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Modus

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Posts posted by Modus

  1. never heard about that TV show until i was looking at 'game of thrones' instead of song of ice and fire. 'Fuck TV'.

    *Slaps Brandon with a doorstoper.

    It's seriously good! I'd be surprised if a GRRM fan didn't appreciate the adaptation. Its only obvious flaw is how fast it moves, and how Bran won't stfu.

  2. Between a f2p MMO and subbed one, the differences are glaring. Guild Wars is fun but man did it get stale, doing the same crap for 3 years. FFXI was so huge, and the updates never seemed to stop because the devs had reliable revenue.

    I complain about not being able to pay but that's because I'm poor. I'd erupt if FF14 went f2p. The devs need a reason to keep things stable and fresh. f2p tempts them to offer gimmicks, to get bursts in revenue instead of maintaining a steady stream, and differences in personal income would affect poorer players no matter what.

  3. Yay, I learned things. I'll tell you the huge things I took away from your mixing tips:

    - controlled delay, cutting off the tail, something I actually was doing but not in the context of uncrowding elements

    - your arranging does most of the talking, which was an underlying question for me. I wasn't sure if the "drive" was coming from clever EQ or something else. Now I know.

    - I always had this all-or-nothing thing about EQ. I'd either roll it off all the way or barely cut it but I can see how going halfway helps, because some instruments lose their feel if you cut too much

    - droning elements like pads are best kept subtle which uh.. I use a lot of drones in my stuff so that's a nice tip

    - it's always more simple than I expect!

    Thanks for doing these. Most artists go on about their VSTs in tuts but never talk about achieving a style, the big picture.

  4. The Hyrule Historia mentions an idea to use a fishhook item that would pull you up from sunken Hyrule to the surface.

    Why not allow these user-made areas to be areas of sunken Hyrule, and you use the fishhook to get there?

    That's a good idea because it stays out of the main map, letting Nintendo keep the overworld "streamlined."

    I'd wish for a dungeon-maker instead of this being decorative, but it just doesn't seem like something Nintendo would do.

  5. Allow me to write notes on the maps using the Gamepad, even the area maps, so I can track quests and solve dungeons. Maybe charge for bottles of "magic ink" to keep LoZ's trademark difficulty and immersion (rupees, not DLC)

    They should add a second form for the final battle. That would be a real treat for WW vets.

    User-made, decorative islands that people can create, download, and rate.

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