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Modus

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  1. I've wanted to do something with Crysis for the LONGEST time. I have a nice rig, and I can kinda sorta max it out with the help of heavy modding. So anyway, a while back I started making a preview video for some dumb Crysis Machinima I was doing and while taking that footage realized how amazing the scenery is by itself.. without the help of actors or gunfights. So it's been a few months now, and I started to think it would be really cool to create a really immersive video with these overwhelmingly cool shots inside the Crysis sandbox.

    I decided I want the video to show the two sides of Crysis.. nature and those war-like machine aliens. For nature, I wanted the music to be beautiful, warm, and chill. For the aliens, I wanted some aggressive industrial ambience. I'm pretty sure I know the sandbox well enough to have the aliens fly in swarms and have those giant ones walking and attacking too. I even have some nuclear bomb mods that, if my rig can handle, would make you crap your pants.

    So here's a preview of the track I'm working on. If you have any ideas on how to give either ambience more impact, I'd like to know. I want it to be overwhelming in a good way! If you have any ideas for the video portion of the project as well, I'd love to hear those.

    EDIT: Hm, already noticing a problem. On my speakers, the track sounds much clearer. On my headphones (they're cheap but I still use them for listening to music) it sounds very muddy. I don't get that..

    Early preview version: http://soundcloud.com/exobyte/crysis-nature-and-conquerer-preview

    CONQUERER section: http://soundcloud.com/exobyte/crysis-nature-and-conquerer-conquerer

  2. If it's really something special, Kotaku would write a post about it and you know what kind of insane traffic they get. So I'd get hold of them at some point for sure.

    I've made reviews in the past, but it's purely a hobby. It's one of those lame 300-subscriber YouTube channel operations, but if you feel like allowing me a pre-release copy I'll make a video review. Sometimes under-the-radar games can net any YouTube schmoe thousands of views, like the Risen one I made with about 35k views. The big company video reviewers don't cover them.

  3. Oh, wasn't aware this was a formal thing.

    For sale:

    PSP (Black Go model)

    * Excellent condition

    * With original box

    * Yellow and black VGA backplate (looks cool)

    * Official Two-in-one Charger/USB cable included

    Games Included...

    - Dissidia

    - Monster Hunter Freedom Unite

    - Patapon 2

    - LittleBigPlanet

    - Disgaea: Afternoon of Darkness

    - Rock Band: Unplugged (with about 20 DLC songs)

    - God of War: Chains of Olympus

    Price: $220 (averages out to $10 per game)

  4. So 90s!

    Not sure how to take that XD Electronic music of the 90s to me is like the beta version of today's electronic.

    But yeah, the piano gets cheesy as heck to me too. Good thing I have plenty of similar samples :]

    The kick will go, and even though the sidechaining was intentionally extreme I'll tone that down too. And, yes, I feel like the bass is never how I want it. When I listen to professional songs I don't know how they keep it so separate. I'll have to look into that!

    Thanks for your help.

  5. Nowhere does ocr say you have to use the entire source for a remix. However, yours is overcompressed, so that'll be a problem if you sub it. Source usage, imo, wouldn't.

    Bass drum is waaay bassy, and the cause of the pumping. Dunno how intentional it is, but you might wanna be a bit more selective about what tracks you duck under it. Too much pumping. Not gonna download and check, but you could have a lot of subbass in there that's screwing with the compression. Worth looking into.

    I have two layered samples for the bass drum, one being a subby sound, and also two layers for the sidechaining synth, one being a pure sub sound only. So it sounds like you're spot on about the compression.

    I'll take out the sub-only synth and replace the bass drums with a trance kick. I can't find one anywhere in my libraries, but it looks like its easy to synthesize a basic one.

    Arrangement doesn't really take advantage of the melodies you've dug out, this could be way more epic, even without a lot of edits. :P 0:27-1:00 with drums, followed by a long break, we don't get the trance beat back until much later. The breakbeat is cool, but feels like it's still a breakdown. That makes 1:00-2:19 all breakdown and build-up. Your source is stronger than that. :P And I hear some melodies in the more droney rest of the source that could be used for a lead if you don't think you can reuse the first part.

    Part of the problem is that I want smooth transitions, but I don't know how to achieve them. I keep doing the 'sudden pause, re-introduce chorus' thing because of that. I probably just need to plan more ahead on my arrangements than trying to do it on-the-fly.

    Nice work, but make it epic; also, cool outro. :D

    Thanks, I appreciate you being so thorough. You mentioned some things I knew were bad and other I didn't realize, which is why feedback is so important to me.

    P.S. The instrumental outro thing was inspired by a couple older songs that I can't remember the names of.. they might be by Colplay, Savage garden, or The Verve. If you know what those songs might be, let me know because I haven't found them yet :[ I just remember that transformation into instrumental being so overwhelmingly epic to me. I'd like to make it my 'thing' when I figure out how to do it a little more smoothly :]

  6. Posted this up a little while ago and got no feedback. I took that as bad news, but I really just don't care anymore. I'd rather it be shredded in the OCR forums than rot in a corner on YouTube. It's trance-ish style and my third finished song since I started teaching myself electronic music 2 months ago.

    I used the intro segment of "Last Dungeon" and ditched the style in the original completely, so I'm not sure if it's a proper remix. Source:

    Mix: http://soundcloud.com/exobyte/skies-remix-last-dungeon

  7. It stands for Blue Rogues Against Valuan Empire. It was originally just RAVE, but I think the former has a little more personality to it.

    I've been working on this for 2 days straight, and I'm to the point where my ears are so shot that I can't tell what sounds good or bad anymore so I need to take at least a full day's break from working on this. In the meantime, I figured it would be a good time to get feedback from y'all. Like I said, it could be horrible or decent. I can't tell anymore and I need to know.

    The source is "Last Dungeon":

    And here's my Trance (is it?) mix so far. It's only about 3 minutes, but I'd like it to be at least 4 so I'm not done. Note: If you heard the abomination that was my first Skies of Arcadia mix, just pretend that never happened.

    http://soundcloud.com/exobyte/skies-of-arcadia-last-dungeon-remix-wip

    And now I cross my fingers hoping it doesn't suck.

    EDIT: And now I think it sucks.

  8. In my cart. :P

    That's exactly my issue. I have great work ethic, but I don't know where to even start. And don't get me started on having a sick tune trapped in your head because you can't figure out how to make it in your program. Sometimes I sing or hum those into a voice recorder, so i can come back to them later when I do know enough. Anyway, let's see what this book can do for me.

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