out on the Wii U eShop in North America, the soundtrack is up on OCRecords, and a ReMix album is available over here!

    I just wanted to let you guys know how grateful I am for this community. I don't think I'd have achieved any of these releases without OCR. You guys helped me grow not only as a musician, but also as a person. The passion that I found here gave me perseverance and inspired me to always do my best in everything that I do. I know I'm not very active over here, but I want you to know that I'm very attached to this community, and that I very proudly represent OCReMix in my everyday life whenever I get the chance.

    So, bottom line is: THANK YOU! To everyone here! Love y'all! :-D

    Long live OCR! :pretzel:

  5. Improved 3D screen technology, supposedly no more double vision if you tilt it. Some sort of magic using gyro, cameras, and maybe better general viewing angles.

    Honestly, I think that this on its own would be enough to convince me to get one, if it really works. Because how the hell. O__O (Everything else sounds nice too.)

    I fully endorse this product. I don't see any good reason not to.

  6. Antipyretic from Final Fantasy Tactics. Could just partially be the emotional content of the scenes it was tied to, but that track is hands-down one of the most expressive pieces of music of the PS1 era.

    (in my opinion)

    I very much agree! I think FFT's soundtrack in general is absolutely incredible, and packed with emotions.

    Also, to add a bit of variety to the thread, I think The Lost Vikings' soundtrack is very expressive in its own way ;)

    http://youtu.be/gqHo4aZv9yg

    http://youtu.be/qjUPGEQIIfQ (dat guitar solo)

  7. That's a very interesting topic.

    I, for one, have always restrained as much as I could from using loops. Even loops that I've previously made for other tracks of mine. I think it removes value from the new track that's being made. This is all very subjective of course though, no definite lines can be drawn here.

    My point is that even if nobody notices it in the end result, I can't help but believe that using loops either profusely or as the main interest of the final track is, to some extent, a lazy and uncreative approach. I believe that, when composing original music, it is important to create everything that's in the track in a custom-made manner. This is just my opinion though, and I understand and respect the other points of view that have been shared here. :)

  8. First of all, zircon's post pretty much nails it :)

    As for scripting, it all depends on the development team you're working with and on each specific project's needs, but I'd say that implementing game-specific audio behaviour should mainly stay in the programmers' hands. It can be as simple as a single "Play" call (like triggering an SFX), and it can be as complex as a whole code file (dynamic music that evolves along with the gameplay, for example). You can learn how to code if you like, no one's gonna stop you ;) but I don't think that it's that useful for someone who's mainly into composing. If you do want to learn it though just let me know and I'll see if I can help you with that. I'm told audio programmers are in high demand in the game industry, but if you're not already a programmer then getting ready for such a job is definitely a few years of learning and practice, unfortunately.

    That being said, I think that you can probably find some work as a freelance composer mainly with indies, but the problems in this case are that indies tend to have little budget, and finding a team in need of a composer/soundtrack is difficult. If you can't manage to find a stable job as a sound designer for an established game company though, I think composing for indies is your best bet. Spread the word, make sure people know that you want to make game music, and opportunities might just show up :)

  9. some people are incorrectly saying 'IT SETS A BAD PRECEDENT BECAUSE IF THE BIGGEST EVENT IN THE WORLD DOES IT SO WILL EVERY OTHER EVENT, AND THEN EVERYONE'S GONNA PICK ON MUSICIANS, AND WE'LL ALL GO HUNGRY. ITS NOT FAIRRRR'

    You terribly don't know what you're talking about.

    Don't you know that A LOT of musicians (or people that would like to be musicians) can't do music for a living because they couldn't even fucking eat if they tried to? When someone offers your band of three people 100$ for a full show in their stupid bar (and he thinks he's being generous), you can't say no if that's the best you can get, and you can only hope that the tiny "exposure" that you got there will get you something better.

    Think for a second before you tell everyone that they're wrong. It's not that simple.

  10. the majority of people here will
    purely because of all the 8-bit sounds in it. which is kind of the point of everyone here saying 'it's not the music it's you'

    You're deliberately trolling here. Keep ignoring all the points everyone have been making, I'm sure it's the best way to bring this discussion further.

  11. Although, I still can hardly understand how people in this thread still think we're upset because poor Bruno Mars won't be able to eat for a week because he didn't get his paycheck. That's not the problem at all.
    NFL didn't pay Bruno effing Mars and Bruno performed there anyway and he seems to still be alive and not in horrific poverty.

    the end.

    :-|

    /tenchar

  12. Whew, I was starting to think I was the one overreacting. Glad to know that it's not just me :<

    Although, I still can hardly understand how people in this thread still think we're upset because poor Bruno Mars won't be able to eat for a week because he didn't get his paycheck. That's not the problem at all.

    I think Will and Pete pretty much nailed it here. A musician performing on stage is not promoting. He is working. He is doing his job that he's been training to do for God knows how long. That's what's irritating. If we encourage the thought that a musician on stage is not actually doing his job but simply showing off to people so they get to know him, I think that's a way to endanger the profession of musician. And additionally, with albums being pirated all the time and music being streamed for free or very cheap, concerts seem to me as one of the most reliable ways to make money as a musician (aside from contracts, or if you're lucky enough to become the in-house composer of whatever company). So if shows can't get musicians money, I'd honestly fear for the worst.

    So yeah, in my books, the promotion that you get from performing at a concert or whatnot should be considered a side-effect, and not the main objective of it.

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